implemented vsynch for d3d9 and glfw
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@ -338,8 +338,8 @@ im3dtest(void)
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verts[i].setV(vs[i].v);
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}
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// rw::SetRenderStatePtr(rw::TEXTURERASTER, tex->raster);
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rw::SetRenderStatePtr(rw::TEXTURERASTER, testfont->raster);
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rw::SetRenderStatePtr(rw::TEXTURERASTER, tex->raster);
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// rw::SetRenderStatePtr(rw::TEXTURERASTER, testfont->raster);
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// rw::SetRenderStatePtr(rw::TEXTURERASTER, frontbuffer->raster);
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rw::SetRenderState(rw::TEXTUREADDRESS, rw::Texture::WRAP);
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rw::SetRenderState(rw::TEXTUREFILTER, rw::Texture::NEAREST);
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@ -408,7 +408,7 @@ extern void endSoftras(void);
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camera->m_rwcam->endUpdate();
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camera->m_rwcam->showRaster();
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camera->m_rwcam->showRaster(0);
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}
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