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hl2sdk/game/client/icliententityinternal.h
2025-05-17 14:16:40 -04:00

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943 B
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ICLIENTENTITYINTERNAL_H
#define ICLIENTENTITYINTERNAL_H
#ifdef _WIN32
#pragma once
#endif
#include "IClientEntity.h"
#include "ClientLeafSystem.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class ClientClass;
//-----------------------------------------------------------------------------
// represents a handle used only by the client DLL
//-----------------------------------------------------------------------------
typedef CBaseHandle ClientEntityHandle_t;
typedef unsigned short SpatialPartitionHandle_t;
#endif // ICLIENTENTITYINTERNAL_H