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hl2sdk/public/materialsystem/imaterialproxy.h
2025-05-17 14:11:58 -04:00

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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef IMATERIALPROXY_H
#define IMATERIALPROXY_H
#pragma once
#include "interface.h"
#define IMATERIAL_PROXY_INTERFACE_VERSION "_IMaterialProxy003"
class IMaterial;
class KeyValues;
abstract_class IMaterialProxy
{
public:
virtual bool Init( IMaterial* pMaterial, KeyValues *pKeyValues ) = 0;
virtual void OnBind( void * ) = 0;
virtual void Release() = 0;
virtual IMaterial * GetMaterial() = 0;
protected:
// no one should call this directly
virtual ~IMaterialProxy() {}
};
#endif // IMATERIALPROXY_H