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hl2sdk/materialsystem/stdshaders/include/lightmappedgeneric_decal_vs20.inc
2025-02-19 18:36:16 -05:00

55 lines
1009 B
C++

// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
#pragma once
#include "shaderlib/cshader.h"
class lightmappedgeneric_decal_vs20_Static_Index
{
public:
lightmappedgeneric_decal_vs20_Static_Index( )
{
}
int GetIndex() const
{
return 0;
}
};
#define shaderStaticTest_lightmappedgeneric_decal_vs20 1
class lightmappedgeneric_decal_vs20_Dynamic_Index
{
unsigned int m_nDOWATERFOG : 2;
#ifdef _DEBUG
bool m_bDOWATERFOG : 1;
#endif // _DEBUG
public:
void SetDOWATERFOG( int i )
{
Assert( i >= 0 && i <= 1 );
m_nDOWATERFOG = i;
#ifdef _DEBUG
m_bDOWATERFOG = true;
#endif // _DEBUG
}
lightmappedgeneric_decal_vs20_Dynamic_Index( )
{
m_nDOWATERFOG = 0;
#ifdef _DEBUG
m_bDOWATERFOG = false;
#endif // _DEBUG
}
int GetIndex() const
{
Assert( m_bDOWATERFOG );
return ( 1 * m_nDOWATERFOG ) + 0;
}
};
#define shaderDynamicTest_lightmappedgeneric_decal_vs20 vsh_forgot_to_set_dynamic_DOWATERFOG