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hl2sdk/public/tier0/platform.h
2025-08-21 22:37:51 +03:00

1821 lines
57 KiB
C++

//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
#ifndef PLATFORM_H
#define PLATFORM_H
#if defined(__x86_64__) || defined(_WIN64)
#define PLATFORM_64BITS 1
#endif
#ifdef COMPILER_MSVC
#pragma once
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#endif
#if defined( _X360 )
#define NO_STEAM
#define NO_VOICE
// for the 360, the ppc platform and the rtos are tightly coupled
// setup the 360 environment here !once! for much less leaf module include wackiness
// these are critical order and purposely appear *before* anything else
#define _XBOX
#include <xaudio2.h>
#include <xbdm.h>
#include <xgraphics.h>
#include <xui.h>
#include <pmcpbsetup.h>
#include <xmahardwareabstraction.h>
#undef _XBOX
#endif
#define __STDC_LIMIT_MACROS
#include <stdint.h>
#include <stddef.h>
#include "wchartypes.h"
#include "tier0/valve_off.h"
#ifdef POSIX
// need this for _alloca
#include <alloca.h>
#include <unistd.h>
#include <signal.h>
#include <time.h>
#include <stdarg.h>
#else
#endif
#include <malloc.h>
#include <string.h>
#ifdef COMPILER_GCC
#include <new>
#else
#include <new.h>
#endif
// Pull in the /analyze code annotations.
#include "annotations.h"
class CBufferString;
//-----------------------------------------------------------------------------
// Old-school defines we don't want to use moving forward
//-----------------------------------------------------------------------------
#if CROSS_PLATFORM_VERSION < 1
//-----------------------------------------------------------------------------
// This macro predates universal static_assert support in our toolchains
#define COMPILE_TIME_ASSERT( pred ) static_assert( pred, "Compile time assert constraint is not true: " #pred )
// ASSERT_INVARIANT used to be needed in order to allow COMPILE_TIME_ASSERTs at global
// scope. However the new COMPILE_TIME_ASSERT macro supports that by default.
#define ASSERT_INVARIANT( pred ) COMPILE_TIME_ASSERT( pred )
// feature enables
#define NEW_SOFTWARE_LIGHTING
#if !defined( _X360 )
#define SUPPORT_PACKED_STORE
#endif
#define BINK_ENABLED_FOR_X360
// Deprecating, infavor of IsX360() which will revert to IsXbox()
// after confidence of xbox 1 code flush
#define IsXbox() false
// C functions for external declarations that call the appropriate C++ methods
#ifndef EXPORT
#ifdef _WIN32
#define EXPORT _declspec( dllexport )
#else
#define EXPORT /* */
#endif
#endif
#ifdef PLATFORM_POSIX
typedef unsigned int DWORD;
typedef unsigned short WORD;
typedef void * HINSTANCE;
#define _MAX_PATH PATH_MAX
#endif
#endif // CROSS_PLATFORM_VERSION < 1
//-----------------------------------------------------------------------------
// NOTE: All compiler defines are set up in the base VPC scripts
// COMPILER_MSVC, COMPILER_MSVC32, COMPILER_MSVC64, COMPILER_MSVCX360
// COMPILER_GCC
// The rationale for this is that we need COMPILER_MSVC for the pragma blocks
// #pragma once that occur at the top of all header files, therefore we can't
// place the defines for these in here.
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Set up platform defines.
//-----------------------------------------------------------------------------
#ifdef _WIN32
#define IsPlatformLinux() false
#define IsPlatformPosix() false
#define IsPlatformOSX() false
#define IsPlatformPS3() false
#define IsPlatformWindows() true
#ifndef PLATFORM_WINDOWS
#define PLATFORM_WINDOWS 1
#endif
#ifndef _X360
#define IsPlatformX360() false
#define IsPlatformWindowsPC() true
#define PLATFORM_WINDOWS_PC 1
#ifdef _WIN64
#define IsPlatformWindowsPC64() true
#define IsPlatformWindowsPC32() false
#define PLATFORM_WINDOWS_PC64 1
#else
#define IsPlatformWindowsPC64() false
#define IsPlatformWindowsPC32() true
#define PLATFORM_WINDOWS_PC32 1
#endif
#else // _X360
#define IsPlatformWindowsPC() false
#define IsPlatformWindowsPC64() false
#define IsPlatformWindowsPC32() false
#define IsPlatformX360() true
#define PLATFORM_X360 1
#endif // _X360
#elif defined(POSIX)
#define IsPlatformX360() false
#define IsPlatformPS3() false
#define IsPlatformWindows() false
#define IsPlatformWindowsPC() false
#define IsPlatformWindowsPC64() false
#define IsPlatformWindowsPC32() false
#define IsPlatformPosix() true
#ifndef PLATFORM_POSIX
#define PLATFORM_POSIX 1
#endif
#if defined( LINUX )
#define IsPlatformLinux() true
#define IsPlatformOSX() false
#ifndef PLATFORM_LINUX
#define PLATFORM_LINUX 1
#endif
#elif defined ( OSX )
#define IsPlatformLinux() false
#define IsPlatformOSX() true
#ifndef PLATFORM_OSX
#define PLATFORM_OSX 1
#endif
#else
#define IsPlatformLinux() false
#define IsPlatformOSX() false
#endif
#else
#error
#endif
//-----------------------------------------------------------------------------
// Old-school defines we're going to support since much code uses them
//-----------------------------------------------------------------------------
#if CROSS_PLATFORM_VERSION < 2
#define IsLinux() IsPlatformLinux()
#define IsOSX() IsPlatformOSX()
#define IsPosix() IsPlatformPosix()
#define IsX360() IsPlatformX360()
#define IsPS3() IsPlatformPS3()
// Setup platform defines.
#ifdef COMPILER_MSVC
#define MSVC 1
#endif
#ifdef COMPILER_GCC
#define GNUC 1
#endif
#if defined( _WIN32 )
#define _WINDOWS 1
#endif
#ifdef PLATFORM_WINDOWS_PC
#define IS_WINDOWS_PC 1
#endif
#endif // CROSS_PLATFORM_VERSION < 2
//-----------------------------------------------------------------------------
// Set up platform type defines.
//-----------------------------------------------------------------------------
#ifdef PLATFORM_X360
#ifndef _CONSOLE
#define _CONSOLE
#endif
#define IsPC() false
#define IsConsole() true
#else
#define IsPC() true
#define IsConsole() false
#endif
//-----------------------------------------------------------------------------
// Set up build configuration defines.
//-----------------------------------------------------------------------------
#ifdef _CERT
#define IsCert() true
#else
#define IsCert() false
#endif
#ifdef _DEBUG
#define IsRelease() false
#define IsDebug() true
#else
#define IsRelease() true
#define IsDebug() false
#endif
#ifdef _RETAIL
#define IsRetail() true
#else
#define IsRetail() false
#endif
//-----------------------------------------------------------------------------
// Portable data types
//-----------------------------------------------------------------------------
typedef unsigned char uint8;
typedef signed char int8;
#if defined( COMPILER_MSVC )
typedef __int16 int16;
typedef unsigned __int16 uint16;
typedef __int32 int32;
typedef unsigned __int32 uint32;
typedef __int64 int64;
typedef unsigned __int64 uint64;
// intp is an integer that can accomodate a pointer
// (ie, sizeof(intp) >= sizeof(int) && sizeof(intp) >= sizeof(void *)
typedef intptr_t intp;
typedef uintptr_t uintp;
#if defined( COMPILER_MSVCX360 )
#ifdef __m128
#undef __m128
#endif
#define __m128 __vector4
#endif
#else // !COMPILER_MSVC
typedef short int16;
typedef unsigned short uint16;
typedef int int32;
typedef unsigned int uint32;
typedef long long int64;
typedef unsigned long long uint64;
#ifdef PLATFORM_64BITS
typedef long long intp;
typedef unsigned long long uintp;
#else
typedef int intp;
typedef unsigned int uintp;
#endif
typedef void *HWND;
#endif // else COMPILER_MSVC
// From steam/steamtypes.h
// RTime32
// We use this 32 bit time representing real world time.
