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hl2sdk/materialsystem/stdshaders/include/sdk_bloom_ps20b.inc
2025-02-19 18:36:16 -05:00

51 lines
1.3 KiB
C++

// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
// defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED
// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
// defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
#pragma once
#include "shaderlib/cshader.h"
class sdk_bloom_ps20b_Static_Index
{
unsigned int m_nCONVERT_TO_SRGB : 2;
public:
void SetCONVERT_TO_SRGB( int i )
{
Assert( i >= 0 && i <= 1 );
m_nCONVERT_TO_SRGB = i;
}
sdk_bloom_ps20b_Static_Index( )
{
m_nCONVERT_TO_SRGB = g_pHardwareConfig->NeedsShaderSRGBConversion();
}
int GetIndex() const
{
return ( 1 * m_nCONVERT_TO_SRGB ) + 0;
}
};
#define shaderStaticTest_sdk_bloom_ps20b 1
class sdk_bloom_ps20b_Dynamic_Index
{
public:
sdk_bloom_ps20b_Dynamic_Index( )
{
}
int GetIndex() const
{
return 0;
}
};
#define shaderDynamicTest_sdk_bloom_ps20b 1