mirror of
https://github.com/accelerator74/l4dtoolz.git
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Safe Memory Patching
Using `baseserver.h` (https://github.com/L4D-Community/Left4Downtown2/blob/master/extension/l4d2sdk/baseserver.h) instead of hardcoded offsets. Thanks @A1mDev
This commit is contained in:
263
baseserver.h
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263
baseserver.h
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// CBaseServer vtable for l4d1 and l4d2 games
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/**
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* vim: set ts=4 :
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* =============================================================================
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* Left 4 Downtown SourceMod Extension
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* Copyright (C) 2021-2023 A1m`;
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef BASESERVER_H
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#define BASESERVER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <iserver.h>
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#include <netadr.h>
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#include <irecipientfilter.h>
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#include <bitbuf.h>
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#include <utlvector.h>
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#include <checksum_crc.h>
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class IClient;
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class CBaseClient;
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class CClientFrame;
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class CFrameSnapshot;
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class CLC_SplitPlayerConnect;
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class CNetworkStringTableContainer;
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enum server_state_t
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{
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ss_dead = 0, // Dead
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ss_loading, // Spawning
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ss_active, // Running
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ss_paused, // Running, but paused
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};
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typedef struct
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{
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netadr_t adr; // Address where challenge value was sent to.
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int challenge; // To connect, adr IP address must respond with this #
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float time; // # is valid for only a short duration.
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} challenge_t;
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class CBaseServer :
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public IServer
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{
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public:
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virtual ~CBaseServer() = 0;
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public: // IConnectionlessPacketHandler implementation
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virtual bool ProcessConnectionlessPacket( netpacket_t *packet ) = 0;
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public: // IServer implementation
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virtual int GetNumClients( void ) const = 0;
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virtual int GetNumProxies( void ) const = 0;
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virtual int GetNumFakeClients( void ) const = 0;
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virtual int GetMaxClients( void ) const = 0;
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virtual IClient* GetClient( int index ) = 0;
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virtual int GetClientCount( void ) const = 0;
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virtual int GetUDPPort( void ) const = 0;
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virtual float GetTime( void ) const = 0;
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virtual int GetTick( void ) const = 0;
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virtual float GetTickInterval( void ) const = 0;
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#if SOURCE_ENGINE == SE_LEFT4DEAD2
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virtual float GetTimescale( void ) const = 0; // l4d2 only
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#endif
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virtual const char* GetName( void ) const = 0;
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virtual const char* GetMapName( void ) const = 0;
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virtual int GetSpawnCount( void ) const = 0;
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virtual int GetNumClasses( void ) const = 0;
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virtual int GetClassBits( void ) const = 0;
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virtual void GetNetStats( float &avgIn, float &avgOut ) = 0;
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virtual int GetNumPlayers( void ) = 0;