// It offers 1 second resolution beginning on January 1, 1970 (Unix time)
typedef uint32 RTime32;
typedef float float32;
typedef double float64;
// for when we don't care about how many bits we use
typedef unsigned int uint;
#if !defined( offsetof )
#ifdef __GNUC__
#define offsetof( type, var ) __builtin_offsetof( type, var )
#else
#define offsetof(s,m) (size_t)&(((s *)0)->m)
#endif
#endif // !defined( offsetof )
//-----------------------------------------------------------------------------
// Long is evil because it's treated differently by different compilers
// Preventing its use is nasty however. This #define, which should be
// turned on in individual VPC files, causes you to include tier0/valve_off.h
// before standard C + windows headers, and include tier0/valve_on.h after
// standard C + windows headers. So, there's some painful overhead to disabling long
//-----------------------------------------------------------------------------
#ifdef DISALLOW_USE_OF_LONG
#define long long_is_the_devil_stop_using_it_use_int32_or_int64
#endif
//-----------------------------------------------------------------------------
// Various compiler-specific keywords
//-----------------------------------------------------------------------------
#ifdef COMPILER_MSVC
#ifdef FORCEINLINE
#undef FORCEINLINE
#endif
#define STDCALL __stdcall
#ifndef FASTCALL
#define FASTCALL __fastcall
#endif
#define FORCEINLINE __forceinline
#define FORCEINLINE_TEMPLATE __forceinline
#define NULLTERMINATED __nullterminated
// This can be used to ensure the size of pointers to members when declaring
// a pointer type for a class that has only been forward declared
#define SINGLE_INHERITANCE __single_inheritance
#define MULTIPLE_INHERITANCE __multiple_inheritance
#define EXPLICIT explicit
#define NO_VTABLE __declspec( novtable )
// gcc doesn't allow storage specifiers on explicit template instatiation, but visual studio needs them to avoid link errors.
#define TEMPLATE_STATIC static
// Used for dll exporting and importing
#define DLL_EXPORT extern "C" __declspec( dllexport )
#define DLL_IMPORT extern "C" __declspec( dllimport )
// Can't use extern "C" when DLL exporting a class
#define DLL_CLASS_EXPORT __declspec( dllexport )
#define DLL_CLASS_IMPORT __declspec( dllimport )
// Can't use extern "C" when DLL exporting a global
#define DLL_GLOBAL_EXPORT extern __declspec( dllexport )
#define DLL_GLOBAL_IMPORT extern __declspec( dllimport )
// Pass hints to the compiler to prevent it from generating unnessecary / stupid code
// in certain situations. Several compilers other than MSVC also have an equivilent
// construct.
//
// Essentially the 'Hint' is that the condition specified is assumed to be true at
// that point in the compilation. If '0' is passed, then the compiler assumes that
// any subsequent code in the same 'basic block' is unreachable, and thus usually
// removed.
#define HINT(THE_HINT) __assume((THE_HINT))
// decls for aligning data
#define DECL_ALIGN(x) __declspec( align( x ) )
// GCC had a few areas where it didn't construct objects in the same order
// that Windows does. So when CVProfile::CVProfile() would access g_pMemAlloc,
// it would crash because the allocator wasn't initalized yet.
#define CONSTRUCT_EARLY
#define SELECTANY __declspec(selectany)
#define RESTRICT __restrict
#define RESTRICT_FUNC __declspec(restrict)
#define FMTFUNCTION( a, b )
#define NOINLINE
#if !defined( NO_THREAD_LOCAL )
#define DECL_THREAD_LOCAL __declspec(thread)
#endif
#define DISABLE_VC_WARNING( x ) __pragma(warning(disable:4310) )
#define DEFAULT_VC_WARNING( x ) __pragma(warning(default:4310) )
#elif defined ( COMPILER_GCC )
#if (CROSS_PLATFORM_VERSION >= 1) && !defined( PLATFORM_64BITS )
#define STDCALL __attribute__ ((__stdcall__))
#else
#define STDCALL
#define __stdcall __attribute__ ((__stdcall__))
#endif
#define FASTCALL
#ifdef _LINUX_DEBUGGABLE
#define FORCEINLINE
#else
#define FORCEINLINE inline
#endif
// GCC 3.4.1 has a bug in supporting forced inline of templated functions
// this macro lets us not force inlining in that case
#define FORCEINLINE_TEMPLATE inline
#define SINGLE_INHERITANCE
#define MULTIPLE_INHERITANCE
#define EXPLICIT
#define NO_VTABLE
#define NULLTERMINATED
#define TEMPLATE_STATIC
// Used for dll exporting and importing
#define DLL_EXPORT extern "C" __attribute__ ((visibility("default")))
#define DLL_IMPORT extern "C"
// Can't use extern "C" when DLL exporting a class
#define DLL_CLASS_EXPORT __attribute__ ((visibility("default")))
#define DLL_CLASS_IMPORT
// Can't use extern "C" when DLL exporting a global
#define DLL_GLOBAL_EXPORT __attribute__((visibility("default")))
#define DLL_GLOBAL_IMPORT extern
#define HINT(THE_HINT) 0
#define DECL_ALIGN(x) __attribute__( ( aligned( x ) ) )
#define CONSTRUCT_EARLY __attribute__((init_priority(101)))
#define SELECTANY __attribute__((weak))
#define RESTRICT
#define RESTRICT_FUNC
#define FMTFUNCTION( fmtargnumber, firstvarargnumber ) __attribute__ (( format( printf, fmtargnumber, firstvarargnumber )))
#define NOINLINE __attribute__ ((noinline))
#if !defined( NO_THREAD_LOCAL )
#define DECL_THREAD_LOCAL __thread
#endif
#define DISABLE_VC_WARNING( x )
#define DEFAULT_VC_WARNING( x )
#else
#define DECL_ALIGN(x) /* */
#define SELECTANY static
#endif
#if defined( GNUC )
// gnuc has the align decoration at the end
#define ALIGN4
#define ALIGN8
#define ALIGN16
#define ALIGN32
#define ALIGN128
#define ALIGN_N( _align_ )
#define ALIGN4_POST DECL_ALIGN(4)
#define ALIGN8_POST DECL_ALIGN(8)
#define ALIGN16_POST DECL_ALIGN(16)
#define ALIGN32_POST DECL_ALIGN(32)
#define ALIGN128_POST DECL_ALIGN(128)
#define ALIGN_N_POST( _align_ ) DECL_ALIGN( _align_ )
#else
// MSVC has the align at the start of the struct
#define ALIGN4 DECL_ALIGN(4)
#define ALIGN8 DECL_ALIGN(8)
#define ALIGN16 DECL_ALIGN(16)
#define ALIGN32 DECL_ALIGN(32)
#define ALIGN128 DECL_ALIGN(128)
#define ALIGN_N( _align_ ) DECL_ALIGN( _align_ )
#define ALIGN4_POST
#define ALIGN8_POST
#define ALIGN16_POST
#define ALIGN32_POST
#define ALIGN128_POST
#define ALIGN_N_POST( _align_ )
#endif
// !!! NOTE: if you get a compile error here, you are using VALIGNOF on an abstract type :NOTE !!!
#define VALIGNOF_PORTABLE( type ) ( sizeof( AlignOf_t<type> ) - sizeof( type ) )
#if defined( COMPILER_GCC ) || defined( COMPILER_MSVC )
#define VALIGNOF( type ) __alignof( type )
#define VALIGNOF_TEMPLATE_SAFE( type ) VALIGNOF_PORTABLE( type )
#else
#error "PORT: Code only tested with MSVC! Must validate with new compiler, and use built-in keyword if available."
#endif
//-----------------------------------------------------------------------------
// Convert int<-->pointer, avoiding 32/64-bit compiler warnings:
//-----------------------------------------------------------------------------
#define INT_TO_POINTER( i ) (void *)( ( i ) + (char *)NULL )
#define POINTER_TO_INT( p ) ( (int)(uintp)( p ) )
// This can be used to declare an abstract (interface only) class.
// Classes marked abstract should not be instantiated. If they are, and access violation will occur.
//
// Example of use:
//
// abstract_class CFoo
// {
// ...
