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Files
hl2sdk/game/client/client_osx32_hl2mp.mak
2013-06-26 15:22:04 -07:00

4767 lines
153 KiB
Makefile

NAME=client_hl2mp
SRCROOT=../..
TARGET_PLATFORM=osx32
TARGET_PLATFORM_EXT=
USE_VALVE_BINDIR=0
PWD := $(shell pwd)
# If no configuration is specified, "release" will be used.
ifeq "$(CFG)" ""
CFG = release
endif
GCC_ExtraCompilerFlags=
GCC_ExtraLinkerFlags =
SymbolVisibility = hidden
OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)
SystemLibraries = -liconv -framework Carbon
DLL_EXT = .dylib
SYM_EXT = .dSYM
FORCEINCLUDES=
ifeq "$(CFG)" "debug"
DEFINES += -DDEBUG -D_DEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DNO_STRING_T -DCLIENT_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DENABLE_CHROMEHTMLWINDOW -DHL2MP -DHL2_CLIENT_DLL -DVPCGAMECAPS=HL2MP -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/hl2/src/game/client -D_DLL_EXT=.dylib -DVPCGAME=hl2mp -D_POSIX=1
else
DEFINES += -DNDEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DNO_STRING_T -DCLIENT_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DENABLE_CHROMEHTMLWINDOW -DHL2MP -DHL2_CLIENT_DLL -DVPCGAMECAPS=HL2MP -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/hl2/src/game/client -D_DLL_EXT=.dylib -DVPCGAME=hl2mp -D_POSIX=1
endif
INCLUDEDIRS += ./ ../../common ../../public ../../public/tier0 ../../public/tier1 ../../game/client/generated_proto_mod_hl2mp ../../thirdparty/protobuf-2.3.0/src ../../vgui2/include ../../vgui2/controls ../../game/shared ./game_controls ../../thirdparty/sixensesdk/include hl2mp/ui ./hl2mp ../../game/shared/hl2mp ./hl2 ./hl2/elements ../../game/shared/hl2
