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101 lines
3.1 KiB
C++
101 lines
3.1 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CLIENTSCOREBOARDDIALOG_H
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#define CLIENTSCOREBOARDDIALOG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Frame.h>
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#include <cl_dll/iviewport.h>
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#include <igameevents.h>
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#define TYPE_NOTEAM 0 // NOTEAM must be zero :)
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#define TYPE_TEAM 1 // a section for a single team
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#define TYPE_SPECTATORS 2 // a section for a spectator group
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#define TYPE_BLANK 3
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//-----------------------------------------------------------------------------
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// Purpose: Game ScoreBoard
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//-----------------------------------------------------------------------------
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class CClientScoreBoardDialog : public vgui::Frame, public IViewPortPanel, public IGameEventListener2
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{
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private:
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DECLARE_CLASS_SIMPLE( CClientScoreBoardDialog, vgui::Frame );
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protected:
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// column widths at 640
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enum { NAME_WIDTH = 160, SCORE_WIDTH = 60, DEATH_WIDTH = 60, PING_WIDTH = 80, VOICE_WIDTH = 0, FRIENDS_WIDTH = 0 };
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// total = 340
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public:
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CClientScoreBoardDialog( IViewPort *pViewPort );
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virtual ~CClientScoreBoardDialog();
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virtual const char *GetName( void ) { return PANEL_SCOREBOARD; }
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virtual void SetData(KeyValues *data) {};
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virtual void Reset();
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virtual void Update();
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virtual bool NeedsUpdate( void );
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virtual bool HasInputElements( void ) { return true; }
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virtual void ShowPanel( bool bShow );
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// both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
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vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); }
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virtual bool IsVisible() { return BaseClass::IsVisible(); }
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virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); }
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// IGameEventListener interface:
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virtual void FireGameEvent( IGameEvent *event);
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protected:
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// functions to override
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virtual bool GetPlayerScoreInfo(int playerIndex, KeyValues *outPlayerInfo);
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virtual void InitScoreboardSections();
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virtual void UpdateTeamInfo();
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virtual void UpdatePlayerInfo();
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virtual void AddHeader(); // add the start header of the scoreboard
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virtual void AddSection(int teamType, int teamNumber); // add a new section header for a team
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// sorts players within a section
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static bool StaticPlayerSortFunc(vgui::SectionedListPanel *list, int itemID1, int itemID2);
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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// finds the player in the scoreboard
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int FindItemIDForPlayerIndex(int playerIndex);
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int m_iNumTeams;
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vgui::SectionedListPanel *m_pPlayerList;
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int m_iSectionId; // the current section we are entering into
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int s_VoiceImage[5];
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int TrackerImage;
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int m_HLTVSpectators;
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void MoveLabelToFront(const char *textEntryName);
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private:
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int m_iPlayerIndexSymbol;
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int m_iDesiredHeight;
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IViewPort *m_pViewPort;
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float m_fNextUpdateTime;
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// methods
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void FillScoreBoard();
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};
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#endif // CLIENTSCOREBOARDDIALOG_H
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