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Remove sv_removehumanlimit as it is no longer needed
Left4dead 2 no longer need sv_removehumanlimit and some of the old signatures are better approach for maxplayer is used. Signed-off-by: Ivailo Spasov <ivailosp@abv.bg>
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@ -24,15 +24,18 @@ public:
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public:
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static void OnChangeMaxplayers ( IConVar *var, const char *pOldValue, float flOldValue );
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static void OnChangeRemovehumanlimit ( IConVar *var, const char *pOldValue, float flOldValue );
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static void OnChangeUnreserved ( IConVar *var, const char *pOldValue, float flOldValue );
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static void OnChangeIvailosp ( IConVar *var, const char *pOldValue, float flOldValue );
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#ifdef L4D1
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static void OnChangeRemovehumanlimit ( IConVar *var, const char *pOldValue, float flOldValue );
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static void* max_players_friend_lobby;
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static void* chuman_limit;
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#endif
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static void* max_players_connect;
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static void* max_players_server_browser;
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static void* lobby_sux_ptr;
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static void* chuman_limit;
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static void* tmp_player;
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static void* tmp_player2;
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static void* unreserved_ptr;
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