CONFTYPE = dll
IMPORTLIBRARY =
GAMEOUTPUTFILE = ../../../game/mod_hl2mp/bin/client.dylib
OUTPUTFILE=$(OBJ_DIR)/client.dylib
THIS_MAKEFILE = $(PWD)/client_osx32_hl2mp.mak
MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak
POSTBUILDCOMMAND = true
CPPFILES= \
../../common/compiledcaptionswap.cpp \
../../common/language.cpp \
../../common/randoverride.cpp \
../../game/client/c_vote_controller.cpp \
../../game/shared/achievementmgr.cpp \
../../game/shared/achievements_hlx.cpp \
../../game/shared/achievement_saverestore.cpp \
../../game/shared/activitylist.cpp \
../../game/shared/ammodef.cpp \
../../game/shared/animation.cpp \
../../game/shared/baseachievement.cpp \
../../game/shared/basecombatcharacter_shared.cpp \
../../game/shared/basecombatweapon_shared.cpp \
../../game/shared/baseentity_shared.cpp \
../../game/shared/basegrenade_shared.cpp \
../../game/shared/baseparticleentity.cpp \
../../game/shared/baseplayer_shared.cpp \
../../game/shared/baseviewmodel_shared.cpp \
../../game/shared/base_playeranimstate.cpp \
../../game/shared/beam_shared.cpp \
../../game/shared/cam_thirdperson.cpp \
../../game/shared/collisionproperty.cpp \
../../game/shared/death_pose.cpp \
../../game/shared/debugoverlay_shared.cpp \
../../game/shared/decals.cpp \
../../game/shared/effect_dispatch_data.cpp \
../../game/shared/ehandle.cpp \
../../game/shared/entitylist_base.cpp \
../../game/shared/EntityParticleTrail_Shared.cpp \
../../game/shared/env_detail_controller.cpp \
../../game/shared/env_wind_shared.cpp \
../../game/shared/eventlist.cpp \
../../game/shared/func_ladder.cpp \
../../game/shared/gamemovement.cpp \
../../game/shared/gamerules.cpp \
../../game/shared/gamerules_register.cpp \
../../game/shared/GameStats.cpp \
../../game/shared/gamestringpool.cpp \
../../game/shared/gamevars_shared.cpp \
../../game/shared/hintmessage.cpp \
../../game/shared/hintsystem.cpp \
../../game/shared/hl2/basehlcombatweapon_shared.cpp \
../../game/shared/hl2/env_headcrabcanister_shared.cpp \
../../game/shared/hl2/hl2_gamerules.cpp \
../../game/shared/hl2/hl2_usermessages.cpp \
../../game/shared/hl2/hl_gamemovement.cpp \
../../game/shared/hl2mp/hl2mp_gamerules.cpp \
../../game/shared/hl2mp/hl2mp_player_shared.cpp \
../../game/shared/hl2mp/hl2mp_weapon_parse.cpp \
../../game/shared/hl2mp/weapon_357.cpp \
../../game/shared/hl2mp/weapon_ar2.cpp \
../../game/shared/hl2mp/weapon_crossbow.cpp \
../../game/shared/hl2mp/weapon_crowbar.cpp \
../../game/shared/hl2mp/weapon_frag.cpp \
../../game/shared/hl2mp/weapon_hl2mpbase.cpp \
../../game/shared/hl2mp/weapon_hl2mpbasebasebludgeon.cpp \
../../game/shared/hl2mp/weapon_hl2mpbasehlmpcombatweapon.cpp \
../../game/shared/hl2mp/weapon_hl2mpbase_machinegun.cpp \
../../game/shared/hl2mp/weapon_physcannon.cpp \
../../game/shared/hl2mp/weapon_pistol.cpp \
../../game/shared/hl2mp/weapon_rpg.cpp \
../../game/shared/hl2mp/weapon_shotgun.cpp \
../../game/shared/hl2mp/weapon_slam.cpp \
../../game/shared/hl2mp/weapon_smg1.cpp \
../../game/shared/hl2mp/weapon_stunstick.cpp \
../../game/shared/igamesystem.cpp \
../../game/shared/interval.cpp \
../../game/shared/mapentities_shared.cpp \
../../game/shared/movevars_shared.cpp \
../../game/shared/mp_shareddefs.cpp \
../../game/shared/multiplay_gamerules.cpp \
../../game/shared/obstacle_pushaway.cpp \
../../game/shared/particlesystemquery.cpp \
../../game/shared/particle_parse.cpp \
../../game/shared/particle_property.cpp \
../../game/shared/physics_main_shared.cpp \
../../game/shared/physics_saverestore.cpp \
../../game/shared/physics_shared.cpp \
