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29 lines
449 B
C++
29 lines
449 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: GC based lobby. Matchmaking assigns players to a lobby
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//
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//=============================================================================
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#ifndef LOBBY_H
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#define LOBBY_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "playergroup.h"
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namespace GCSDK
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{
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class CSharedObject;
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class ILobby : public IPlayerGroup
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{
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public:
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virtual ~ILobby() { }
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};
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}
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#endif
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