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hl2sdk/materialsystem/stdshaders/SDK_screenspaceeffect_vs20.fxc

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#include "common_vs_fxc.h"
struct VS_INPUT
{
float3 vPos : POSITION;
float2 vBaseTexCoord : TEXCOORD0;
};
struct VS_OUTPUT
{
float4 projPos : POSITION;
float2 baseTexCoord : TEXCOORD0;
float2 ZeroTexCoord : TEXCOORD1;
float2 bloomTexCoord : TEXCOORD2;
};
float4 Texel_Sizes : register (SHADER_SPECIFIC_CONST_0);
VS_OUTPUT main( const VS_INPUT v )
{
VS_OUTPUT o = ( VS_OUTPUT )0;
o.projPos = float4( v.vPos, 1.0f );
o.baseTexCoord = v.vBaseTexCoord;
o.ZeroTexCoord=float2(0,0);
o.bloomTexCoord.x=v.vBaseTexCoord.x+Texel_Sizes.z;
o.bloomTexCoord.y=v.vBaseTexCoord.y+Texel_Sizes.w;
return o;
}