Files
l4d2-internal-base2/l4d2/game/source_engine/interfaces/globalvars.h
2022-10-26 17:08:42 +08:00

18 lines
328 B
C

#pragma once
struct CGlobalVars_t
{
float realtime;
int framecount;
float absoluteframetime;
float curtime;
float frametime;
int max_clients;
int tickcount;
float interval_per_tick;
float interpolation_amount;
int sim_ticks_this_frame;
int network_protocol;
void* pSaveData;
};