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virtual bool GetPlayerInfo( int nClientIndex, player_info_t *pinfo ) = 0;
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virtual bool IsActive( void ) const = 0;
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virtual bool IsLoading( void ) const = 0;
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virtual bool IsDedicated( void ) const = 0;
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virtual bool IsPaused( void ) const = 0;
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virtual bool IsMultiplayer( void ) const = 0;
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virtual bool IsPausable( void ) const = 0;
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virtual bool IsHLTV( void ) const = 0;
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virtual const char* GetPassword( void ) const = 0;
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virtual void SetPaused( bool paused ) = 0;
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#if SOURCE_ENGINE == SE_LEFT4DEAD2
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virtual void SetTimescale( float flTimescale ) = 0; // l4d2 only
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#endif
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virtual void SetPassword( const char *password ) = 0;
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virtual void BroadcastMessage( INetMessage &msg, bool onlyActive = false, bool reliable = false ) = 0;
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virtual void BroadcastMessage( INetMessage &msg, IRecipientFilter &filter ) = 0;
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virtual void DisconnectClient( IClient *client, const char *reason ) = 0;
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virtual float GetCPUUsage( void ) = 0;
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public: // Other
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virtual void BroadcastPrintf( const char *fmt, ... ) = 0;
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virtual void SetMaxClients( int number ) = 0;
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virtual void WriteDeltaEntities( CBaseClient *client, CClientFrame *to, CClientFrame *from, bf_write &pBuf ) = 0;
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virtual void WriteTempEntities( CBaseClient *client, CFrameSnapshot *to, CFrameSnapshot *from, bf_write &pBuf, int nMaxEnts ) = 0;
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virtual void Init( bool isDedicated ) = 0;
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virtual void Clear( void ) = 0;
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virtual void Shutdown( void ) = 0;
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virtual CBaseClient* CreateFakeClient( const char *name ) = 0;
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virtual void RemoveClientFromGame( CBaseClient* client ) = 0;
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virtual void SendClientMessages( bool bSendSnapshots ) = 0;
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virtual void FillServerInfo( SVC_ServerInfo &serverinfo ) = 0;
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virtual void UserInfoChanged( int nClientIndex ) = 0;
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virtual void RejectConnection( const netadr_t &adr, char *fmt, ... ) = 0;
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virtual bool CheckIPRestrictions( const netadr_t &adr, int nAuthProtocol ) = 0;
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virtual IClient* ConnectClient( netadr_t &adr, int protocol, int challenge, int authProtocol,
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const char *name, const char *password, const char *hashedCDkey, int cdKeyLen,
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CUtlVector< CLC_SplitPlayerConnect * > &splitScreenClients, bool isClientLowViolence ) = 0;
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virtual CBaseClient* CreateNewClient( int slot ) = 0;
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virtual bool FinishCertificateCheck( netadr_t &adr, int nAuthProtocol, const char *szRawCertificate ) = 0;
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virtual int GetChallengeNr( netadr_t &adr ) = 0;
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virtual int GetChallengeType( netadr_t &adr ) = 0;
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#if SOURCE_ENGINE == SE_LEFT4DEAD2
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virtual bool CheckHostVersion( netadr_t &adr, int checkVersion ) = 0; // l4d2 only
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#else
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virtual bool CheckProtocol( netadr_t& adr, int nProtocol ) = 0; // l4d1
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#endif
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virtual bool CheckChallengeNr( netadr_t &adr, int nChallengeValue ) = 0;
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virtual bool CheckChallengeType( CBaseClient *client, int nNewUserID, netadr_t &adr, int nAuthProtocol, const char *pchLogonCookie, int cbCookie ) = 0;
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virtual bool CheckPassword(netadr_t &adr, const char *password, const char *name ) = 0;
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virtual void ReplyChallenge(netadr_t &adr, bf_read &msg ) = 0;
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virtual void ReplyServerChallenge( netadr_t &adr ) = 0;
