#ifndef _INCLUDE_GAME_SIGNATURE_ #define _INCLUDE_GAME_SIGNATURE_ #ifdef WIN32 #if SOURCE_ENGINE == SE_LEFT4DEAD #include "l4d1_signature_win32.h" #else #include "l4d2_signature_win32.h" #endif #else #if SOURCE_ENGINE == SE_LEFT4DEAD #include "l4d1_signature_linux.h" #else #include "l4d2_signature_linux.h" #endif #endif #endif //_INCLUDE_GAME_SIGNATURE_