../../game/shared/point_bonusmaps_accessor.cpp \
../../game/shared/point_posecontroller.cpp \
../../game/shared/precache_register.cpp \
../../game/shared/predictableid.cpp \
../../game/shared/predicted_viewmodel.cpp \
../../game/shared/predictioncopy.cpp \
../../game/shared/props_shared.cpp \
../../game/shared/ragdoll_shared.cpp \
../../game/shared/rope_helpers.cpp \
../../game/shared/saverestore.cpp \
../../game/shared/sceneentity_shared.cpp \
../../game/shared/script_intro_shared.cpp \
../../game/shared/sequence_Transitioner.cpp \
../../game/shared/sheetsimulator.cpp \
../../game/shared/simtimer.cpp \
../../game/shared/singleplay_gamerules.cpp \
../../game/shared/sixense/sixense_convars.cpp \
../../game/shared/SoundEmitterSystem.cpp \
../../game/shared/soundenvelope.cpp \
../../game/shared/Sprite.cpp \
../../game/shared/SpriteTrail.cpp \
../../game/shared/studio_shared.cpp \
../../game/shared/takedamageinfo.cpp \
../../game/shared/teamplayroundbased_gamerules.cpp \
../../game/shared/teamplay_gamerules.cpp \
../../game/shared/teamplay_round_timer.cpp \
../../game/shared/test_ehandle.cpp \
../../game/shared/usercmd.cpp \
../../game/shared/usermessages.cpp \
../../game/shared/util_shared.cpp \
../../game/shared/vehicle_viewblend_shared.cpp \
../../game/shared/voice_banmgr.cpp \
../../game/shared/voice_status.cpp \
../../game/shared/weapon_parse.cpp \
../../public/bone_accessor.cpp \
../../public/bone_setup.cpp \
../../public/client_class.cpp \
../../public/collisionutils.cpp \
../../public/crtmemdebug.cpp \
../../public/dt_recv.cpp \
../../public/dt_utlvector_common.cpp \
../../public/dt_utlvector_recv.cpp \
../../public/filesystem_helpers.cpp \
../../public/haptics/haptic_msgs.cpp \
../../public/interpolatortypes.cpp \
../../public/jigglebones.cpp \
../../public/networkvar.cpp \
../../public/posedebugger.cpp \
../../public/renamed_recvtable_compat.cpp \
../../public/rope_physics.cpp \
../../public/scratchpad3d.cpp \
../../public/ScratchPadUtils.cpp \
../../public/sentence.cpp \
../../public/simple_physics.cpp \
../../public/SoundParametersInternal.cpp \
../../public/stringregistry.cpp \
../../public/studio.cpp \
../../public/tier0/memoverride.cpp \
../../public/tools/bonelist.cpp \
../../public/vallocator.cpp \
../../public/vgui_controls/vgui_controls.cpp \
achievement_notification_panel.cpp \
alphamaterialproxy.cpp \
animatedentitytextureproxy.cpp \
animatedoffsettextureproxy.cpp \
animatedtextureproxy.cpp \
AnimateSpecificTextureProxy.cpp \
baseanimatedtextureproxy.cpp \
baseclientrendertargets.cpp \
basepresence.cpp \
beamdraw.cpp \
bone_merge_cache.cpp \
camomaterialproxy.cpp \
cdll_bounded_cvars.cpp \
cdll_client_int.cpp \
cdll_util.cpp \
classmap.cpp \
clienteffectprecachesystem.cpp \
cliententitylist.cpp \
clientleafsystem.cpp \
clientmode_shared.cpp \
clientshadowmgr.cpp \
clientsideeffects.cpp \
clientsideeffects_test.cpp \
clientsteamcontext.cpp \
client_factorylist.cpp \
client_thinklist.cpp \
client_virtualreality.cpp \
cl_mat_stub.cpp \
colorcorrectionmgr.cpp \
commentary_modelviewer.cpp \
c_ai_basehumanoid.cpp \
c_ai_basenpc.cpp \
c_baseanimating.cpp \
c_baseanimatingoverlay.cpp \
c_basecombatcharacter.cpp \
c_basecombatweapon.cpp \
c_basedoor.cpp \
c_baseentity.cpp \
c_baseflex.cpp \
c_baseplayer.cpp \
c_basetempentity.cpp \
c_baseviewmodel.cpp \
c_breakableprop.cpp \
c_colorcorrection.cpp \
c_colorcorrectionvolume.cpp \
c_dynamiclight.cpp \
c_effects.cpp \
c_entitydissolve.cpp \
c_entityparticletrail.cpp \
c_env_fog_controller.cpp \
c_env_particlescript.cpp \
c_env_projectedtexture.cpp \
