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Using `baseserver.h` (https://github.com/L4D-Community/Left4Downtown2/blob/master/extension/l4d2sdk/baseserver.h) instead of hardcoded offsets. Thanks @A1mDev
25 lines
980 B
C
25 lines
980 B
C
#ifndef _INCLUDE_GAME_OFFSETS_
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#define _INCLUDE_GAME_OFFSETS_
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#if SH_SYS == SH_SYS_WIN32
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const int maxplayers_offs = 0x228; // m_nMaxClientsLimit (in CGameServer::SetMaxClients)
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#if SOURCE_ENGINE == SE_LEFT4DEAD
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const int sv_offs = 6; // IServer pointer (in IVEngineServer::CreateFakeClient)
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const int maxhuman_idx = 131; // CTerrorGameRules::GetMaxHumanPlayers vtable
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#else
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const int sv_offs = 8; // IServer pointer (in IVEngineServer::CreateFakeClient)
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const int maxhuman_idx = 136; // CTerrorGameRules::GetMaxHumanPlayers vtable
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#endif
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#else
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const int maxplayers_offs = 0x220; // m_nMaxClientsLimit (in CGameServer::SetMaxClients)
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#if SOURCE_ENGINE == SE_LEFT4DEAD
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const char* engine_dll = "engine.so";
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const int maxhuman_idx = 132; // CTerrorGameRules::GetMaxHumanPlayers vtable
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#else
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const char* engine_dll = "engine_srv.so";
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const int maxhuman_idx = 137; // CTerrorGameRules::GetMaxHumanPlayers vtable
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#endif
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#endif
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#endif //_INCLUDE_GAME_OFFSETS_
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