74 lines
1.6 KiB
C++
74 lines
1.6 KiB
C++
#pragma once
|
|
|
|
struct matrix3x4_t;
|
|
class Angle_t;
|
|
|
|
#define MAX_PLAYER_NAME_LENGTH 32
|
|
#define SIGNED_GUID_LEN 32
|
|
|
|
struct PlayerInfo_t
|
|
{
|
|
PAD(0x08);
|
|
char name[MAX_PLAYER_NAME_LENGTH];
|
|
int userID;
|
|
char guid[SIGNED_GUID_LEN + 1];
|
|
uint32_t friendsID;
|
|
char friendsName[MAX_PLAYER_NAME_LENGTH];
|
|
bool fakeplayer;
|
|
PAD(0x1B);
|
|
};
|
|
|
|
struct IEngineClient_t
|
|
{
|
|
auto GetScreenSize( int& w, int& h )
|
|
{
|
|
return Hikari::Memory->VirtualCall<void, 5>( this, std::ref( w ), std::ref( h ) );
|
|
}
|
|
|
|
auto ServerCmd(const char* Command, bool ForceReliable)
|
|
{
|
|
return Hikari::Memory->VirtualCall<void, 6>(this, Command, ForceReliable);
|
|
}
|
|
|
|
auto GetPlayerInfo( int index, PlayerInfo_t* info )
|
|
{
|
|
return Hikari::Memory->VirtualCall<bool, 8>( this, index, info );
|
|
}
|
|
|
|
auto Con_IsVisible()
|
|
{
|
|
return Hikari::Memory->VirtualCall<bool, 11>(this);
|
|
}
|
|
|
|
auto GetLocalPlayer()
|
|
{
|
|
return Hikari::Memory->VirtualCall<int, 12>( this );
|
|
}
|
|
|
|
auto GetViewAngles( const Angle_t& angle )
|
|
{
|
|
return Hikari::Memory->VirtualCall<void, 19>( this, std::ref( angle ) );
|
|
}
|
|
|
|
auto SetViewAngles( const Angle_t& angle )
|
|
{
|
|
return Hikari::Memory->VirtualCall<void, 20>( this, std::ref( angle ) );
|
|
}
|
|
|
|
auto IsInGame()
|
|
{
|
|
return Hikari::Memory->VirtualCall<bool, 26>( this );
|
|
}
|
|
|
|
const auto& WorldToScreenMatrix()
|
|
{
|
|
return Hikari::Memory->VirtualCall<const matrix3x4_t&, 37>(this);
|
|
}
|
|
|
|
auto ClientCmd_Unrestricted(const char* szCmdString)
|
|
{
|
|
return Hikari::Memory->VirtualCall<void, 106>(this, szCmdString);
|
|
}
|
|
|
|
};
|