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virtual void ReplyReservationRequest( netadr_t &adr, bf_read &msg ) = 0;
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virtual void CalculateCPUUsage( void ) = 0;
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virtual bool ShouldUpdateMasterServer( void ) = 0;
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virtual void UpdateMasterServerPlayers( void ) = 0;
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// vtable offset - 0
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server_state_t m_State; // 4, some actions are only valid during load (CBaseServer::IsActive)
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int m_Socket; // 8, network socket (CBaseServer::GetUDPPort)
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int m_nTickCount; // 12, current server tick (CBaseServer::GetTick)
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char m_szMapname[64]; // 16, map name without path and extension (CBaseServer::Clear)
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char m_szSkyname[64]; // 80, skybox name (CBaseServer::Clear)
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char m_Password[32]; // 144, server password (CBaseServer::SetPassword)
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CRC32_t worldmapCRC; // 176, For detecting that client has a hacked local copy of map, the client will be dropped if this occurs. (CGameServer::SpawnServer)
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CRC32_t clientDllCRC; // 180, The dll that this server is expecting clients to be using. (CGameServer::SpawnServer)
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CRC32_t stringTableCRC; // 184, (CGameServer::SpawnServer)
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CNetworkStringTableContainer* m_StringTables; // 188, newtork string table container (CBaseServer::GetUserInfoTable)
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INetworkStringTable* m_pInstanceBaselineTable; // 192, (CBaseServer::GetInstanceBaselineTable)
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INetworkStringTable* m_pLightStyleTable; // 196, (CBaseServer::GetLightStyleTable)
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INetworkStringTable* m_pUserInfoTable; // 200, (CBaseServer::GetUserInfoTable)
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INetworkStringTable* m_pServerStartupTable; // 204, (CGameServer::SetQueryPortFromSteamServer)
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INetworkStringTable* m_pDownloadableFileTable; // 208, (CGameServer::CreateEngineStringTables)
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bf_write m_Signon; // 212, (24 byte) (CBaseServer::Clear)
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CUtlMemory<byte> m_SignonBuffer; // 236, (12 byte) (CBaseServer::Clear)
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int serverclasses; // 248, number of unique server classes (CBaseServer::Clear)
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int serverclassbits; // 252, log2 of serverclasses (CBaseServer::Clear)
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int m_nUserid; // 256, increases by one with every new client (CBaseServer::GetNextUserID)
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int m_nMaxclients; // 260, Current max # (CBaseServer::SetMaxClients)
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int m_nSpawnCount; // 264, Number of servers spawned since start, used to check late spawns (e.g., when d/l'ing lots of data) (CBaseServer::GetSpawnCount)
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float m_flTickInterval; // 268, time for 1 tick in seconds (CBaseServer::GetTickInterval)
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#if SOURCE_ENGINE == SE_LEFT4DEAD2
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float m_flTimescale; // 272, the game time scale (multiplied in conjunction with host_timescale) (CBaseServer::GetTimescale)
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#endif
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CUtlVector<CBaseClient*> m_Clients; // l4d2 - 276 (20 byte), l4d1 - 272, array of up to [maxclients] client slots. (CBaseServer::GetClient)
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bool m_bIsDedicated; // l4d2 - 296, l4d1 - 292, (CBaseServer::IsDedicated)
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// 3 byte alignment
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CUtlVector<challenge_t> m_ServerQueryChallenges; // l4d2 - 300 (20 byte), l4d1 - 296, prevent spoofed IP's from server queries/connecting (CBaseServer::GetChallengeNr)
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float m_fCPUPercent; // l4d2 - 320, l4d1 - 316, (CBaseServer::GetCPUUsage)
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float m_fStartTime; // l4d2 - 324, l4d1 - 320, (CBaseServer::CalculateCPUUsage)
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float m_fLastCPUCheckTime; // l4d2 - 328, l4d1 - 324, (CBaseServer::CalculateCPUUsage)
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// This is only used for Steam's master server updater to refer to this server uniquely.
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bool m_bRestartOnLevelChange; // l4d2 - 332, l4d1 - 328, (CBaseServer::CheckMasterServerRequestRestart)
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bool m_bMasterServerRulesDirty; // l4d2 - 333, l4d1 - 329, (CBaseServer::UpdateMasterServerRules)
