Remove sv_removehumanlimit as it is no longer needed

Left4dead 2 no longer need sv_removehumanlimit and
some of the old signatures are better approach for
maxplayer is used.

Signed-off-by: Ivailo Spasov <ivailosp@abv.bg>
This commit is contained in:
Ivailo Spasov
2013-07-09 12:57:40 +03:00
parent 36e73c7755
commit 8bacceee37
4 changed files with 46 additions and 29 deletions

View File

@ -24,15 +24,18 @@ public:
public:
static void OnChangeMaxplayers ( IConVar *var, const char *pOldValue, float flOldValue );
static void OnChangeRemovehumanlimit ( IConVar *var, const char *pOldValue, float flOldValue );
static void OnChangeUnreserved ( IConVar *var, const char *pOldValue, float flOldValue );
static void OnChangeIvailosp ( IConVar *var, const char *pOldValue, float flOldValue );
#ifdef L4D1
static void OnChangeRemovehumanlimit ( IConVar *var, const char *pOldValue, float flOldValue );
static void* max_players_friend_lobby;
static void* chuman_limit;
#endif
static void* max_players_connect;
static void* max_players_server_browser;
static void* lobby_sux_ptr;
static void* chuman_limit;
static void* tmp_player;
static void* tmp_player2;
static void* unreserved_ptr;