mirror of
https://github.com/accelerator74/l4dtoolz.git
synced 2025-07-18 17:38:04 +08:00
v2.0.0
This commit is contained in:
20
game_offsets.h
Normal file
20
game_offsets.h
Normal file
@ -0,0 +1,20 @@
|
||||
#ifndef _INCLUDE_GAME_OFFSETS_
|
||||
#define _INCLUDE_GAME_OFFSETS_
|
||||
|
||||
#ifdef WIN32
|
||||
int maxplayers_offs = 138; // m_nMaxClientsLimit (in CGameServer::SetMaxClients)
|
||||
#if SOURCE_ENGINE == SE_LEFT4DEAD
|
||||
#include "l4d1_offsets_win32.h"
|
||||
#else
|
||||
#include "l4d2_offsets_win32.h"
|
||||
#endif
|
||||
#else
|
||||
int maxplayers_offs = 136; // m_nMaxClientsLimit (in CGameServer::SetMaxClients)
|
||||
#if SOURCE_ENGINE == SE_LEFT4DEAD
|
||||
#include "l4d1_offsets_linux.h"
|
||||
#else
|
||||
#include "l4d2_offsets_linux.h"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif //_INCLUDE_GAME_OFFSETS_
|
Reference in New Issue
Block a user