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2.0.1
Always reply to a lobby request if the server is already reserved.
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@ -3,6 +3,7 @@
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const char* engine_dll = "engine_srv.so";
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int slots_offs = 95; // m_numGameSlots (in CGameServer::ExecGameTypeCfg)
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int reserved_offs = 364; // IsReserved() (in CBaseServer::ReplyReservationRequest)
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int reservation_idx = 62; // CBaseServer::ReplyReservationRequest(netadr_s&, bf_read&) vtable
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int maxhuman_idx = 137; // CTerrorGameRules::GetMaxHumanPlayers vtable
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