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@ -1,12 +1,13 @@
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/*
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OpenGL, OpenGL ES loader generated by glad 0.1.34 on Sun Jan 31 12:38:28 2021.
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OpenGL, OpenGL ES loader generated by glad 0.1.34 on Wed Feb 17 01:38:43 2021.
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Language/Generator: C/C++
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Specification: gl
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APIs: gl=3.3, gles2=3.1
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Profile: core
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Extensions:
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GL_EXT_framebuffer_object,
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GL_EXT_texture_compression_s3tc,
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GL_EXT_texture_filter_anisotropic,
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GL_KHR_texture_compression_astc_ldr
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@ -16,9 +17,9 @@
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Reproducible: False
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Commandline:
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--profile="core" --api="gl=3.3,gles2=3.1" --generator="c" --spec="gl" --no-loader --extensions="GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_KHR_texture_compression_astc_ldr"
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--profile="core" --api="gl=3.3,gles2=3.1" --generator="c" --spec="gl" --no-loader --extensions="GL_EXT_framebuffer_object,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_KHR_texture_compression_astc_ldr"
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Online:
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https://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D3.3&api=gles2%3D3.1&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_KHR_texture_compression_astc_ldr
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https://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D3.3&api=gles2%3D3.1&extensions=GL_EXT_framebuffer_object&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_KHR_texture_compression_astc_ldr
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*/
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#include <stdio.h>
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@ -28,6 +29,9 @@
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struct gladGLversionStruct GLVersion = { 0, 0 };
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static int requested_major_version;
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static int requested_minor_version;
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#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
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#define _GLAD_IS_SOME_NEW_VERSION 1
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#endif
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@ -596,6 +600,7 @@ PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;
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PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;
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PFNGLVIEWPORTPROC glad_glViewport = NULL;
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PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
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int GLAD_GL_EXT_framebuffer_object = 0;
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int GLAD_GL_EXT_texture_compression_s3tc = 0;
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int GLAD_GL_EXT_texture_filter_anisotropic = 0;
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int GLAD_GL_KHR_texture_compression_astc_ldr = 0;
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@ -1012,8 +1017,29 @@ static void load_GL_VERSION_3_3(GLADloadproc load) {
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glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
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glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
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}
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static void load_GL_EXT_framebuffer_object(GLADloadproc load) {
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if(!GLAD_GL_EXT_framebuffer_object || GLAD_GL_VERSION_3_0) return;
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glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbufferEXT");
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glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbufferEXT");
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glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffersEXT");
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glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffersEXT");
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glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorageEXT");
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glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameterivEXT");
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glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebufferEXT");
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glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebufferEXT");
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glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffersEXT");
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glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffersEXT");
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glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatusEXT");
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glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1DEXT");
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glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2DEXT");
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glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3DEXT");
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glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbufferEXT");
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glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameterivEXT");
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glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmapEXT");
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}
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static int find_extensionsGL(void) {
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if (!get_exts()) return 0;
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GLAD_GL_EXT_framebuffer_object = has_ext("GL_EXT_framebuffer_object");
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GLAD_GL_EXT_texture_compression_s3tc = has_ext("GL_EXT_texture_compression_s3tc");
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GLAD_GL_EXT_texture_filter_anisotropic = has_ext("GL_EXT_texture_filter_anisotropic");
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GLAD_GL_KHR_texture_compression_astc_ldr = has_ext("GL_KHR_texture_compression_astc_ldr");
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@ -1055,6 +1081,14 @@ static void find_coreGL(void) {
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sscanf(version, "%d.%d", &major, &minor);
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#endif
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if(major > requested_major_version) {
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major = requested_major_version;
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}
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if(major == requested_major_version && minor > requested_minor_version) {
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minor = requested_minor_version;
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}
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GLVersion.major = major; GLVersion.minor = minor;
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max_loaded_major = major; max_loaded_minor = minor;
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GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
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@ -1075,7 +1109,9 @@ static void find_coreGL(void) {
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}
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}
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int gladLoadGLLoader(GLADloadproc load) {
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int gladLoadGLLoader(GLADloadproc load, int requestedVersion) {
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requested_major_version = requestedVersion / 10;
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requested_minor_version = requestedVersion % 10;
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GLVersion.major = 0; GLVersion.minor = 0;
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glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
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if(glGetString == NULL) return 0;
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@ -1095,6 +1131,7 @@ int gladLoadGLLoader(GLADloadproc load) {
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load_GL_VERSION_3_3(load);
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if (!find_extensionsGL()) return 0;
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load_GL_EXT_framebuffer_object(load);
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return GLVersion.major != 0 || GLVersion.minor != 0;
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}
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@ -1464,6 +1501,14 @@ static void find_coreGLES2(void) {
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sscanf(version, "%d.%d", &major, &minor);
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#endif
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if(major > requested_major_version) {
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major = requested_major_version;
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}
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if(major == requested_major_version && minor > requested_minor_version) {
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minor = requested_minor_version;
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}
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GLVersion.major = major; GLVersion.minor = minor;
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max_loaded_major = major; max_loaded_minor = minor;
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GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
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@ -1475,7 +1520,9 @@ static void find_coreGLES2(void) {
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}
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}
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int gladLoadGLES2Loader(GLADloadproc load) {
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int gladLoadGLES2Loader(GLADloadproc load, int requestedVersion) {
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requested_major_version = requestedVersion / 10;
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requested_minor_version = requestedVersion % 10;
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GLVersion.major = 0; GLVersion.minor = 0;
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glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
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if(glGetString == NULL) return 0;
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