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// 3 byte alignment
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double m_flLastMasterServerUpdateTime; // l4d2 - 336 (8 byte), l4d1 - 332, (CBaseServer::UpdateMasterServer)
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struct SplitDisconnect_t
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{
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CBaseClient* m_pUser;
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CBaseClient* m_pSplit;
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};
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CUtlVector< SplitDisconnect_t > m_QueuedForDisconnect; // l4d2 - 344 (20 byte), l4d1 - 340, (CBaseServer::QueueSplitScreenDisconnect)
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uint64 m_nReservationCookie; // l4d2 - 364 (8 byte), l4d1 - 360, if this server has been reserved, cookie that connecting clients must present (CBaseServer::GetReservationCookie)
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float m_flReservationExpiryTime; // l4d2 - 372, l4d1 - 368, time at which reservation expires (CBaseServer::UpdateReservedState)
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float m_flTimeLastClientLeft; // l4d2 - 376, l4d1 - 372, time when last client left server (CGameServer::UpdateHibernationState)
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int m_numGameSlots; // l4d2 - 380, l4d1 - 376, number of game slots allocated (CBaseServer::ConnectClient)
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CUtlString m_GameType; // l4d2 - 384 (16 byte ?), l4d1 - 380, (CBaseServer::ClearTagStrings)
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CUtlVector<char> m_GameData; // l4d2 - 400 (20 byte), l4d1 - 396, (CBaseServer::GetGameData)
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int m_GameDataVersion; // l4d2 - 420, l4d1 - 416, (CBaseServer::GetGameDataVersion)
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#if SOURCE_ENGINE == SE_LEFT4DEAD // l4d1
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bool m_bSteamMasterHeartbeatsEnabled; // l4d1 - 420 (CBaseServer::UpdateMasterServer)
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// 3 byte alignment
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#endif
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float m_flTimeReservationGraceStarted; // l4d2 - 424, l4d1 - 424, time when client attempted to connect and was granted a reservation grace period (CBaseServer::CanAcceptChallengesFrom)
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netadr_t m_adrReservationGraceStarted; // l4d2 - 428 (12 byte), l4d1 - 428, netadr of the client for whom reservation grace has been given (CBaseServer::CanAcceptChallengesFrom)
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struct ReservationStatus_t
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{
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ReservationStatus_t() : m_bActive(false), m_bSuccess(false)
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{
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}
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bool m_bActive;
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bool m_bSuccess;
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// 2 byte alignment
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netadr_t m_Remote;
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};
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ReservationStatus_t m_ReservationStatus; // l4d2 - 440 (16 byte?), l4d1 - 440, (CBaseServer::ClearReservationStatus)
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};
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// size 456 l4d2 and l4d1
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#endif // BASESERVER_H
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@ -2,18 +2,22 @@
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#define _INCLUDE_GAME_OFFSETS_
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#if SH_SYS == SH_SYS_WIN32
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int maxplayers_offs = 138; // m_nMaxClientsLimit (in CGameServer::SetMaxClients)
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const int maxplayers_offs = 0x228; // m_nMaxClientsLimit (in CGameServer::SetMaxClients)
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#if SOURCE_ENGINE == SE_LEFT4DEAD
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#include "l4d1_offsets_win32.h"
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const int sv_offs = 6; // IServer pointer (in IVEngineServer::CreateFakeClient)
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const int maxhuman_idx = 131; // CTerrorGameRules::GetMaxHumanPlayers vtable
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#else
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#include "l4d2_offsets_win32.h"
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const int sv_offs = 8; // IServer pointer (in IVEngineServer::CreateFakeClient)
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const int maxhuman_idx = 136; // CTerrorGameRules::GetMaxHumanPlayers vtable
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#endif
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#else
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int maxplayers_offs = 136; // m_nMaxClientsLimit (in CGameServer::SetMaxClients)
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const int maxplayers_offs = 0x220; // m_nMaxClientsLimit (in CGameServer::SetMaxClients)
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#if SOURCE_ENGINE == SE_LEFT4DEAD