// }
//
// MSDN __declspec(novtable) documentation: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vclang/html/_langref_novtable.asp
//
// Note: NJS: This is not enabled for regular PC, due to not knowing the implications of exporting a class with no no vtable.
// It's probable that this shouldn't be an issue, but an experiment should be done to verify this.
//
#ifndef COMPILER_MSVCX360
#define abstract_class class
#else
#define abstract_class class NO_VTABLE
#endif
// MSVC CRT uses 0x7fff while gcc uses MAX_INT, leading to mismatches between platforms
// As a result, we pick the least common denominator here. This should be used anywhere
// you might typically want to use RAND_MAX
#define VALVE_RAND_MAX 0x7fff
//-----------------------------------------------------------------------------
// Why do we need this? It would be nice to make it die die die
//-----------------------------------------------------------------------------
// Alloca defined for this platform
#if defined( COMPILER_MSVC ) && !defined( WINDED )
#if defined(_M_IX86)
#define __i386__ 1
#endif
#endif
#if defined __i386__ && !defined __linux__
#define id386 1
#else
#define id386 0
#endif // __i386__
//-----------------------------------------------------------------------------
// Disable annoying unhelpful warnings
//-----------------------------------------------------------------------------
#ifdef COMPILER_MSVC
// Remove warnings from warning level 4.
#pragma warning(disable : 4514) // warning C4514: 'acosl' : unreferenced inline function has been removed
#pragma warning(disable : 4100) // warning C4100: 'hwnd' : unreferenced formal parameter
#pragma warning(disable : 4127) // warning C4127: conditional expression is constant
#pragma warning(disable : 4512) // warning C4512: 'InFileRIFF' : assignment operator could not be generated
#pragma warning(disable : 4611) // warning C4611: interaction between '_setjmp' and C++ object destruction is non-portable
#pragma warning(disable : 4710) // warning C4710: function 'x' not inlined
#pragma warning(disable : 4702) // warning C4702: unreachable code
#pragma warning(disable : 4505) // unreferenced local function has been removed
#pragma warning(disable : 4239) // nonstandard extension used : 'argument' ( conversion from class Vector to class Vector& )
#pragma warning(disable : 4097) // typedef-name 'BaseClass' used as synonym for class-name 'CFlexCycler::CBaseFlex'
#pragma warning(disable : 4324) // Padding was added at the end of a structure
#pragma warning(disable : 4244) // type conversion warning.
#pragma warning(disable : 4305) // truncation from 'const double ' to 'float '
#pragma warning(disable : 4786) // Disable warnings about long symbol names
#pragma warning(disable : 4250) // 'X' : inherits 'Y::Z' via dominance
#pragma warning(disable : 4201) // nonstandard extension used : nameless struct/union
#if _MSC_VER >= 1300
#pragma warning(disable : 4511) // Disable warnings about private copy constructors
#pragma warning(disable : 4121) // warning C4121: 'symbol' : alignment of a member was sensitive to packing
#pragma warning(disable : 4530) // warning C4530: C++ exception handler used, but unwind semantics are not enabled. Specify /EHsc (disabled due to std headers having exception syntax)
#endif
#if _MSC_VER >= 1400
#pragma warning(disable : 4996) // functions declared deprecated
#endif
// When we port to 64 bit, we'll have to resolve the int, ptr vs size_t 32/64 bit problems...
#if !defined( COMPILER_MSVC64 )
#if ( CROSS_PLATFORM_VERSION < 1 )
#pragma warning( disable : 4267 ) // conversion from 'size_t' to 'int', possible loss of data
#pragma warning( disable : 4311 ) // pointer truncation from 'char *' to 'int'
#pragma warning( disable : 4312 ) // conversion from 'unsigned int' to 'memhandle_t' of greater size
#endif
#endif
#endif
//-----------------------------------------------------------------------------
// Stack-based allocation related helpers
//-----------------------------------------------------------------------------
#if defined( COMPILER_GCC )
#define stackalloc( _size ) alloca( ALIGN_VALUE( _size, 16 ) )
#ifdef PLATFORM_OSX
#define mallocsize( _p ) ( malloc_size( _p ) )
#else
#define mallocsize( _p ) ( malloc_usable_size( _p ) )
#endif
#elif defined ( COMPILER_MSVC )
#define stackalloc( _size ) _alloca( ALIGN_VALUE( _size, 16 ) )
#define mallocsize( _p ) ( _msize( _p ) )
#endif
#define stackfree( _p ) 0
//-----------------------------------------------------------------------------
// Used to break into the debugger
//-----------------------------------------------------------------------------
#if defined( PLATFORM_WINDOWS ) && !defined( PLATFORM_X360 )
#define DebuggerBreak() __debugbreak()
#elif defined( PLATFORM_X360 )
#define DebuggerBreak() DebugBreak()
#else
// On OSX, SIGTRAP doesn't really stop the thread cold when debugging.
// So if being debugged, use INT3 which is precise.
#ifdef PLATFORM_OSX
#define DebuggerBreak() if ( Plat_IsInDebugSession() ) { __asm ( "int $3" ); } else { raise(SIGTRAP); }
#else
#define DebuggerBreak() raise(SIGTRAP)
#endif
#endif
#define DebuggerBreakIfDebugging() if ( !Plat_IsInDebugSession() ) ; else DebuggerBreak()
//-----------------------------------------------------------------------------
// DLL export for platform utilities
//-----------------------------------------------------------------------------
#ifndef STATIC_TIER0
#ifdef TIER0_DLL_EXPORT
#define PLATFORM_INTERFACE DLL_EXPORT
#define PLATFORM_OVERLOAD DLL_GLOBAL_EXPORT
#define PLATFORM_CLASS DLL_CLASS_EXPORT
#else
#define PLATFORM_INTERFACE DLL_IMPORT
#define PLATFORM_OVERLOAD DLL_GLOBAL_IMPORT
#define PLATFORM_CLASS DLL_CLASS_IMPORT
#endif
#else // BUILD_AS_DLL
#define PLATFORM_INTERFACE extern
#define PLATFORM_OVERLOAD
#define PLATFORM_CLASS
#endif // BUILD_AS_DLL
//-----------------------------------------------------------------------------
// Returns true if debugger attached, false otherwise
//-----------------------------------------------------------------------------
#if defined( PLATFORM_WINDOWS ) || defined( PLATFORM_LINUX ) || defined( PLATFORM_OSX )
PLATFORM_INTERFACE bool Plat_IsInDebugSession();
PLATFORM_INTERFACE void Plat_DebugString( const tchar * );
#else
inline bool Plat_IsInDebugSession() { return false; }
#define Plat_DebugString(s) ((void)0)
#endif
//-----------------------------------------------------------------------------
// Message Box
//-----------------------------------------------------------------------------
#if defined( PLATFORM_WINDOWS_PC )
PLATFORM_INTERFACE void Plat_MessageBox( const char *pTitle, const tchar *pMessage, HWND hwnd = nullptr );
#else
#define Plat_MessageBox( ... ) ((void)0)
#endif
PLATFORM_INTERFACE void Plat_Printf ( const tchar *pFmt, ... ) FMTFUNCTION( 1, 2 );
//-----------------------------------------------------------------------------
// Posix platform helpers
//-----------------------------------------------------------------------------
#ifdef PLATFORM_POSIX
// Visual Studio likes to put an underscore in front of anything that looks like a portable function.
#define _strupr strupr
#define _getcwd getcwd
#define _open open
#define _lseek lseek
#define _read read
#define _close close
#define _vsnprintf vsnprintf
#define _stat stat
#define _O_RDONLY O_RDONLY
#define _stricmp strcasecmp
#define _finite finite
#define _unlink unlink
#define _putenv putenv
#define _chdir chdir
#define _access access
#define _strtoi64 strtoll
#if !defined( _snprintf ) // some vpc's define this on the command line
#define _snprintf snprintf
#endif
#include <alloca.h>
#include <unistd.h> // get unlink
#include <signal.h>
#include <errno.h>
#endif // PLATFORM_POSIX
//-----------------------------------------------------------------------------
// Generally useful platform-independent macros (move to another file?)
