fixes to d3d; implemented some allocation counters
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@ -21,6 +21,9 @@
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namespace rw {
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int32 Texture::numAllocated;
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int32 TexDictionary::numAllocated;
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PluginList TexDictionary::s_plglist = { sizeof(TexDictionary), sizeof(TexDictionary), nil, nil };
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PluginList Texture::s_plglist = { sizeof(Texture), sizeof(Texture), nil, nil };
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PluginList Raster::s_plglist = { sizeof(Raster), sizeof(Raster), nil, nil };
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@ -87,6 +90,7 @@ TexDictionary::create(void)
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RWERROR((ERR_ALLOC, s_plglist.size));
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return nil;
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}
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numAllocated++;
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dict->object.init(TexDictionary::ID, 0);
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dict->textures.init();
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s_plglist.construct(dict);
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@ -102,6 +106,7 @@ TexDictionary::destroy(void)
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Texture::fromDict(lnk)->destroy();
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s_plglist.destruct(this);
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rwFree(this);
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numAllocated--;
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}
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void
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@ -228,6 +233,7 @@ Texture::create(Raster *raster)
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RWERROR((ERR_ALLOC, s_plglist.size));
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return nil;
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}
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numAllocated++;
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tex->dict = nil;
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tex->inDict.init();
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memset(tex->name, 0, 32);
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@ -250,6 +256,7 @@ Texture::destroy(void)
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if(this->raster)
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this->raster->destroy();
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rwFree(this);
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numAllocated--;
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}
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}
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