mirror of
https://github.com/accelerator74/l4dtoolz.git
synced 2025-09-19 04:06:09 +08:00
115 lines
7.1 KiB
XML
115 lines
7.1 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release - Left 4 Dead|Win32">
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<Configuration>Release - Left 4 Dead</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}</ProjectGuid>
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<RootNamespace>sample_mm</RootNamespace>
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<Keyword>Win32Proj</Keyword>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v110</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v110</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<ImportGroup Label="ExtensionSettings">
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>11.0.61030.0</_ProjectFileVersion>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'">
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<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
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<IntDir>$(Configuration)\</IntDir>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'">
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<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
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<IntDir>$(Configuration)\</IntDir>
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<LinkIncremental>false</LinkIncremental>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'">
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<ClCompile>
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<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12 -DL4D1 %(AdditionalOptions)</AdditionalOptions>
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<AdditionalIncludeDirectories>..\..\mmsource-1.10\core;..\..\mmsource-1.10\core\sourcehook;..\..\hl2sdk-l4d\public;..\..\hl2sdk-l4d\public\engine;..\..\hl2sdk-l4d\public\game\server;..\..\hl2sdk-l4d\public\tier0;..\..\hl2sdk-l4d\public\tier1;..\..\hl2sdk-l4d\public\vstdlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=8;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<PrecompiledHeader />
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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<Link>
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<AdditionalDependencies>..\..\hl2sdk-l4d\lib\public\tier0.lib;..\..\hl2sdk-l4d\lib\public\tier1.lib;..\..\hl2sdk-l4d\lib\public\vstdlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)l4dtoolz_mm.dll</OutputFile>
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<IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<ClCompile>
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<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12 -DL4D2 %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=9;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ExceptionHandling />
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<PrecompiledHeader />
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<WarningLevel>Level3</WarningLevel>
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</ClCompile>
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<Link>
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<AdditionalDependencies>..\..\hl2sdk-l4d2\lib\public\tier0.lib;..\..\hl2sdk-l4d2\lib\public\tier1.lib;..\..\hl2sdk-l4d2\lib\public\vstdlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)l4dtoolz_mm.dll</OutputFile>
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<IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\l4dtoolz_mm.cpp" />
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<ClCompile Include="..\signature.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\l4d1_signature_linux.h" />
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<ClInclude Include="..\l4d1_signature_win32.h" />
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<ClInclude Include="..\l4d2_signature_linux.h" />
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<ClInclude Include="..\l4d2_signature_win32.h" />
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<ClInclude Include="..\l4dtoolz_mm.h" />
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<ClInclude Include="..\signature.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</Project> |