mirror of
https://github.com/alliedmodders/hl2sdk.git
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214 lines
5.1 KiB
XML
214 lines
5.1 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8.00"
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Name="choreoobjects"
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ProjectGUID="{0A940BE3-0C70-4D6F-A9F8-C39B483E3796}"
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RootNamespace="choreoobjects"
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Keyword="Win32Proj"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="Debug"
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IntermediateDirectory="Debug"
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ConfigurationType="4"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\common,..\public,..\public\tier1,..\game_shared"
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PreprocessorDefinitions="_WIN32;_DEBUG;_LIB;CHOREOOBJECTS_STATIC_LIB"
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MinimalRebuild="true"
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ExceptionHandling="1"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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BufferSecurityCheck="true"
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ForceConformanceInForLoopScope="true"
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RuntimeTypeInfo="true"
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UsePrecompiledHeader="0"
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ProgramDataBaseFileName="$(IntDir)/"
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WarningLevel="4"
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Detect64BitPortabilityProblems="false"
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DebugInformationFormat="4"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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CommandLine="if exist ..\..\..\lib\public\msvc7\choreoobjects.lib attrib -r ..\..\..\lib\public\msvc7\choreoobjects.lib
if exist ..\..\..\lib\public\msvc7\choreoobjects.pdb attrib -r ..\..\..\lib\public\msvc7\choreoobjects.pdb
"
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/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="..\lib\public\choreoobjects.lib"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory=".\Release"
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IntermediateDirectory=".\Release"
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ConfigurationType="4"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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InlineFunctionExpansion="2"
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EnableIntrinsicFunctions="true"
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FavorSizeOrSpeed="1"
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AdditionalIncludeDirectories="..\common,..\public,..\public\tier1,..\game_shared"
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PreprocessorDefinitions="_WIN32;NDEBUG;_LIB;CHOREOOBJECTS_STATIC_LIB;_SECURE_SCL=0"
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StringPooling="true"
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ExceptionHandling="1"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="true"
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ForceConformanceInForLoopScope="true"
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RuntimeTypeInfo="true"
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UsePrecompiledHeader="0"
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ProgramDataBaseFileName="$(IntDir)/"
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WarningLevel="4"
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Detect64BitPortabilityProblems="false"
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DebugInformationFormat="1"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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CommandLine="if exist ..\..\..\lib\public\msvc7\choreoobjects.lib attrib -r ..\..\..\lib\public\msvc7\choreoobjects.lib
if exist ..\..\..\lib\public\msvc7\choreoobjects.pdb attrib -r ..\..\..\lib\public\msvc7\choreoobjects.pdb
"
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/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="..\lib\public\choreoobjects.lib"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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>
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<File
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RelativePath=".\choreoactor.cpp"
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>
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</File>
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<File
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RelativePath=".\choreochannel.cpp"
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>
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</File>
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<File
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RelativePath=".\choreoevent.cpp"
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>
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</File>
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<File
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RelativePath=".\choreoscene.cpp"
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>
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl;inc;xsd"
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UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
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>
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<File
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RelativePath="..\game_shared\choreoactor.h"
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>
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</File>
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<File
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RelativePath="..\game_shared\choreochannel.h"
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>
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</File>
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<File
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RelativePath="..\game_shared\choreoevent.h"
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>
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</File>
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<File
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RelativePath="..\game_shared\choreoscene.h"
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>
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</File>
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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