1
0
mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-19 12:06:07 +08:00
Files
hl2sdk/materialsystem/stdshaders/common_splinerope_fxc.h
Scott Ehlert fdd0bbf277 SDK sync.
2012-07-06 20:35:59 -05:00

27 lines
504 B
C

//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
#ifdef PIXELSHADER
#define VS_OUTPUT PS_INPUT
#endif
struct VS_OUTPUT
{
#ifndef PIXELSHADER
float4 projPos : POSITION;
#endif
float2 texCoord : TEXCOORD0;
float4 worldPos_projPosZ : TEXCOORD1;
float4 argbcolor : COLOR;
#ifndef PIXELSHADER
#if !defined( _X360 ) && !defined( SHADER_MODEL_VS_3_0 )
float fog : FOG;
#endif
#endif
};
#ifdef PIXELSHADER
#undef VS_OUTPUT
#endif