mirror of
https://github.com/alliedmodders/hl2sdk.git
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549 lines
15 KiB
XML
549 lines
15 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Name="tier1"
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Keyword="XboxProj">
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Name="Xbox"/>
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Name="Debug|Xbox"
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RuntimeLibrary="1"
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if exist $(TargetPath) copy $(TargetPath) ..\lib_xbox\public\tier1_xbox.lib"
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RuntimeLibrary="0"
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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TargetMachine="1"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCCLCompilerTool"
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PreprocessorDefinitions="NDEBUG;_XBOX;PROFILE;FASTCAP"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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BufferSecurityCheck="TRUE"
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EnableFunctionLevelLinking="TRUE"
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EnableEnhancedInstructionSet="1"
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UsePrecompiledHeader="3"
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PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
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FastCAP="TRUE"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="xapilib.lib d3d8i.lib d3dx8.lib xgraphics.lib dsound.lib dmusici.lib xactengi.lib xsndtrk.lib xvoice.lib xonlines.lib xboxkrnl.lib xbdm.lib xperf.lib"
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OutputFile="$(OutDir)/$(ProjectName).exe"
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LinkIncremental="1"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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OptimizeForWindows98="1"
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SetChecksum="TRUE"
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TargetMachine="1"/>
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<Tool
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<Tool
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<Tool
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NoLibWarn="TRUE"/>
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<Configuration
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Name="Release|Xbox"
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OutputDirectory="Release"
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IntermediateDirectory="Release"
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Name="VCCLCompilerTool"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="TRUE"
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PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
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WarningLevel="3"
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="$(OutDir)/$(ProjectName).exe"
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LinkIncremental="1"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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OptimizeForWindows98="1"
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SetChecksum="TRUE"
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TargetMachine="1"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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<Tool
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Name="XboxDeploymentTool"/>
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<Configuration
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Name="Release_LTCG|Xbox"
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OutputDirectory="Release_LTCG"
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IntermediateDirectory="Release_LTCG"
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ConfigurationType="1"
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WholeProgramOptimization="TRUE">
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<Tool
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StringPooling="TRUE"
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RuntimeLibrary="0"
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BufferSecurityCheck="TRUE"
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EnableFunctionLevelLinking="TRUE"
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DebugInformationFormat="3"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="xapilib.lib d3d8ltcg.lib d3dx8.lib xgraphicsltcg.lib dsound.lib dmusicltcg.lib xactengltcg.lib xsndtrk.lib xvoice.lib xonlines.lib xboxkrnl.lib"
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OutputFile="$(OutDir)/$(ProjectName).exe"
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LinkIncremental="1"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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OptimizeForWindows98="1"
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SetChecksum="TRUE"
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TargetMachine="1"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="XboxImageTool"
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<Configuration
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Name="Release_XBox|Xbox"
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OutputDirectory="Release_XBox"
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IntermediateDirectory="Release_XBox"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="3"
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ImproveFloatingPointConsistency="TRUE"
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AdditionalIncludeDirectories="..\common,..\public,..\public\tier1"
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PreprocessorDefinitions="NDEBUG;_RELEASE;_XBOX;_STATIC_LINKED;_SUBSYSTEM=Tier1"
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StringPooling="TRUE"
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ExceptionHandling="FALSE"
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RuntimeLibrary="0"
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EnableEnhancedInstructionSet="1"
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RuntimeTypeInfo="TRUE"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
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WarningLevel="4"
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DebugInformationFormat="2"/>
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<Tool
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Name="VCCustomBuildTool"
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CommandLine="if exist ..\lib_xbox\public\tier1_xbox.lib attrib -r ..\lib_xbox\public\tier1_xbox.lib
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Name="VCLibrarianTool"/>
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Name="VCPostBuildEventTool"/>
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<Tool
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<Configuration
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<References>
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</References>
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<Files>
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Name="Source Files"
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<File
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</File>
|
|
<File
|
|
RelativePath="..\public\tier1\utlqueue.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\public\tier1\utlrbtree.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\public\tier1\UtlSortVector.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\public\tier1\utlstack.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\public\tier1\utlstring.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\public\tier1\UtlStringMap.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\public\tier1\utlsymbol.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\public\tier1\utlvector.h">
|
|
</File>
|
|
</Filter>
|
|
</Files>
|
|
<Globals>
|
|
</Globals>
|
|
</VisualStudioProject>
|