//-----------------------------------------------------------------------------
// need macro for constant expression
#define ALIGN_VALUE( val, alignment ) ( ( val + alignment - 1 ) & ~( alignment - 1 ) )
#if ( defined(__SANITIZE_ADDRESS__) && __SANITIZE_ADDRESS__ )
#define NO_ASAN __attribute__((no_sanitize("address")))
#define NO_ASAN_FORCEINLINE NO_ASAN inline
#else
#define NO_ASAN
#define NO_ASAN_FORCEINLINE FORCEINLINE
#endif
// Force a function call site -not- to inlined. (useful for profiling)
#define DONT_INLINE(a) (((int)(a)+1)?(a):(a))
// Marks the codepath from here until the next branch entry point as unreachable,
// and asserts if any attempt is made to execute it.
#define UNREACHABLE() { Assert(0); HINT(0); }
// In cases where no default is present or appropriate, this causes MSVC to generate
// as little code as possible, and throw an assertion in debug.
#define NO_DEFAULT default: UNREACHABLE();
#define MAX_FILEPATH 512
// Defines MAX_PATH
#ifndef MAX_PATH
#define MAX_PATH 260
#endif
#ifdef _WIN32
#define MAX_UNICODE_PATH 32767
#else
#define MAX_UNICODE_PATH MAX_PATH
#endif
#define MAX_UNICODE_PATH_IN_UTF8 MAX_UNICODE_PATH*4
//-----------------------------------------------------------------------------
// FP exception handling
//-----------------------------------------------------------------------------
//#define CHECK_FLOAT_EXCEPTIONS 1
//#define CHECK_FPU_CONTROL_WORD_SET 1 // x360 only
#if defined( COMPILER_MSVC64 )
inline void SetupFPUControlWord()
{
}
#elif defined ( COMPILER_MSVC32 )
inline void SetupFPUControlWordForceExceptions()
{
// use local to get and store control word
uint16 tmpCtrlW;
__asm
{
fnclex /* clear all current exceptions */
fnstcw word ptr [tmpCtrlW] /* get current control word */
and [tmpCtrlW], 0FCC0h /* Keep infinity control + rounding control */
or [tmpCtrlW], 0230h /* set to 53-bit, mask only inexact, underflow */
fldcw word ptr [tmpCtrlW] /* put new control word in FPU */
}
}
#ifdef CHECK_FLOAT_EXCEPTIONS
inline void SetupFPUControlWord()
{
SetupFPUControlWordForceExceptions();
}
#else
inline void SetupFPUControlWord()
{
// use local to get and store control word
uint16 tmpCtrlW;
__asm
{
fnstcw word ptr [tmpCtrlW] /* get current control word */
and [tmpCtrlW], 0FCC0h /* Keep infinity control + rounding control */
or [tmpCtrlW], 023Fh /* set to 53-bit, mask only inexact, underflow */
fldcw word ptr [tmpCtrlW] /* put new control word in FPU */
}
}
#endif
#elif defined ( COMPILER_GCC )
inline void SetupFPUControlWord()
{
__volatile unsigned short int __cw;
__asm __volatile ("fnstcw %0" : "=m" (__cw));
__cw = __cw & 0x0FCC0; // keep infinity control, keep rounding mode
__cw = __cw | 0x023F; // set 53-bit, no exceptions
__asm __volatile ("fldcw %0" : : "m" (__cw));
}
#elif defined( COMPILER_MSVCX360 )
#ifdef CHECK_FPU_CONTROL_WORD_SET
FORCEINLINE bool IsFPUControlWordSet()
{
float f = 0.996f;
union
{
double flResult;
int pResult[2];
};
flResult = __fctiw( f );
return ( pResult[1] == 1 );
}
#else
#define IsFPUControlWordSet() true
#endif
inline void SetupFPUControlWord()
{
// Set round-to-nearest in FPSCR
// (cannot assemble, must use op-code form)
__emit( 0xFF80010C ); // mtfsfi 7,0
// Favour compatibility over speed (make sure the VPU set to Java-compliant mode)
// NOTE: the VPU *always* uses round-to-nearest
__vector4 a = { 0.0f, 0.0f, 0.0f, 0.0f };
a; // Avoid compiler warning
__asm
{
mtvscr a; // Clear the Vector Status & Control Register to zero
}
}
#endif // COMPILER_MSVCX360
//-----------------------------------------------------------------------------
// Purpose: Standard functions for handling endian-ness
//-----------------------------------------------------------------------------
//-------------------------------------
// Basic swaps
//-------------------------------------
template <typename T>
inline T WordSwapC( T w )
{
uint16 temp;
COMPILE_TIME_ASSERT( sizeof( T ) == sizeof(uint16) );
temp = ((*((uint16 *)&w) & 0xff00) >> 8);
temp |= ((*((uint16 *)&w) & 0x00ff) << 8);
return *((T*)&temp);
}
template <typename T>
inline T DWordSwapC( T dw )
{
uint32 temp;
COMPILE_TIME_ASSERT( sizeof( T ) == sizeof(uint32) );
temp = *((uint32 *)&dw) >> 24;
temp |= ((*((uint32 *)&dw) & 0x00FF0000) >> 8);
temp |= ((*((uint32 *)&dw) & 0x0000FF00) << 8);
temp |= ((*((uint32 *)&dw) & 0x000000FF) << 24);
return *((T*)&temp);
}
template <typename T>
inline T QWordSwapC( T dw )
{
// Assert sizes passed to this are already correct, otherwise
// the cast to uint64 * below is unsafe and may have wrong results
// or even crash.
COMPILE_TIME_ASSERT( sizeof( dw ) == sizeof(uint64) );
uint64 temp;
temp = *((uint64 *)&dw) >> 56;
temp |= ((*((uint64 *)&dw) & 0x00FF000000000000ull) >> 40);
temp |= ((*((uint64 *)&dw) & 0x0000FF0000000000ull) >> 24);
temp |= ((*((uint64 *)&dw) & 0x000000FF00000000ull) >> 8);
temp |= ((*((uint64 *)&dw) & 0x00000000FF000000ull) << 8);
temp |= ((*((uint64 *)&dw) & 0x0000000000FF0000ull) << 24);
temp |= ((*((uint64 *)&dw) & 0x000000000000FF00ull) << 40);
temp |= ((*((uint64 *)&dw) & 0x00000000000000FFull) << 56);
return *((T*)&temp);
}
//-------------------------------------
// Fast swaps
//-------------------------------------
//-------------------------------------
// Fast swaps
//-------------------------------------
#if defined _MSC_VER // MSVC (What about MinGW and Clang for Windows)
#define WordSwap(d) _byteswap_ushort(d)
#define DWordSwap(d) ((uint32)(_byteswap_ulong( (unsigned long) d)))
#define QWordSwap(d) _byteswap_uint64(d)
#elif defined __GNUC__ // GCC or Clang
#define WordSwap(d) __builtin_bswap16(d)
#define DWordSwap(d) __builtin_bswap32(d)
#define QWordSwap(d) __builtin_bswap64(d)
#else // N/A, native code
#pragma message( "TODO: Using non-intrinsic byteswap functions..." )
#define WordSwap WordSwapC
#define DWordSwap DWordSwapC
#define QWordSwap QWordSwapC
#endif
//-------------------------------------
// The typically used methods.
//-------------------------------------
#define PLAT_LITTLE_ENDIAN 1
// If a swapped float passes through the fpu, the bytes may get changed.
// Prevent this by swapping floats as DWORDs.
