mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-09-20 12:36:05 +08:00
99 lines
1.9 KiB
C++
99 lines
1.9 KiB
C++
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
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#pragma once
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#include "shaderlib/cshader.h"
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class refract_vs20_Static_Index
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{
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unsigned int m_nMODEL : 2;
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unsigned int m_nCOLORMODULATE : 2;
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#ifdef _DEBUG
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bool m_bMODEL : 1;
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bool m_bCOLORMODULATE : 1;
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#endif // _DEBUG
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public:
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void SetMODEL( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nMODEL = i;
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#ifdef _DEBUG
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m_bMODEL = true;
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#endif // _DEBUG
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}
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void SetCOLORMODULATE( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nCOLORMODULATE = i;
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#ifdef _DEBUG
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m_bCOLORMODULATE = true;
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#endif // _DEBUG
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}
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refract_vs20_Static_Index( )
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{
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m_nMODEL = 0;
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m_nCOLORMODULATE = 0;
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#ifdef _DEBUG
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m_bMODEL = false;
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m_bCOLORMODULATE = false;
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#endif // _DEBUG
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}
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int GetIndex() const
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{
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Assert( m_bMODEL && m_bCOLORMODULATE );
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return ( 4 * m_nMODEL ) + ( 8 * m_nCOLORMODULATE ) + 0;
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}
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};
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#define shaderStaticTest_refract_vs20 vsh_forgot_to_set_static_MODEL + vsh_forgot_to_set_static_COLORMODULATE
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class refract_vs20_Dynamic_Index
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{
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unsigned int m_nCOMPRESSED_VERTS : 2;
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unsigned int m_nSKINNING : 2;
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#ifdef _DEBUG
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bool m_bCOMPRESSED_VERTS : 1;
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bool m_bSKINNING : 1;
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#endif // _DEBUG
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public:
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void SetCOMPRESSED_VERTS( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nCOMPRESSED_VERTS = i;
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#ifdef _DEBUG
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m_bCOMPRESSED_VERTS = true;
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#endif // _DEBUG
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}
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void SetSKINNING( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nSKINNING = i;
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#ifdef _DEBUG
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m_bSKINNING = true;
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#endif // _DEBUG
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}
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refract_vs20_Dynamic_Index( )
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{
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m_nCOMPRESSED_VERTS = 0;
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m_nSKINNING = 0;
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#ifdef _DEBUG
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m_bCOMPRESSED_VERTS = false;
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m_bSKINNING = false;
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#endif // _DEBUG
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}
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int GetIndex() const
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{
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Assert( m_bCOMPRESSED_VERTS && m_bSKINNING );
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return ( 1 * m_nCOMPRESSED_VERTS ) + ( 2 * m_nSKINNING ) + 0;
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}
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};
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#define shaderDynamicTest_refract_vs20 vsh_forgot_to_set_dynamic_COMPRESSED_VERTS + vsh_forgot_to_set_dynamic_SKINNING
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