mirror of
https://github.com/accelerator74/l4dtoolz.git
synced 2025-07-18 17:38:04 +08:00
Safe Memory Patching
Using `baseserver.h` (https://github.com/L4D-Community/Left4Downtown2/blob/master/extension/l4d2sdk/baseserver.h) instead of hardcoded offsets. Thanks @A1mDev
This commit is contained in:
@ -2,19 +2,23 @@
|
||||
#define _INCLUDE_GAME_OFFSETS_
|
||||
|
||||
#if SH_SYS == SH_SYS_WIN32
|
||||
int maxplayers_offs = 138; // m_nMaxClientsLimit (in CGameServer::SetMaxClients)
|
||||
#if SOURCE_ENGINE == SE_LEFT4DEAD
|
||||
#include "l4d1_offsets_win32.h"
|
||||
const int maxplayers_offs = 0x228; // m_nMaxClientsLimit (in CGameServer::SetMaxClients)
|
||||
#if SOURCE_ENGINE == SE_LEFT4DEAD
|
||||
const int sv_offs = 6; // IServer pointer (in IVEngineServer::CreateFakeClient)
|
||||
const int maxhuman_idx = 131; // CTerrorGameRules::GetMaxHumanPlayers vtable
|
||||
#else
|
||||
const int sv_offs = 8; // IServer pointer (in IVEngineServer::CreateFakeClient)
|
||||
const int maxhuman_idx = 136; // CTerrorGameRules::GetMaxHumanPlayers vtable
|
||||
#endif
|
||||
#else
|
||||
#include "l4d2_offsets_win32.h"
|
||||
#endif
|
||||
#else
|
||||
int maxplayers_offs = 136; // m_nMaxClientsLimit (in CGameServer::SetMaxClients)
|
||||
#if SOURCE_ENGINE == SE_LEFT4DEAD
|
||||
#include "l4d1_offsets_linux.h"
|
||||
#else
|
||||
#include "l4d2_offsets_linux.h"
|
||||
#endif
|
||||
const int maxplayers_offs = 0x220; // m_nMaxClientsLimit (in CGameServer::SetMaxClients)
|
||||
#if SOURCE_ENGINE == SE_LEFT4DEAD
|
||||
const char* engine_dll = "engine.so";
|
||||
const int maxhuman_idx = 132; // CTerrorGameRules::GetMaxHumanPlayers vtable
|
||||
#else
|
||||
const char* engine_dll = "engine_srv.so";
|
||||
const int maxhuman_idx = 137; // CTerrorGameRules::GetMaxHumanPlayers vtable
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif //_INCLUDE_GAME_OFFSETS_
|
||||
|
Reference in New Issue
Block a user