#define SafeSwapFloat( pOut, pIn ) (*((uint*)pOut) = DWordSwap( *((uint*)pIn) ))
#if defined(PLAT_LITTLE_ENDIAN)
#define BigShort( val ) WordSwap( val )
#define BigWord( val ) WordSwap( val )
#define BigLong( val ) DWordSwap( val )
#define BigDWord( val ) DWordSwap( val )
#define LittleShort( val ) ( val )
#define LittleWord( val ) ( val )
#define LittleLong( val ) ( val )
#define LittleDWord( val ) ( val )
#define SwapShort( val ) BigShort( val )
#define SwapWord( val ) BigWord( val )
#define SwapLong( val ) BigLong( val )
#define SwapDWord( val ) BigDWord( val )
// Pass floats by pointer for swapping to avoid truncation in the fpu
#define BigFloat( pOut, pIn ) SafeSwapFloat( pOut, pIn )
#define LittleFloat( pOut, pIn ) ( *pOut = *pIn )
#define SwapFloat( pOut, pIn ) BigFloat( pOut, pIn )
#elif defined(PLAT_BIG_ENDIAN)
#define BigShort( val ) ( val )
#define BigWord( val ) ( val )
#define BigLong( val ) ( val )
#define BigDWord( val ) ( val )
#define LittleShort( val ) WordSwap( val )
#define LittleWord( val ) WordSwap( val )
#define LittleLong( val ) DWordSwap( val )
#define LittleDWord( val ) DWordSwap( val )
#define SwapShort( val ) LittleShort( val )
#define SwapWord( val ) LittleWord( val )
#define SwapLong( val ) LittleLong( val )
#define SwapDWord( val ) LittleDWord( val )
// Pass floats by pointer for swapping to avoid truncation in the fpu
#define BigFloat( pOut, pIn ) ( *pOut = *pIn )
#define LittleFloat( pOut, pIn ) SafeSwapFloat( pOut, pIn )
#define SwapFloat( pOut, pIn ) LittleFloat( pOut, pIn )
#else
// @Note (toml 05-02-02): this technique expects the compiler to
// optimize the expression and eliminate the other path. On any new
// platform/compiler this should be tested.
inline short BigShort( short val ) { int test = 1; return ( *(char *)&test == 1 ) ? WordSwap( val ) : val; }
inline uint16 BigWord( uint16 val ) { int test = 1; return ( *(char *)&test == 1 ) ? WordSwap( val ) : val; }
inline long BigLong( long val ) { int test = 1; return ( *(char *)&test == 1 ) ? DWordSwap( val ) : val; }
inline uint32 BigDWord( uint32 val ) { int test = 1; return ( *(char *)&test == 1 ) ? DWordSwap( val ) : val; }
inline short LittleShort( short val ) { int test = 1; return ( *(char *)&test == 1 ) ? val : WordSwap( val ); }
inline uint16 LittleWord( uint16 val ) { int test = 1; return ( *(char *)&test == 1 ) ? val : WordSwap( val ); }
inline long LittleLong( long val ) { int test = 1; return ( *(char *)&test == 1 ) ? val : DWordSwap( val ); }
inline uint32 LittleDWord( uint32 val ) { int test = 1; return ( *(char *)&test == 1 ) ? val : DWordSwap( val ); }
inline uint64 LittleQWord( uint64 val ) { int test = 1; return ( *(char *)&test == 1 ) ? val : QWordSwap( val ); }
inline short SwapShort( short val ) { return WordSwap( val ); }
inline uint16 SwapWord( uint16 val ) { return WordSwap( val ); }
inline long SwapLong( long val ) { return DWordSwap( val ); }
inline uint32 SwapDWord( uint32 val ) { return DWordSwap( val ); }
// Pass floats by pointer for swapping to avoid truncation in the fpu
inline void BigFloat( float *pOut, const float *pIn ) { int test = 1; ( *(char *)&test == 1 ) ? SafeSwapFloat( pOut, pIn ) : ( *pOut = *pIn ); }
inline void LittleFloat( float *pOut, const float *pIn ) { int test = 1; ( *(char *)&test == 1 ) ? ( *pOut = *pIn ) : SafeSwapFloat( pOut, pIn ); }
inline void SwapFloat( float *pOut, const float *pIn ) { SafeSwapFloat( pOut, pIn ); }
#endif
#if _X360
FORCEINLINE unsigned long LoadLittleDWord( const unsigned long *base, unsigned int dwordIndex )
{
return __loadwordbytereverse( dwordIndex<<2, base );
}
FORCEINLINE void StoreLittleDWord( unsigned long *base, unsigned int dwordIndex, unsigned long dword )
{
__storewordbytereverse( dword, dwordIndex<<2, base );
}
#else
FORCEINLINE unsigned long LoadLittleDWord( const unsigned long *base, unsigned int dwordIndex )
{
return LittleDWord( base[dwordIndex] );
}
FORCEINLINE void StoreLittleDWord( unsigned long *base, unsigned int dwordIndex, unsigned long dword )
{
base[dwordIndex] = LittleDWord(dword);
}
#endif
inline uint64 CastPtrToUint64( const void* p )
{
return (uint64) ( (uintp) p );
}
inline int64 CastPtrToInt64( const void* p )
{
return (int64) ( (uintp) p );
}
// Returns true if running in test mode.
// Test mode is turned on if -testmode is on the command line or the VALVE_TESTMODE environment variable is defined.
PLATFORM_INTERFACE bool Plat_IsInTestMode();
PLATFORM_INTERFACE double Plat_FloatTime(); // Returns time in seconds since the module was loaded.
PLATFORM_INTERFACE uint32 Plat_MSTime(); // Time in milliseconds.
PLATFORM_INTERFACE uint64 Plat_MSTime64(); // Time in milliseconds.
PLATFORM_INTERFACE uint64 Plat_USTime(); // Time in microseconds.
PLATFORM_INTERFACE char * Plat_ctime64( const time_t *timep, char *buf, size_t bufsize );
PLATFORM_INTERFACE uint64 Plat_GetClockStart(); // Snapshot of the clock when app started.
// Get the local calendar time.
// Same as time() followed by localtime(), but non-crash-prone and threadsafe.
PLATFORM_INTERFACE void Plat_GetLocalTime( struct tm *pNow );
// Convert a time_t (specified in nTime - seconds since Jan 1, 1970 UTC) to a local calendar time in a threadsafe and non-crash-prone way.
PLATFORM_INTERFACE void Plat_ConvertToLocalTime( uint64 nTime, struct tm *pNow );
// Get a time string (same as ascstring, but threadsafe).
PLATFORM_INTERFACE void Plat_GetTimeString( struct tm *pTime, char *pOut, int nMaxBytes );
// converts a time_t to a struct tm without the local time conversion of ConvertToLocalTime
PLATFORM_INTERFACE struct tm* Plat_gmtime64( const time_t *nTime, struct tm *pTime );
PLATFORM_INTERFACE time_t Plat_timegm64( struct tm *timeptr );
PLATFORM_INTERFACE struct tm * Plat_localtime64( const time_t *timep, struct tm *result );
// Get the process' executable filename.
PLATFORM_INTERFACE void Plat_GetModuleFilename( char *pOut, int nMaxBytes );
PLATFORM_INTERFACE int Plat_GetExecutablePathUTF8( CBufferString *buf );
PLATFORM_INTERFACE const char * Plat_GetGameDirectory( int unknown=0 );
PLATFORM_INTERFACE bool Plat_FileExists( const char *pFileName, int flags );
PLATFORM_INTERFACE char const * Plat_GetEnv( char const *pEnvVarName );
PLATFORM_INTERFACE void Plat_ExitProcess( int nCode );
PLATFORM_INTERFACE bool Plat_ShouldCollectMiniDumpsForFatalErrors();
PLATFORM_INTERFACE void Plat_NonFatalErrorFunc( const tchar *pMsg, ... ) FMTFUNCTION( 1, 2 );
#define Plat_FatalError( ... ) do { Log_Error( LOG_GENERAL, ##__VA_ARGS__ ); Plat_ExitProcess( EXIT_FAILURE ); } while( 0 )
#define Plat_FatalErrorFunc
// b/w compatibility
#define Sys_FloatTime Plat_FloatTime
// Protect against bad auto operator=
#define DISALLOW_OPERATOR_EQUAL( _classname ) \
private: \
_classname &operator=( const _classname & ); \
public:
// Define a reasonable operator=
#define IMPLEMENT_OPERATOR_EQUAL( _classname ) \
public: \
_classname &operator=( const _classname &src ) \
{ \
memcpy( this, &src, sizeof(_classname) ); \
return *this; \
}
// Processor Information:
struct CPUInformation
{
int m_Size; // Size of this structure, for forward compatability.
uint16 m_nLogicalProcessors; // Number op logical processors.
