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32 lines
674 B
Plaintext
32 lines
674 B
Plaintext
#include "common_vs_fxc.h"
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struct VS_INPUT
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{
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float3 vPos : POSITION;
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float2 vBaseTexCoord : TEXCOORD0;
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};
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struct VS_OUTPUT
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{
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float4 projPos : POSITION;
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float2 baseTexCoord : TEXCOORD0;
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float2 ZeroTexCoord : TEXCOORD1;
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float2 bloomTexCoord : TEXCOORD2;
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};
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float4 Texel_Sizes : register (SHADER_SPECIFIC_CONST_0);
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VS_OUTPUT main( const VS_INPUT v )
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{
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VS_OUTPUT o = ( VS_OUTPUT )0;
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o.projPos = float4( v.vPos, 1.0f );
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o.baseTexCoord = v.vBaseTexCoord;
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o.ZeroTexCoord=float2(0,0);
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o.bloomTexCoord.x=v.vBaseTexCoord.x+Texel_Sizes.z;
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o.bloomTexCoord.y=v.vBaseTexCoord.y+Texel_Sizes.w;
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return o;
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}
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