Always reply to a lobby request if the server is already reserved.
This commit is contained in:
Accelerator
2024-05-07 20:08:42 +03:00
parent 93ae32eea5
commit c7ee545ce9
5 changed files with 9 additions and 1 deletions

View File

@ -3,6 +3,7 @@
const char* engine_dll = "engine_srv.so";
int slots_offs = 95; // m_numGameSlots (in CGameServer::ExecGameTypeCfg)
int reserved_offs = 364; // IsReserved() (in CBaseServer::ReplyReservationRequest)
int reservation_idx = 62; // CBaseServer::ReplyReservationRequest(netadr_s&, bf_read&) vtable
int maxhuman_idx = 137; // CTerrorGameRules::GetMaxHumanPlayers vtable