uint16 m_nPhysicalProcessors; // Number of physical processors
uint16 m_nECores; // Number of E-Cores
uint16 m_nPCores; // Number of P-Cores
bool m_bRDTSC : 1; // Is RDTSC supported?
bool m_bRDTSCP : 1; // Is RDTSCP supported?
bool m_bInvariantTSC : 1;
bool m_bCMOV : 1; // Is CMOV supported?
bool m_bFCMOV : 1; // Is FCMOV supported?
bool m_bSSE : 1; // Is SSE supported?
bool m_bSSE2 : 1; // Is SSE2 Supported?
bool m_b3DNow : 1; // Is 3DNow! Supported?
bool m_bMMX : 1; // Is MMX supported?
bool m_bHT : 1; // Is HyperThreading supported?
bool m_bSSE3 : 1;
bool m_bPCLMULQDQ : 1;
bool m_bSSSE3 : 1;
bool m_bSSE4a : 1;
bool m_bSSE41 : 1;
bool m_bSSE42 : 1;
bool m_bAVX : 1; // Is AVX supported?
bool m_bAVXDisabled : 1;// Is AVX disabled by the system requirements?
bool m_bAVX2 : 1;
bool m_bECores : 1; // Has E-Cores?
bool m_bHYBRID : 1; // Is using Hybrid Architecture?
char* m_szProcessorID; // Processor vendor Identification.
char* m_szProcessorBrand; // Processor brand string, if available
uint32 m_nModel;
uint32 m_nFeatures[ 3 ];
uint32 m_nL1CacheSizeKb;
uint32 m_nL1CacheDesc;
uint32 m_nL2CacheSizeKb;
uint32 m_nL2CacheDesc;
uint32 m_nL3CacheSizeKb;
uint32 m_nL3CacheDesc;
struct ProcessorInfo
{
uint16 m_PhysicalId;
uint8 m_CoreId;
uint8 m_HyperThreadingIdx;
uint16 m_Group;
uint8 m_GroupIdx;
enum EfficiencyType : uint8
{
ET_ECORE = 0,
ET_PCORE = 1
};
EfficiencyType m_EfficiencyType;
uint64 m_EfficiencyClass;
};
ProcessorInfo *m_pProcessorInfo;
CPUInformation()
{
memset( (void *)this, 0, sizeof( *this ) );
}
enum
{
CPUDESC_NONE = 0,
CPUDESC_INCLUDE_PROCESSOR_BRAND = (1 << 0),
CPUDESC_INCLUDE_CORE_INFO = (1 << 1),
CPUDESC_EXCLUDE_FEATURE_SUPPORT = (1 << 2)
};
// flags are CPUDESC_* flags
PLATFORM_CLASS const char *GetDescription( CBufferString *buf, uint32 flags = CPUDESC_NONE ) const;
PLATFORM_CLASS static bool GetIAFamilyModelStepping( uint32 *family_id, uint32 *model_id = nullptr, uint32 *stepping_id = nullptr );
PLATFORM_CLASS static bool GetAMDFamily( uint32 *family_id );
PLATFORM_CLASS static bool GetWinLevelRevision( uint16 *family_id, uint16 *model_id = nullptr );
};
PLATFORM_INTERFACE const CPUInformation *GetCPUInformation();
PLATFORM_INTERFACE uint64 Plat_CPUTickFrequency();
PLATFORM_INTERFACE double Plat_GetCPUUsage();
PLATFORM_INTERFACE void Plat_GetCurrentDate( int *pDay, int *pMonth, int *pYear );
#if _X360
#define Plat_FastMemset XMemSet
#define Plat_FastMemcpy XMemCpy
#else
#define Plat_FastMemset memset
#define Plat_FastMemcpy memcpy
#endif
//-----------------------------------------------------------------------------
// Returns true if running on a 64 bit (windows) OS
//-----------------------------------------------------------------------------
PLATFORM_INTERFACE bool Plat_Is64BitOS();
//-----------------------------------------------------------------------------
// XBOX Components valid in PC compilation space
//-----------------------------------------------------------------------------
#define XBOX_DVD_SECTORSIZE 2048
#define XBOX_DVD_ECC_SIZE 32768 // driver reads in quantum ECC blocks
#define XBOX_HDD_SECTORSIZE 512
// Custom windows messages for Xbox input
#define WM_XREMOTECOMMAND (WM_USER + 100)
#define WM_XCONTROLLER_KEY (WM_USER + 101)
#define WM_SYS_UI (WM_USER + 102)
#define WM_SYS_SIGNINCHANGED (WM_USER + 103)
#define WM_SYS_STORAGEDEVICESCHANGED (WM_USER + 104)
#define WM_SYS_PROFILESETTINGCHANGED (WM_USER + 105)
#define WM_SYS_MUTELISTCHANGED (WM_USER + 106)
#define WM_SYS_INPUTDEVICESCHANGED (WM_USER + 107)
#define WM_SYS_INPUTDEVICECONFIGCHANGED (WM_USER + 108)
#define WM_LIVE_CONNECTIONCHANGED (WM_USER + 109)
#define WM_LIVE_INVITE_ACCEPTED (WM_USER + 110)
#define WM_LIVE_LINK_STATE_CHANGED (WM_USER + 111)
#define WM_LIVE_CONTENT_INSTALLED (WM_USER + 112)
#define WM_LIVE_MEMBERSHIP_PURCHASED (WM_USER + 113)
#define WM_LIVE_VOICECHAT_AWAY (WM_USER + 114)
#define WM_LIVE_PRESENCE_CHANGED (WM_USER + 115)
#define WM_FRIENDS_PRESENCE_CHANGED (WM_USER + 116)
#define WM_FRIENDS_FRIEND_ADDED (WM_USER + 117)
#define WM_FRIENDS_FRIEND_REMOVED (WM_USER + 118)
#define WM_CUSTOM_GAMEBANNERPRESSED (WM_USER + 119)
#define WM_CUSTOM_ACTIONPRESSED (WM_USER + 120)
#define WM_XMP_STATECHANGED (WM_USER + 121)
#define WM_XMP_PLAYBACKBEHAVIORCHANGED (WM_USER + 122)
#define WM_XMP_PLAYBACKCONTROLLERCHANGED (WM_USER + 123)
inline const char *GetPlatformExt( void )
{
return IsPlatformX360() ? ".360" : "";
}
// flat view, 6 hw threads
#define XBOX_PROCESSOR_0 ( 1<<0 )
#define XBOX_PROCESSOR_1 ( 1<<1 )
#define XBOX_PROCESSOR_2 ( 1<<2 )
#define XBOX_PROCESSOR_3 ( 1<<3 )
#define XBOX_PROCESSOR_4 ( 1<<4 )
#define XBOX_PROCESSOR_5 ( 1<<5 )
// core view, 3 cores with 2 hw threads each
#define XBOX_CORE_0_HWTHREAD_0 XBOX_PROCESSOR_0
#define XBOX_CORE_0_HWTHREAD_1 XBOX_PROCESSOR_1
#define XBOX_CORE_1_HWTHREAD_0 XBOX_PROCESSOR_2
#define XBOX_CORE_1_HWTHREAD_1 XBOX_PROCESSOR_3
#define XBOX_CORE_2_HWTHREAD_0 XBOX_PROCESSOR_4
#define XBOX_CORE_2_HWTHREAD_1 XBOX_PROCESSOR_5
//-----------------------------------------------------------------------------
// Include additional dependant header components.
//-----------------------------------------------------------------------------
#if defined( PLATFORM_X360 )
#include "xbox/xbox_core.h"
#endif
//-----------------------------------------------------------------------------
// There is no requirement that a va_list be usable in multiple calls,
// but the Steam code does this. Linux64 does not support reuse, whereas
// Windows does, so Linux64 breaks on code that was written and working
// on Windows. Fortunately Linux has va_copy, which provides a simple
// way to let a va_list be used multiple times. Unfortunately Windows
// does not have va_copy, so here we provide things to hide the difference.
