Files
l4d2-internal-base2/l4d2/utilities/console/console.h
2022-10-26 17:08:42 +08:00

28 lines
463 B
C++

#pragma once
namespace Hikari
{
struct Console_t
{
Console_t();
~Console_t();
bool Initialize();
void Destory();
private:
void Log( std::string_view str );
public:
void Info( std::string_view str );
void Error( std::string_view str );
void Success( std::string_view str );
private:
bool _initialized = false;
};
inline std::unique_ptr<Console_t> Logger;
}