c_env_screenoverlay.cpp \
c_env_tonemap_controller.cpp \
c_fire_smoke.cpp \
c_fish.cpp \
c_func_areaportalwindow.cpp \
c_func_breakablesurf.cpp \
c_func_conveyor.cpp \
c_func_dust.cpp \
c_func_lod.cpp \
c_func_occluder.cpp \
c_func_reflective_glass.cpp \
c_func_rotating.cpp \
c_func_smokevolume.cpp \
c_func_tracktrain.cpp \
c_gib.cpp \
c_hairball.cpp \
c_impact_effects.cpp \
c_info_overlay_accessor.cpp \
c_lightglow.cpp \
C_MaterialModifyControl.cpp \
c_movie_explosion.cpp \
c_particle_fire.cpp \
c_particle_smokegrenade.cpp \
c_particle_system.cpp \
c_physbox.cpp \
c_physicsprop.cpp \
c_physmagnet.cpp \
c_pixel_visibility.cpp \
c_plasma.cpp \
c_playerresource.cpp \
c_point_camera.cpp \
c_point_commentary_node.cpp \
c_props.cpp \
c_prop_vehicle.cpp \
c_ragdoll_manager.cpp \
c_recipientfilter.cpp \
c_rope.cpp \
c_rumble.cpp \
c_sceneentity.cpp \
c_shadowcontrol.cpp \
c_slideshow_display.cpp \
c_smokestack.cpp \
c_smoke_trail.cpp \
c_soundscape.cpp \
c_spotlight_end.cpp \
c_sprite.cpp \
c_sprite_perfmonitor.cpp \
c_steamjet.cpp \
c_stickybolt.cpp \
c_sun.cpp \
c_te.cpp \
c_team.cpp \
c_team_objectiveresource.cpp \
c_team_train_watcher.cpp \
c_tesla.cpp \
c_testtraceline.cpp \
c_test_proxytoggle.cpp \
c_te_armorricochet.cpp \
c_te_basebeam.cpp \
c_te_beamentpoint.cpp \
c_te_beaments.cpp \
c_te_beamfollow.cpp \
c_te_beamlaser.cpp \
c_te_beampoints.cpp \
c_te_beamring.cpp \
c_te_beamringpoint.cpp \
c_te_beamspline.cpp \
c_te_bloodsprite.cpp \
c_te_bloodstream.cpp \
c_te_breakmodel.cpp \
c_te_bspdecal.cpp \
c_te_bubbles.cpp \
c_te_bubbletrail.cpp \
c_te_clientprojectile.cpp \
c_te_decal.cpp \
c_te_dynamiclight.cpp \
c_te_effect_dispatch.cpp \
c_te_energysplash.cpp \
c_te_explosion.cpp \
c_te_fizz.cpp \
c_te_footprint.cpp \
c_te_glassshatter.cpp \
c_te_glowsprite.cpp \
c_te_impact.cpp \
c_te_killplayerattachments.cpp \
c_te_largefunnel.cpp \
c_te_legacytempents.cpp \
c_te_muzzleflash.cpp \
c_te_particlesystem.cpp \
c_te_physicsprop.cpp \
c_te_playerdecal.cpp \
c_te_projecteddecal.cpp \
c_te_showline.cpp \
c_te_smoke.cpp \
c_te_sparks.cpp \
c_te_sprite.cpp \
c_te_spritespray.cpp \
c_te_worlddecal.cpp \
c_tracer.cpp \
c_user_message_register.cpp \
c_vehicle_choreo_generic.cpp \
c_vehicle_jeep.cpp \
c_vguiscreen.cpp \
C_WaterLODControl.cpp \
c_world.cpp \
detailobjectsystem.cpp \
dummyproxy.cpp \
EffectsClient.cpp \
entityoriginmaterialproxy.cpp \
entity_client_tools.cpp \
episodic/c_vort_charge_token.cpp \
flashlighteffect.cpp \
functionproxy.cpp \
fx.cpp \
fx_blood.cpp \
fx_cube.cpp \
fx_discreetline.cpp \
fx_envelope.cpp \
fx_explosion.cpp \
fx_fleck.cpp \
fx_impact.cpp \
fx_interpvalue.cpp \
fx_line.cpp \
fx_quad.cpp \
fx_shelleject.cpp \
fx_sparks.cpp \
fx_staticline.cpp \
fx_tracer.cpp \
fx_trail.cpp \
fx_water.cpp \
gametrace_client.cpp \
game_controls/basemodelpanel.cpp \
game_controls/basemodel_panel.cpp \
game_controls/baseviewport.cpp \
game_controls/ClientScoreBoardDialog.cpp \
game_controls/commandmenu.cpp \
game_controls/IconPanel.cpp \
game_controls/intromenu.cpp \
game_controls/MapOverview.cpp \
game_controls/NavProgress.cpp \
game_controls/SpectatorGUI.cpp \
game_controls/teammenu.cpp \
game_controls/vguitextwindow.cpp \
geiger.cpp \
glow_outline_effect.cpp \
glow_overlay.cpp \
history_resource.cpp \
hl2/c_antlion_dust.cpp \
hl2/c_ar2_explosion.cpp \
hl2/c_barnacle.cpp \
hl2/c_barney.cpp \
hl2/c_basehelicopter.cpp \
hl2/c_basehlcombatweapon.cpp \
hl2/c_basehlplayer.cpp \
hl2/c_citadel_effects.cpp \
hl2/c_corpse.cpp \
hl2/c_env_alyxtemp.cpp \
hl2/c_env_headcrabcanister.cpp \
hl2/c_env_starfield.cpp \