//-----------------------------------------------------------------------------
class CReuseVaList
{
public:
CReuseVaList( va_list List )
{
#if defined(LINUX) || defined(OSX)
va_copy( m_ReuseList, List );
#else
m_ReuseList = List;
#endif
}
~CReuseVaList()
{
#if defined(LINUX) || defined(OSX)
va_end( m_ReuseList );
#endif
}
va_list m_ReuseList;
};
//-----------------------------------------------------------------------------
// Methods to invoke the constructor, copy constructor, and destructor
//-----------------------------------------------------------------------------
template <class T>
inline T* Construct( T* pMemory )
{
return reinterpret_cast<T*>(::new( pMemory ) T);
}
template <class T, typename ARG1>
inline T* Construct( T* pMemory, ARG1 a1 )
{
return reinterpret_cast<T*>(::new( pMemory ) T( a1 ));
}
template <class T, typename ARG1, typename ARG2>
inline T* Construct( T* pMemory, ARG1 a1, ARG2 a2 )
{
return reinterpret_cast<T*>(::new( pMemory ) T( a1, a2 ));
}
template <class T, typename ARG1, typename ARG2, typename ARG3>
inline T* Construct( T* pMemory, ARG1 a1, ARG2 a2, ARG3 a3 )
{
return reinterpret_cast<T*>(::new( pMemory ) T( a1, a2, a3 ));
}
template <class T, typename ARG1, typename ARG2, typename ARG3, typename ARG4>
inline T* Construct( T* pMemory, ARG1 a1, ARG2 a2, ARG3 a3, ARG4 a4 )
{
return reinterpret_cast<T*>(::new( pMemory ) T( a1, a2, a3, a4 ));
}
template <class T, typename ARG1, typename ARG2, typename ARG3, typename ARG4, typename ARG5>
inline T* Construct( T* pMemory, ARG1 a1, ARG2 a2, ARG3 a3, ARG4 a4, ARG5 a5 )
{
return reinterpret_cast<T*>(::new( pMemory ) T( a1, a2, a3, a4, a5 ));
}
template <class T, class P>
inline void ConstructOneArg( T* pMemory, P const& arg)
{
::new( pMemory ) T(arg);
}
template <class T, class P1, class P2 >
inline void ConstructTwoArg( T* pMemory, P1 const& arg1, P2 const& arg2)
{
::new( pMemory ) T(arg1, arg2);
}
template <class T, class P1, class P2, class P3 >
inline void ConstructThreeArg( T* pMemory, P1 const& arg1, P2 const& arg2, P3 const& arg3)
{
::new( pMemory ) T(arg1, arg2, arg3);
}
template <class T>
inline T* CopyConstruct( T* pMemory, T const& src )
{
return reinterpret_cast<T*>(::new( pMemory ) T(src));
}
template <class T>
inline void Destruct( T* pMemory )
{
pMemory->~T();
#ifdef _DEBUG
memset( reinterpret_cast<void*>( pMemory ), 0xDD, sizeof(T) );
#endif
}
// The above will error when binding to a type of: foo(*)[] -- there is no provision in c++ for knowing how many objects
// to destruct without preserving the count and calling the necessary destructors.
template <class T, size_t N>
inline void Destruct( T (*pMemory)[N] )
{
for ( size_t i = 0; i < N; i++ )
{
(pMemory[i])->~T();
}
#ifdef _DEBUG
memset( reinterpret_cast<void*>( pMemory ), 0xDD, sizeof(*pMemory) );
#endif
}
template <typename T> struct RemoveReference_ { using Type = T; };
template <typename T> struct RemoveReference_<T&> { using Type = T; };
template <typename T> struct RemoveReference_<T&&> { using Type = T; };
template <typename T>
using RemoveReference = typename RemoveReference_<T>::Type;
template <typename T>
constexpr RemoveReference<T>&& Move(T&& arg)
{
return static_cast<RemoveReference<T>&&>(arg);
}
//--------------------------------------------------------------------------------------------------
// RunCodeAtScopeExit
//
// Example:
// int *x = new int;
// RunCodeAtScopeExit( delete x )
//--------------------------------------------------------------------------------------------------
template <typename LambdaType>
class CScopeGuardLambdaImpl
{
public:
explicit CScopeGuardLambdaImpl( LambdaType&& lambda ) : m_lambda( Move( lambda ) ) { }
~CScopeGuardLambdaImpl() { m_lambda(); }
private:
LambdaType m_lambda;
};
//--------------------------------------------------------------------------------------------------
template <typename LambdaType>
CScopeGuardLambdaImpl< LambdaType > MakeScopeGuardLambda( LambdaType&& lambda )
{
return CScopeGuardLambdaImpl< LambdaType >( Move( lambda ) );
}
//--------------------------------------------------------------------------------------------------
#define RunLambdaAtScopeExit2( VarName, ... ) const auto VarName( MakeScopeGuardLambda( __VA_ARGS__ ) ); (void)VarName
#define RunLambdaAtScopeExit( ... ) RunLambdaAtScopeExit2( UNIQUE_ID, __VA_ARGS__ )
#define RunCodeAtScopeExit( ... ) RunLambdaAtScopeExit( [&]() { __VA_ARGS__ ; } )
//
// GET_OUTER()
//
// A platform-independent way for a contained class to get a pointer to its
// owner. If you know a class is exclusively used in the context of some
// "outer" class, this is a much more space efficient way to get at the outer
// class than having the inner class store a pointer to it.
//
// class COuter
// {
// class CInner // Note: this does not need to be a nested class to work
// {
// void PrintAddressOfOuter()
// {
// printf( "Outer is at 0x%x\n", GET_OUTER( COuter, m_Inner ) );
// }
// };
//
// CInner m_Inner;
// friend class CInner;
// };
#define GET_OUTER( OuterType, OuterMember ) \
( ( OuterType * ) ( (uint8 *)this - offsetof( OuterType, OuterMember ) ) )
/* TEMPLATE_FUNCTION_TABLE()
(Note added to platform.h so platforms that correctly support templated
functions can handle portions as templated functions rather than wrapped
functions)
Helps automate the process of creating an array of function
templates that are all specialized by a single integer.
This sort of thing is often useful in optimization work.
For example, using TEMPLATE_FUNCTION_TABLE, this:
TEMPLATE_FUNCTION_TABLE(int, Function, ( int blah, int blah ), 10)
{
return argument * argument;
}
is equivilent to the following:
(NOTE: the function has to be wrapped in a class due to code
generation bugs involved with directly specializing a function
based on a constant.)
template<int argument>
class FunctionWrapper
{
public:
int Function( int blah, int blah )
{
return argument*argument;
}
}
typedef int (*FunctionType)( int blah, int blah );
class FunctionName
{
public:
enum { count = 10 };
FunctionType functions[10];
};
FunctionType FunctionName::functions[] =
{
FunctionWrapper<0>::Function,
FunctionWrapper<1>::Function,
FunctionWrapper<2>::Function,
FunctionWrapper<3>::Function,
FunctionWrapper<4>::Function,
FunctionWrapper<5>::Function,
FunctionWrapper<6>::Function,
FunctionWrapper<7>::Function,
FunctionWrapper<8>::Function,
FunctionWrapper<9>::Function
};
*/
PLATFORM_INTERFACE bool vtune( bool resume );
#define TEMPLATE_FUNCTION_TABLE(RETURN_TYPE, NAME, ARGS, COUNT) \
\
typedef RETURN_TYPE (FASTCALL *__Type_##NAME) ARGS; \
\
template<const int nArgument> \
struct __Function_##NAME \
{ \
static RETURN_TYPE FASTCALL Run ARGS; \
}; \
\
template <const int i> \
struct __MetaLooper_##NAME : __MetaLooper_##NAME<i-1> \
{ \
__Type_##NAME func; \
inline __MetaLooper_##NAME() { func = __Function_##NAME<i>::Run; } \
}; \
\
template<> \
struct __MetaLooper_##NAME<0> \
{ \
__Type_##NAME func; \
inline __MetaLooper_##NAME() { func = __Function_##NAME<0>::Run; } \
}; \
\
class NAME \
{ \
private: \
static const __MetaLooper_##NAME<COUNT> m; \
public: \
enum { count = COUNT }; \
static const __Type_##NAME* functions; \
}; \
const __MetaLooper_##NAME<COUNT> NAME::m; \
const __Type_##NAME* NAME::functions = (__Type_##NAME*)&m; \
template<const int nArgument> \
RETURN_TYPE FASTCALL __Function_##NAME<nArgument>::Run ARGS
#define LOOP_INTERCHANGE(BOOLEAN, CODE)\
if( (BOOLEAN) )\
{\
CODE;\
} else\
{\
CODE;\
}
//-----------------------------------------------------------------------------
// Dynamic libs support
//-----------------------------------------------------------------------------
#if defined( PLATFORM_WINDOWS )
PLATFORM_INTERFACE void *Plat_GetProcAddress( const char *pszModule, const char *pszName );
template <typename FUNCPTR_TYPE>
class CDynamicFunction
{
public:
CDynamicFunction( const char *pszModule, const char *pszName, FUNCPTR_TYPE pfnFallback = NULL )
{
m_pfn = pfnFallback;
void *pAddr = Plat_GetProcAddress( pszModule, pszName );
if ( pAddr )
{
m_pfn = (FUNCPTR_TYPE)pAddr;
}
}
operator bool() { return m_pfn != NULL; }
bool operator !() { return !m_pfn; }
operator FUNCPTR_TYPE() { return m_pfn; }
private:
FUNCPTR_TYPE m_pfn;
};
#endif
//-----------------------------------------------------------------------------
// What OS version are we?
