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hl2sdk/public/engine/IEngineService.h
Nicholas Hastings 2588507eca More various updates.
2015-09-21 14:00:00 -04:00

81 lines
3.6 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef IENGINESERVICE_H
#define IENGINESERVICE_H
#ifdef _WIN32
#pragma once
#endif
#include <appframework/IAppSystem.h>
struct EngineLoopState_t;
struct EventMapRegistrationType_t;
class ILoopModeFactory;
struct ActiveLoop_t;
struct EventClientOutput_t;
class ISwitchLoopModeStatusNotify;
class IAddonListChangeNotify;
abstract_class IEngineService : public IAppSystem
{
public:
virtual void *GetServiceDependencies( void ) = 0;
virtual const char *GetName( void ) const = 0;
virtual bool ShouldActivate( const char * ) = 0;
virtual void OnLoopActivate( const EngineLoopState_t &loopState, /*CEventDispatcher<CEventIDManager_Default>*/ void * ) = 0;
virtual void OnLoopDeactivate( const EngineLoopState_t &loopState, /*CEventDispatcher<CEventIDManager_Default>*/ void * ) = 0;
virtual bool IsActive( void ) const = 0;
virtual void SetActive( bool ) = 0;
virtual void SetName( const char *pszName ) = 0;
virtual void RegisterEventMap( /*CEventDispatcher<CEventIDManager_Default>*/ void *, EventMapRegistrationType_t ) = 0;
virtual uint16 GetServiceIndex( void ) = 0;
virtual void SetServiceIndex( uint16 index ) = 0;
};
abstract_class IEngineServiceMgr : public IAppSystem
{
public:
virtual void RegisterEngineService( const char *, IEngineService * ) = 0;
virtual void UnregisterEngineService( const char *, IEngineService * ) = 0;
virtual void RegisterLoopMode( const char *, ILoopModeFactory *, void ** ) = 0;
virtual void UnregisterLoopMode( const char *, ILoopModeFactory *, void ** ) = 0;
virtual void SwitchToLoop( const char *pszMode, KeyValues *pkvLoopOptions, uint32 nId, const char *pszAddonName, bool ) = 0;
virtual const char *GetActiveLoopName( void ) const = 0;
virtual IEngineService *FindService( const char * ) = 0;
virtual void *GetEngineWindow( void ) const = 0;
virtual void *GetEngineSwapChain( void ) const = 0;
virtual void *GetEngineInputContext( void ) const = 0;
virtual void *GetEngineDeviceInfo( void ) const = 0;
virtual int GetEngineDeviceWidth( void ) const = 0;
virtual int GetEngineDeviceHeight( void ) const = 0;
virtual int GetEngineSwapChainSize( void ) const = 0;
virtual bool IsLoopSwitchQueued( void ) const = 0;
virtual bool IsLoopSwitchRequested( void ) const = 0;
virtual void *GetEventDispatcher( void ) = 0;
virtual void *GetDebugVisualizerMgr( void ) = 0;
virtual int GetActiveLoopClientServerMode( void ) const = 0;
virtual void EnableMaxFramerate( bool ) = 0;
virtual void OverrideMaxFramerate( float ) = 0;
virtual void PrintStatus( void ) = 0;
virtual void GetActiveLoop( ActiveLoop_t & ) = 0;
virtual bool IsLoadingLevel( void ) const = 0;
virtual bool IsInGameLoop( void ) const = 0;
virtual void OnFrameRenderingFinished( bool, const EventClientOutput_t & ) = 0;
virtual void ChangeVideoMode( RenderDeviceInfo_t & ) = 0;
virtual void GetVideoModeChange( void ) = 0;
virtual int GetAddonCount( void ) const = 0;
virtual void GetAddon( int ) const = 0;
virtual bool IsAddonMounted( const char * ) const = 0;
virtual const char *GetAddonsString( void ) const = 0;
virtual void InstallSwitchLoopModeStatusNotify( ISwitchLoopModeStatusNotify * ) = 0;
virtual void UninstallSwitchLoopModeStatusNotify( ISwitchLoopModeStatusNotify * ) = 0;
virtual void InstallAddonListChangeNotify( IAddonListChangeNotify * ) = 0;
virtual void UninstallAddonListChangeNotify( IAddonListChangeNotify * ) = 0;
virtual void ExitMainLoop( void ) = 0;
};
#endif // IENGINESERVICE_H