mirror of
https://github.com/alliedmodders/hl2sdk.git
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78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef USERMESSAGES_H
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#define USERMESSAGES_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <utldict.h>
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#include <utlvector.h>
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#include <bitbuf.h>
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void RegisterScriptMessages();
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// Client dispatch function for usermessages
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typedef void (*pfnUserMsgHook)(bf_read &msg);
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CUserMessage
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{
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public:
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// byte size of message, or -1 for variable sized
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int size;
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const char *name;
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// Client only dispatch function for message
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CUtlVector<pfnUserMsgHook> clienthooks;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Interface for registering and dispatching usermessages
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// Shred code creates same ordered list on client/server
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//-----------------------------------------------------------------------------
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class CUserMessages
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{
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public:
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CUserMessages();
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~CUserMessages();
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// Returns -1 if not found, otherwise, returns appropriate index
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int LookupUserMessage( const char *name );
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int GetUserMessageSize( int index );
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const char *GetUserMessageName( int index );
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bool IsValidIndex( int index );
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// Server only
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void Register( const char *name, int size );
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// Client only
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void HookMessage( const char *name, pfnUserMsgHook hook );
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bool DispatchUserMessage( int msg_type, bf_read &msg_data );
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private:
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CUtlDict< CUserMessage*, int > m_UserMessages;
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};
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extern CUserMessages *usermessages;
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// guaranteed usermessages' been initialized before use in static initializer
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void CreateUserMessages();
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#define USER_MESSAGE(x)\
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void __MsgFunc_##x( bf_read &msg );\
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static struct SingletonHookMsg_##x\
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{\
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SingletonHookMsg_##x() { CreateUserMessages(); usermessages->HookMessage(#x, __MsgFunc_##x ); }\
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} s_SingletonHookMsg_##x;\
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void __MsgFunc_##x( bf_read &msg )\
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#endif // USERMESSAGES_H
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