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#include "l4d1_offsets_linux.h"
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const char* engine_dll = "engine.so";
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const int maxhuman_idx = 132; // CTerrorGameRules::GetMaxHumanPlayers vtable
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#else
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#include "l4d2_offsets_linux.h"
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const char* engine_dll = "engine_srv.so";
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const int maxhuman_idx = 137; // CTerrorGameRules::GetMaxHumanPlayers vtable
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#endif
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#endif
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@ -1,10 +0,0 @@
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#ifndef _INCLUDE_L4D1_OFFSETS_LINUX_
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#define _INCLUDE_L4D1_OFFSETS_LINUX_
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const char* engine_dll = "engine.so";
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int slots_offs = 94; // m_numGameSlots (in CGameServer::ExecGameTypeCfg)
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int reserved_offs = 45; // m_nReservationCookie (in CBaseServer::ReplyReservationRequest)
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int reservation_idx = 60; // CBaseServer::ReplyReservationRequest(netadr_s&, bf_read&) vtable
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int maxhuman_idx = 132; // CTerrorGameRules::GetMaxHumanPlayers vtable
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#endif //_INCLUDE_L4D1_OFFSETS_LINUX_
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@ -1,10 +0,0 @@
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#ifndef _INCLUDE_L4D1_OFFSETS_WIN32_
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#define _INCLUDE_L4D1_OFFSETS_WIN32_
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int sv_offs = 6; // IServer pointer (in IVEngineServer::CreateFakeClient)
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int slots_offs = 96; // m_numGameSlots (in CGameServer::ExecGameTypeCfg)
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int reserved_offs = 368; // m_nReservationCookie (in CBaseServer::ReplyReservationRequest)
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int reservation_idx = 59; // CBaseServer::ReplyReservationRequest(netadr_s&, bf_read&) vtable
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int maxhuman_idx = 131; // CTerrorGameRules::GetMaxHumanPlayers vtable
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#endif //_INCLUDE_L4D1_OFFSETS_WIN32_
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@ -1,10 +0,0 @@
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#ifndef _INCLUDE_L4D2_OFFSETS_LINUX_
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#define _INCLUDE_L4D2_OFFSETS_LINUX_
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const char* engine_dll = "engine_srv.so";
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int slots_offs = 95; // m_numGameSlots (in CGameServer::ExecGameTypeCfg)
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int reserved_offs = 364; // m_nReservationCookie (in CBaseServer::ReplyReservationRequest)
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int reservation_idx = 62; // CBaseServer::ReplyReservationRequest(netadr_s&, bf_read&) vtable
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int maxhuman_idx = 137; // CTerrorGameRules::GetMaxHumanPlayers vtable
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#endif //_INCLUDE_L4D2_OFFSETS_LINUX_
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@ -1,10 +0,0 @@
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#ifndef _INCLUDE_L4D2_OFFSETS_WIN32_
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#define _INCLUDE_L4D2_OFFSETS_WIN32_
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int sv_offs = 8; // IServer pointer (in IVEngineServer::CreateFakeClient)
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int slots_offs = 96; // m_numGameSlots (in CGameServer::ExecGameTypeCfg)
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int reserved_offs = 368; // m_nReservationCookie (in CBaseServer::ReplyReservationRequest)
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int reservation_idx = 61; // CBaseServer::ReplyReservationRequest(netadr_s&, bf_read&) vtable
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int maxhuman_idx = 136; // CTerrorGameRules::GetMaxHumanPlayers vtable
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#endif //_INCLUDE_L4D2_OFFSETS_WIN32_
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@ -1,5 +1,6 @@
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#include "l4dtoolz_mm.h"
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#include "game_offsets.h"
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#include "baseserver.h"
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#include "memutils.h"
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#include "icommandline.h"
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#include "server_class.h"
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@ -14,14 +15,14 @@ IMatchFramework* g_pMatchFramework = NULL;
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ICvar* g_pCVar = NULL;
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IServer* g_pGameIServer = NULL;
