implemented vsynch for d3d9 and glfw

This commit is contained in:
aap
2020-05-02 10:08:19 +02:00
parent 3704fe8a9f
commit b3ad490d1b
10 changed files with 35 additions and 15 deletions

View File

@ -338,8 +338,8 @@ im3dtest(void)
verts[i].setV(vs[i].v);
}
// rw::SetRenderStatePtr(rw::TEXTURERASTER, tex->raster);
rw::SetRenderStatePtr(rw::TEXTURERASTER, testfont->raster);
rw::SetRenderStatePtr(rw::TEXTURERASTER, tex->raster);
// rw::SetRenderStatePtr(rw::TEXTURERASTER, testfont->raster);
// rw::SetRenderStatePtr(rw::TEXTURERASTER, frontbuffer->raster);
rw::SetRenderState(rw::TEXTUREADDRESS, rw::Texture::WRAP);
rw::SetRenderState(rw::TEXTUREFILTER, rw::Texture::NEAREST);
@ -408,7 +408,7 @@ extern void endSoftras(void);
camera->m_rwcam->endUpdate();
camera->m_rwcam->showRaster();
camera->m_rwcam->showRaster(0);
}