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43 lines
869 B
C
43 lines
869 B
C
//========= Copyright © 1996-2006, Valve LLC, All rights reserved. ============
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//
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// Purpose: Provide convenient mapping for shader constants
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//
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// $NoKeywords: $
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//=============================================================================
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#include "shader_constant_register_map.h"
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// For the C code, map the above file's defines back to integers...
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#define c0 0
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#define c1 1
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#define c2 2
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#define c3 3
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#define c4 4
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#define c5 5
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#define c6 6
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#define c7 7
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#define c8 8
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#define c9 9
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#define c10 10
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#define c11 11
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#define c12 12
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#define c13 13
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#define c14 14
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#define c15 15
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#define c16 16
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#define c17 17
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#define c18 18
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#define c19 19
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#define c20 20
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#define c21 21
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#define c22 22
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#define c23 23
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#define c24 24
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#define c25 25
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#define c26 26
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#define c27 27
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#define c28 28
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#define c29 29
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#define c30 30
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#define c31 31
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