hl2/C_Func_Monitor.cpp \
hl2/c_func_tankmortar.cpp \
hl2/c_hl2_playerlocaldata.cpp \
hl2/c_info_teleporter_countdown.cpp \
hl2/c_npc_antlionguard.cpp \
hl2/c_npc_combinegunship.cpp \
hl2/c_npc_manhack.cpp \
hl2/c_npc_rollermine.cpp \
hl2/c_plasma_beam_node.cpp \
hl2/c_prop_combine_ball.cpp \
hl2/c_rotorwash.cpp \
hl2/c_script_intro.cpp \
hl2/c_strider.cpp \
hl2/c_te_concussiveexplosion.cpp \
hl2/c_te_flare.cpp \
hl2/c_thumper_dust.cpp \
hl2/c_vehicle_airboat.cpp \
hl2/c_vehicle_cannon.cpp \
hl2/c_vehicle_crane.cpp \
hl2/c_vehicle_prisoner_pod.cpp \
hl2/c_waterbullet.cpp \
hl2/c_weapon_crossbow.cpp \
hl2/c_weapon__stubs_hl2.cpp \
hl2/fx_antlion.cpp \
hl2/fx_bugbait.cpp \
hl2/fx_hl2_impacts.cpp \
hl2/fx_hl2_tracers.cpp \
hl2/hl2_clientmode.cpp \
hl2/hl_in_main.cpp \
hl2/hl_prediction.cpp \
hl2/hud_ammo.cpp \
hl2/hud_autoaim.cpp \
hl2/hud_battery.cpp \
hl2/hud_blood.cpp \
hl2/hud_credits.cpp \
hl2/hud_damageindicator.cpp \
hl2/hud_filmdemo.cpp \
hl2/hud_flashlight.cpp \
hl2/hud_hdrdemo.cpp \
hl2/hud_health.cpp \
hl2/hud_poisondamageindicator.cpp \
hl2/hud_quickinfo.cpp \
hl2/hud_suitpower.cpp \
hl2/hud_weaponselection.cpp \
hl2/hud_zoom.cpp \
hl2/shieldproxy.cpp \
hl2/vgui_rootpanel_hl2.cpp \
hl2mp/clientmode_hl2mpnormal.cpp \
hl2mp/c_hl2mp_player.cpp \
hl2mp/c_te_hl2mp_shotgun_shot.cpp \
hl2mp/hl2mp_hud_chat.cpp \
hl2mp/hl2mp_hud_target_id.cpp \
hl2mp/hl2mp_hud_team.cpp \
hl2mp/hud_deathnotice.cpp \
hl2mp/ui/backgroundpanel.cpp \
hl2mp/ui/hl2mpclientscoreboard.cpp \
hl2mp/ui/hl2mptextwindow.cpp \
hltvcamera.cpp \
hud.cpp \
hud_animationinfo.cpp \
hud_basechat.cpp \
hud_basetimer.cpp \
hud_bitmapnumericdisplay.cpp \
hud_closecaption.cpp \
hud_crosshair.cpp \
hud_element_helper.cpp \
hud_hintdisplay.cpp \
hud_lcd.cpp \
hud_msg.cpp \
hud_numericdisplay.cpp \
hud_pdump.cpp \
hud_redraw.cpp \
hud_squadstatus.cpp \
hud_vehicle.cpp \
hud_voicestatus.cpp \
hud_weapon.cpp \
initializer.cpp \
interpolatedvar.cpp \
in_camera.cpp \
in_joystick.cpp \
in_main.cpp \
in_mouse.cpp \
IsNPCProxy.cpp \
lampbeamproxy.cpp \
lamphaloproxy.cpp \
mathproxy.cpp \
matrixproxy.cpp \
menu.cpp \
message.cpp \
movehelper_client.cpp \
mp3player.cpp \
mumble.cpp \
panelmetaclassmgr.cpp \
particlemgr.cpp \
particlesphererenderer.cpp \
particles_attractor.cpp \
particles_ez.cpp \
particles_localspace.cpp \
particles_new.cpp \
particles_simple.cpp \
particle_collision.cpp \
particle_litsmokeemitter.cpp \
particle_proxies.cpp \
particle_simple3d.cpp \
perfvisualbenchmark.cpp \
physics.cpp \
physics_main_client.cpp \
physpropclientside.cpp \
playerandobjectenumerator.cpp \
playerspawncache.cpp \
prediction.cpp \
proxyentity.cpp \
ProxyHealth.cpp \
proxyplayer.cpp \
proxypupil.cpp \
ragdoll.cpp \
recvproxy.cpp \
rendertexture.cpp \
replay/cdll_replay.cpp \
replay/replaycamera.cpp \
ScreenSpaceEffects.cpp \
simple_keys.cpp \
sixense/in_sixense.cpp \
sixense/in_sixense_gesture_bindings.cpp \
smoke_fog_overlay.cpp \
splinepatch.cpp \
spritemodel.cpp \
stdafx.cpp \
studio_stats.cpp \
texturescrollmaterialproxy.cpp \
text_message.cpp \
timematerialproxy.cpp \
toggletextureproxy.cpp \
toolframework_client.cpp \
train.cpp \
vgui_avatarimage.cpp \
vgui_basepanel.cpp \
vgui_bitmapbutton.cpp \
vgui_bitmapimage.cpp \
vgui_bitmappanel.cpp \
vgui_centerstringpanel.cpp \
vgui_consolepanel.cpp \
vgui_debugoverlaypanel.cpp \
vgui_fpspanel.cpp \
vgui_game_viewport.cpp \
vgui_grid.cpp \
vgui_int.cpp \
vgui_loadingdiscpanel.cpp \
vgui_messagechars.cpp \
vgui_netgraphpanel.cpp \
vgui_schemevisualizer.cpp \
vgui_slideshow_display_screen.cpp \
vgui_video.cpp \
