playing around with clipping; fix ps2 build
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@ -300,7 +300,8 @@ InitRW(void)
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Scene.camera = sk::CameraCreate(sk::globals.width, sk::globals.height, 1);
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camera->m_rwcam = Scene.camera;
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camera->m_aspectRatio = 640.0f/448.0f;
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camera->m_near = 0.5f;
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// camera->m_near = 0.5f;
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camera->m_near = 1.5f;
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// camera->m_far = 450.0f;
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camera->m_far = 15.0f;
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camera->m_target.set(0.0f, 0.0f, 0.0f);
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@ -456,7 +457,7 @@ Draw(float timeDelta)
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extern void beginSoftras(void);
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beginSoftras();
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// gen::tlTest(Scene.clump);
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gen::tlTest(Scene.clump);
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void drawtest(void);
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// drawtest();
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@ -472,7 +473,7 @@ extern void endSoftras(void);
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// testfont->print("foo ABC", 200, 200, true);
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rendersplines();
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// rendersplines();
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camera->m_rwcam->endUpdate();
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