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hl2sdk/materialsystem/stdshaders/SDK_UnlitTwoTexture.psh

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ps.1.1
;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
;------------------------------------------------------------------------------
tex t0 ; base color
tex t1 ; texture 2
mul r0, t0, v0
mul r0, t1, r0