vgui_video_player.cpp \
view.cpp \
viewangleanim.cpp \
ViewConeImage.cpp \
viewdebug.cpp \
viewpostprocess.cpp \
viewrender.cpp \
view_beams.cpp \
view_effects.cpp \
view_scene.cpp \
warp_overlay.cpp \
WaterLODMaterialProxy.cpp \
weapons_resource.cpp \
weapon_selection.cpp \
WorldDimsProxy.cpp \
LIBFILES = \
../../lib/osx32/libtier0.dylib \
../../lib/osx32/libvstdlib.dylib \
../../lib/osx32/tier1.a \
../../lib/osx32/release/libprotobuf.a \
../../lib/osx32/libcurl.dylib \
../../lib/osx32/bitmap.a \
../../lib/osx32/choreoobjects.a \
../../lib/osx32/dmxloader.a \
../../lib/osx32/mathlib.a \
../../lib/osx32/matsys_controls.a \
../../lib/osx32/particles.a \
../../lib/osx32/tier1.a \
../../lib/osx32/tier2.a \
../../lib/osx32/tier3.a \
../../lib/osx32/vgui_controls.a \
../../lib/osx32/libsteam_api.dylib \
../../lib/osx32/vtf.a \
../../lib/osx32/release/libprotobuf.a \
LIBFILENAMES = \
../../lib/osx32/bitmap.a \
../../lib/osx32/choreoobjects.a \
../../lib/osx32/dmxloader.a \
../../lib/osx32/libcurl.dylib \
../../lib/osx32/libsteam_api.dylib \
../../lib/osx32/libtier0.dylib \
../../lib/osx32/libvstdlib.dylib \
../../lib/osx32/mathlib.a \
../../lib/osx32/matsys_controls.a \
../../lib/osx32/particles.a \
../../lib/osx32/release/libprotobuf.a \
../../lib/osx32/release/libprotobuf.a \
../../lib/osx32/tier1.a \
../../lib/osx32/tier1.a \
../../lib/osx32/tier2.a \
../../lib/osx32/tier3.a \
../../lib/osx32/vgui_controls.a \
../../lib/osx32/vtf.a \
# Include the base makefile now.
include $(SRCROOT)/devtools/makefile_base_posix.mak
OTHER_DEPENDENCIES = \
$(OBJ_DIR)/_other_deps.P : $(OTHER_DEPENDENCIES)
$(GEN_OTHER_DEPS)
-include $(OBJ_DIR)/_other_deps.P
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/compiledcaptionswap.P
endif
$(OBJ_DIR)/compiledcaptionswap.o : $(PWD)/../../common/compiledcaptionswap.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/language.P
endif
$(OBJ_DIR)/language.o : $(PWD)/../../common/language.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/randoverride.P
endif
$(OBJ_DIR)/randoverride.o : $(PWD)/../../common/randoverride.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
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endif
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$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/c_te_beaments.P
endif
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$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/c_te_beamfollow.P
endif
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$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
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-include $(OBJ_DIR)/c_te_beamlaser.P
endif
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endif
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$(COMPILE_FILE) $(POST_COMPILE_FILE)
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-include $(OBJ_DIR)/c_te_beamring.P
endif
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endif
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-include $(OBJ_DIR)/c_te_beamspline.P
endif
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$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/c_te_bloodsprite.P
endif
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$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
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-include $(OBJ_DIR)/c_te_bloodstream.P
endif
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$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/c_te_breakmodel.P
endif