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void* g_pGameRules = nullptr;
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int m_numGameSlots = -1;
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int g_nGameSlots = -1;
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SH_DECL_HOOK1_void(IServerGameDLL, ApplyGameSettings, SH_NOATTRIB, 0, KeyValues*);
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SH_DECL_HOOK0(IMatchTitle, GetTotalNumPlayersSupported, SH_NOATTRIB, 0, int);
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SH_DECL_HOOK6(IServerGameDLL, LevelInit, SH_NOATTRIB, 0, bool, char const *, char const *, char const *, char const *, bool, bool);
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SH_DECL_HOOK0_void(IServerGameDLL, LevelShutdown, SH_NOATTRIB, 0);
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SH_DECL_MANUALHOOK0(CTerrorGameRules_GetMaxHumanPlayers, maxhuman_idx, 0, 0, int);
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SH_DECL_MANUALHOOK2_void(CBaseServer_ReplyReservationRequest, reservation_idx, 0, 0, netadr_s&, CBitRead&);
|
||||
SH_DECL_HOOK2_void(IServer, ReplyReservationRequest, 0, 0, netadr_s&, bf_read&);
|
||||
|
||||
ConVar sv_maxplayers("sv_maxplayers", "-1", FCVAR_SPONLY|FCVAR_NOTIFY, "Max Human Players", true, -1, true, 32, l4dtoolz::OnChangeMaxplayers);
|
||||
ConVar sv_force_unreserved("sv_force_unreserved", "0", FCVAR_SPONLY|FCVAR_NOTIFY, "Disallow lobby reservation cookie", true, 0, true, 1, l4dtoolz::OnChangeUnreserved);
|
||||
@ -36,10 +37,10 @@ void l4dtoolz::OnChangeMaxplayers ( IConVar *var, const char *pOldValue, float f
|
||||
}
|
||||
if(new_value != old_value) {
|
||||
if(new_value >= 0) {
|
||||
m_numGameSlots = new_value;
|
||||
*(int*)(((uint**)g_pGameIServer)+slots_offs) = m_numGameSlots;
|
||||
g_nGameSlots = new_value;
|
||||
g_pGameIServer->m_numGameSlots = g_nGameSlots;
|
||||
} else {
|
||||
m_numGameSlots = -1;
|
||||
g_nGameSlots = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -64,18 +65,18 @@ void Hook_ApplyGameSettings(KeyValues *pKV)
|
||||
if (!pKV) {
|
||||
return;
|
||||
}
|
||||
m_numGameSlots = sv_maxplayers.GetInt();
|
||||
if (m_numGameSlots == -1) {
|
||||
g_nGameSlots = sv_maxplayers.GetInt();
|
||||
if (g_nGameSlots == -1) {
|
||||
return;
|
||||
}
|
||||
pKV->SetInt("members/numSlots", m_numGameSlots);
|
||||
pKV->SetInt("members/numSlots", g_nGameSlots);
|
||||
}
|
||||
|
||||
void Hook_ReplyReservationRequest(netadr_s& adr, CBitRead& inmsg)
|
||||
void Hook_ReplyReservationRequest(netadr_s& adr, bf_read& inmsg)
|
||||
{
|
||||
if (sv_force_unreserved.GetInt()) {
|
||||
if (g_pGameIServer != NULL) {
|
||||
if (*(uint64_t*)(((char*)g_pGameIServer)+reserved_offs) != 0)
|
||||
if (g_pGameIServer->m_nReservationCookie != 0)
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
RETURN_META(MRES_SUPERCEDE);
|
||||
@ -85,10 +86,10 @@ void Hook_ReplyReservationRequest(netadr_s& adr, CBitRead& inmsg)
|
||||
|
||||
int Hook_GetMaxHumanPlayers()
|
||||
{
|
||||
if (m_numGameSlots > 0) {
|
||||
RETURN_META_VALUE(MRES_SUPERCEDE, m_numGameSlots);
|
||||
if (g_nGameSlots > 0) {
|
||||
RETURN_META_VALUE(MRES_SUPERCEDE, g_nGameSlots);
|
||||
}
|
||||
RETURN_META_VALUE(MRES_IGNORED, m_numGameSlots);
|
||||
RETURN_META_VALUE(MRES_IGNORED, g_nGameSlots);
|
||||
}
|
||||
|
||||
PLUGIN_EXPOSE(l4dtoolz, g_l4dtoolz);
|
||||
@ -116,14 +117,14 @@ bool l4dtoolz::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool
|
||||
g_pGameIServer = (IServer *)g_MemUtils.ResolveSymbol(handle, "sv");
|
||||
dlclose(handle);
|
||||
#endif
|
||||
int* m_nMaxClientsLimit = (int*)(((uint**)g_pGameIServer)+maxplayers_offs);
|
||||
if (*m_nMaxClientsLimit != 0x12) {
|
||||
int* m_nMaxClientsLimit = reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(g_pGameIServer)+maxplayers_offs);
|
||||
if (*m_nMaxClientsLimit != 18) {
|
||||
Warning("Couldn't patch maxplayers\n");
|
||||
if (!late) {
|
||||
g_pGameIServer = NULL;
|
||||
}
|
||||
} else {
|
||||
*m_nMaxClientsLimit = 0x20;
|
||||
*m_nMaxClientsLimit = 32;
|
||||
const char *pszCmdLineMax;
|
||||
if(CommandLine()->CheckParm("-maxplayers", &pszCmdLineMax) || CommandLine()->CheckParm("+maxplayers", &pszCmdLineMax)) {
|
||||
char command[32];
|
||||
@ -142,7 +143,7 @@ bool l4dtoolz::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool
|
||||
SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelShutdown, gamedll, this, &l4dtoolz::LevelShutdown, false);
|
||||
|
||||
if (g_pGameIServer) {
|
||||
SH_ADD_MANUALHOOK(CBaseServer_ReplyReservationRequest, g_pGameIServer, SH_STATIC(Hook_ReplyReservationRequest), false);
|
||||
SH_ADD_HOOK(IServer, ReplyReservationRequest, g_pGameIServer, SH_STATIC(Hook_ReplyReservationRequest), false);
|
||||
} else {
|
||||
Warning("g_pGameIServer pointer is not available\n");
|
||||
}
|
||||
@ -160,7 +161,7 @@ bool l4dtoolz::Unload(char *error, size_t maxlen)
|
||||
SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelShutdown, gamedll, this, &l4dtoolz::LevelShutdown, false);
|
||||
|
||||
if (g_pGameIServer) {
|
||||
SH_REMOVE_MANUALHOOK(CBaseServer_ReplyReservationRequest, g_pGameIServer, SH_STATIC(Hook_ReplyReservationRequest), false);
|
||||
SH_REMOVE_HOOK(IServer, ReplyReservationRequest, g_pGameIServer, SH_STATIC(Hook_ReplyReservationRequest), false);
|
||||
}
|
||||
|
||||
LevelShutdown();
|
||||
@ -241,7 +242,7 @@ const char *l4dtoolz::GetLicense()
|
||||
|
||||
const char *l4dtoolz::GetVersion()
|
||||
{
|
||||
return "2.0.1";
|
||||
return "2.0.2";
|
||||
}
|
||||
|
||||
const char *l4dtoolz::GetDate()
|
||||
|
Reference in New Issue
Block a user