//-----------------------------------------------------------------------------
enum EOSType
{
k_eIOSUnknown = -600,
k_eAndroidUnknown = -500,
k_eAndroid50,
k_eAndroid51,
k_eAndroid60,
k_eAndroid70,
k_eAndroid711,
k_eAndroid8,
k_eAndroid8MR1,
k_eAndroid9,
k_eAndroid10,
k_eAndroidMax,
k_eOSUMQ = -400,
k_eOSPS3 = -300,
k_eLinuxUnknown = -203,
k_eLinux22,
k_eLinux24,
k_eLinux26,
k_eLinux32,
k_eLinux35,
k_eLinux36,
k_eLinux310,
k_eLinux40,
k_eLinux45,
k_eLinux418,
k_eLinux50,
k_eLinuxMax,
k_eMacOSUnknown = -102,
k_eMacOS104,
k_eMacOS105,
k_eMacOS1058,
k_eMacOS106 = -95,
k_eMacOS1063,
k_eMacOS1064_slgu,
k_eMacOS1067,
k_eMacOS107 = -90,
k_eMacOS108,
k_eMacOS109,
k_eMacOS1010,
k_eMacOS1011,
k_eMacOS1012,
k_eMacOS1013,
k_eMacOS1014,
k_eMacOS1015,
k_eMacOS1016,
k_eMacOS11,
k_eMacOS111,
k_eMacOS1017,
k_eMacOS12,
k_eMacOS1018,
k_eMacOS13,
k_eMacOS14,
k_eMacOS15,
k_eMacOSMax,
k_eWinUnknown = 0,
k_eWin311,
k_eWin95,
k_eWin98,
k_eWinME,
k_eWinNT,
k_eWin2000,
k_eWinXP,
k_eWin2003,
k_eWinVista,
k_eWin2008,
k_eWindows7,
k_eWin2008R2,
k_eWin2012,
k_eWindows8,
k_eWindows81,
k_eWin2012R2,
k_eWindows10,
k_eWin2016,
k_eWin2019,
k_eWin2022,
k_eWindows11,
k_eWinMAX,
k_eOSUnknown = -1
};
PLATFORM_INTERFACE EOSType Plat_GetOSType();
PLATFORM_INTERFACE bool Plat_GetOSDescriptionString(char *buf, size_t size);
PLATFORM_INTERFACE const char *GetNameFromOSType( EOSType type );
// Watchdog timer support. Call Plat_BeginWatchdogTimer( nn, issuer ) to kick the timer off. if you don't call
// Plat_EndWatchdogTimer within nn seconds, the program will kick off an exception. This is for making
// sure that hung dedicated servers abort (and restart) instead of staying hung. Calling
// Plat_EndWatchdogTimer more than once or when there is no active watchdog is fine. Only does anything
// under linux right now. It should be possible to implement this functionality in windows via a
// thread, if desired.
PLATFORM_INTERFACE void Plat_BeginWatchdogTimer( int nSecs, const char *szIssuer );
PLATFORM_INTERFACE void Plat_EndWatchdogTimer( const char *szIssuer );
PLATFORM_INTERFACE void Plat_SetWatchdogHandlerFunction( void (*handler)() );
// Use ValidateAlignment to sanity-check alignment usage when allocating arrays of an aligned type
#define ALIGN_ASSERT( pred ) { COMPILE_TIME_ASSERT( pred ); }
template< class T, int ALIGN >
inline void ValidateAlignmentExplicit(void)
{
// Alignment must be a power of two
ALIGN_ASSERT((ALIGN & (ALIGN - 1)) == 0);
// Alignment must not imply gaps in the array (which the CUtlMemory pattern does not allow for)
ALIGN_ASSERT(ALIGN <= sizeof(T));
// Alignment must be a multiple of the size of the object type, or elements will *NOT* be aligned!
ALIGN_ASSERT((sizeof(T) % ALIGN) == 0);
// Alignment should be a multiple of the base alignment of T
// ALIGN_ASSERT((ALIGN % VALIGNOF(T)) == 0);
// Alignment must not be bigger than the maximum declared alignment used by DECLARE_ALIGNED_BYTE_ARRAY
// (if you hit this, just add more powers of 2 below and increase this limit)
ALIGN_ASSERT( ALIGN <= 128 );
}
template< class T > inline void ValidateAlignment(void) { ValidateAlignmentExplicit<T, VALIGNOF(T)>(); }
// Portable alternative to __alignof
template<class T> struct AlignOf_t { AlignOf_t(){} AlignOf_t & operator=(const AlignOf_t &) { return *this; } byte b; T t; };
template < size_t NUM, class T, int ALIGN > struct AlignedByteArrayExplicit_t{};
template < size_t NUM, class T > struct AlignedByteArray_t : public AlignedByteArrayExplicit_t< NUM, T, VALIGNOF_TEMPLATE_SAFE(T) > {};
#define DECLARE_ALIGNED_BYTE_ARRAY( ALIGN ) \
template < size_t NUM, class T > \
struct ALIGN_N( ALIGN ) AlignedByteArrayExplicit_t< NUM, T, ALIGN > \
{ \
/* NOTE: verify alignment in the constructor (which may be wrong if this is heap-allocated, for ALIGN > MEMALLOC_MAX_AUTO_ALIGN) */ \
AlignedByteArrayExplicit_t() { if ( (ALIGN-1) & (size_t)this ) { Plat_NonFatalErrorFunc( "AlignedByteArray not properly aligned\n" ); } } \
T * Base( void ) { ValidateAlignmentExplicit<T,ALIGN>(); return (T *)&m_Data; } \
const T * Base( void ) const { ValidateAlignmentExplicit<T,ALIGN>(); return (const T *)&m_Data; } \
size_t Count() const { return NUM; } \
T &operator[]( int i ) { return Base()[i]; } \
const T &operator[]( int i ) const { return Base()[i]; } \
private: \
byte m_Data[ NUM*sizeof( T ) ]; \
} ALIGN_N_POST( ALIGN );
DECLARE_ALIGNED_BYTE_ARRAY(1);
DECLARE_ALIGNED_BYTE_ARRAY(2);
DECLARE_ALIGNED_BYTE_ARRAY(4);
DECLARE_ALIGNED_BYTE_ARRAY(8);
DECLARE_ALIGNED_BYTE_ARRAY(16);
DECLARE_ALIGNED_BYTE_ARRAY(32);
DECLARE_ALIGNED_BYTE_ARRAY(64);
DECLARE_ALIGNED_BYTE_ARRAY(128);
#include "tier0/valve_on.h"
#if defined(TIER0_DLL_EXPORT)
extern int V_tier0_stricmp(const char *s1, const char *s2 );
#undef stricmp
#undef strcmpi
#define stricmp(s1,s2) V_tier0_stricmp( s1, s2 )
#define strcmpi(s1,s2) V_tier0_stricmp( s1, s2 )
#endif
#endif /* PLATFORM_H */