$(OBJ_DIR)/c_te_breakmodel.o : $(PWD)/c_te_breakmodel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/c_te_bspdecal.P
endif
$(OBJ_DIR)/c_te_bspdecal.o : $(PWD)/c_te_bspdecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/c_te_bubbles.P
endif
$(OBJ_DIR)/c_te_bubbles.o : $(PWD)/c_te_bubbles.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/c_te_bubbletrail.P
endif
$(OBJ_DIR)/c_te_bubbletrail.o : $(PWD)/c_te_bubbletrail.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/c_te_clientprojectile.P
endif
$(OBJ_DIR)/c_te_clientprojectile.o : $(PWD)/c_te_clientprojectile.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/c_te_decal.P
endif
$(OBJ_DIR)/c_te_decal.o : $(PWD)/c_te_decal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/c_te_dynamiclight.P
endif
$(OBJ_DIR)/c_te_dynamiclight.o : $(PWD)/c_te_dynamiclight.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/c_te_effect_dispatch.P
endif
$(OBJ_DIR)/c_te_effect_dispatch.o : $(PWD)/c_te_effect_dispatch.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
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-include $(OBJ_DIR)/c_te_energysplash.P
endif
$(OBJ_DIR)/c_te_energysplash.o : $(PWD)/c_te_energysplash.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/c_te_explosion.P
endif
$(OBJ_DIR)/c_te_explosion.o : $(PWD)/c_te_explosion.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/c_te_fizz.P
endif
$(OBJ_DIR)/c_te_fizz.o : $(PWD)/c_te_fizz.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/c_te_footprint.P
endif
$(OBJ_DIR)/c_te_footprint.o : $(PWD)/c_te_footprint.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/c_te_glassshatter.P
endif
$(OBJ_DIR)/c_te_glassshatter.o : $(PWD)/c_te_glassshatter.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/c_te_glowsprite.P
endif
$(OBJ_DIR)/c_te_glowsprite.o : $(PWD)/c_te_glowsprite.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/c_te_impact.P
endif
$(OBJ_DIR)/c_te_impact.o : $(PWD)/c_te_impact.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/c_te_killplayerattachments.P
endif
$(OBJ_DIR)/c_te_killplayerattachments.o : $(PWD)/c_te_killplayerattachments.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/c_te_largefunnel.P
endif
$(OBJ_DIR)/c_te_largefunnel.o : $(PWD)/c_te_largefunnel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/c_te_legacytempents.P
endif
$(OBJ_DIR)/c_te_legacytempents.o : $(PWD)/c_te_legacytempents.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/c_te_muzzleflash.P
endif
$(OBJ_DIR)/c_te_muzzleflash.o : $(PWD)/c_te_muzzleflash.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/c_te_particlesystem.P
endif
$(OBJ_DIR)/c_te_particlesystem.o : $(PWD)/c_te_particlesystem.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/c_te_physicsprop.P
endif
$(OBJ_DIR)/c_te_physicsprop.o : $(PWD)/c_te_physicsprop.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/c_te_playerdecal.P
endif
$(OBJ_DIR)/c_te_playerdecal.o : $(PWD)/c_te_playerdecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/c_te_projecteddecal.P
endif
$(OBJ_DIR)/c_te_projecteddecal.o : $(PWD)/c_te_projecteddecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/c_te_showline.P
endif
$(OBJ_DIR)/c_te_showline.o : $(PWD)/c_te_showline.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/c_te_smoke.P
endif
$(OBJ_DIR)/c_te_smoke.o : $(PWD)/c_te_smoke.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/c_te_sparks.P
endif
$(OBJ_DIR)/c_te_sparks.o : $(PWD)/c_te_sparks.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/c_te_sprite.P
endif
