12 lines
229 B
C++
12 lines
229 B
C++
#pragma once
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namespace Game::Addresses
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{
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void Setup();
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inline Hikari::Address_t Paint;
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inline Hikari::Address_t StartDrawing;
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inline Hikari::Address_t FinishDrawing;
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inline Hikari::Address_t IsPlayerDead;
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} |