$(OBJ_DIR)/c_te_sprite.o : $(PWD)/c_te_sprite.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/c_te_spritespray.P
endif
$(OBJ_DIR)/c_te_spritespray.o : $(PWD)/c_te_spritespray.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/c_te_worlddecal.P
endif
$(OBJ_DIR)/c_te_worlddecal.o : $(PWD)/c_te_worlddecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/c_tracer.P
endif
$(OBJ_DIR)/c_tracer.o : $(PWD)/c_tracer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/c_user_message_register.P
endif
$(OBJ_DIR)/c_user_message_register.o : $(PWD)/c_user_message_register.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/c_vehicle_choreo_generic.P
endif
$(OBJ_DIR)/c_vehicle_choreo_generic.o : $(PWD)/c_vehicle_choreo_generic.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
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-include $(OBJ_DIR)/c_vehicle_jeep.P
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$(OBJ_DIR)/c_vehicle_jeep.o : $(PWD)/c_vehicle_jeep.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/c_vguiscreen.P
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$(OBJ_DIR)/c_vguiscreen.o : $(PWD)/c_vguiscreen.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
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-include $(OBJ_DIR)/C_WaterLODControl.P
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$(OBJ_DIR)/C_WaterLODControl.o : $(PWD)/C_WaterLODControl.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
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-include $(OBJ_DIR)/c_world.P
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$(OBJ_DIR)/c_world.o : $(PWD)/c_world.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
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-include $(OBJ_DIR)/detailobjectsystem.P
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$(OBJ_DIR)/detailobjectsystem.o : $(PWD)/detailobjectsystem.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/dummyproxy.P
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$(OBJ_DIR)/dummyproxy.o : $(PWD)/dummyproxy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
-include $(OBJ_DIR)/EffectsClient.P
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$(OBJ_DIR)/EffectsClient.o : $(PWD)/EffectsClient.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
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$(OBJ_DIR)/entityoriginmaterialproxy.o : $(PWD)/entityoriginmaterialproxy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
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-include $(OBJ_DIR)/entity_client_tools.P
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$(OBJ_DIR)/entity_client_tools.o : $(PWD)/entity_client_tools.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
$(PRE_COMPILE_FILE)
$(COMPILE_FILE) $(POST_COMPILE_FILE)
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-include $(OBJ_DIR)/c_vort_charge_token.P
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$(OBJ_DIR)/c_vort_charge_token.o : $(PWD)/episodic/c_vort_charge_token.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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$(COMPILE_FILE) $(POST_COMPILE_FILE)
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$(COMPILE_FILE) $(POST_COMPILE_FILE)
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$(COMPILE_FILE) $(POST_COMPILE_FILE)
# Uncomment this, and set FILENAME to file you want built without optimizations enabled.
# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
# Uncomment this to disable optimizations for the entire project.
# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))