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multi-user/operators.py

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import logging
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import random
import string
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import time
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import asyncio
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import queue
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from operator import itemgetter
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import subprocess
import bgl
import blf
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import bpy
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import os
import gpu
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import mathutils
from bpy_extras import view3d_utils
from gpu_extras.batch import batch_for_shader
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from . import client, ui, draw, helpers
from .libs import umsgpack
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logger = logging.getLogger(__name__)
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client_instance = None
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client_keys = None
client_state = 1
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server = None
context = None
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drawer = None
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update_list = {}
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SUPPORTED_DATABLOCKS = ['collections', 'meshes', 'objects',
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'materials', 'textures', 'lights', 'cameras', 'actions', 'armatures', 'grease_pencils']
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SUPPORTED_TYPES = ['Material',
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'Texture', 'Light', 'Camera', 'Mesh', 'Grease Pencil', 'Object', 'Action', 'Armature', 'Collection', 'Scene']
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# UTILITY FUNCTIONS
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def client_list_callback(scene, context):
global client_keys
items = []
for k in client_keys:
if 'Client' in k[0]:
name = k[1].decode()
items.append((name, name, ""))
return items
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def clean_scene(elements=SUPPORTED_DATABLOCKS):
for datablock in elements:
datablock_ref = getattr(bpy.data, datablock)
for item in datablock_ref:
datablock_ref.remove(item)
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def randomStringDigits(stringLength=6):
"""Generate a random string of letters and digits """
lettersAndDigits = string.ascii_letters + string.digits
return ''.join(random.choice(lettersAndDigits) for i in range(stringLength))
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def randomColor():
r = random.random()
v = random.random()
b = random.random()
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return [r, v, b]
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def refresh_window():
import bpy
bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
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def upload_client_instance_position():
global client_instance
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username = bpy.context.scene.session_settings.username
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if client_instance:
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key = "Client/{}".format(username)
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try:
current_coords = draw.get_client_view_rect()
client = client_instance.get(key)
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if current_coords != client[0][1]['location']:
client[0][1]['location'] = current_coords
client_instance.set(key, client[0][1])
except:
pass
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def update_selected_object(context):
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global client_instance
session = bpy.context.scene.session_settings
username = bpy.context.scene.session_settings.username
client_key = "Client/{}".format(username)
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client_data = client_instance.get(client_key)
selected_objects = helpers.get_selected_objects(context.scene)
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if len(selected_objects) > 0:
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for obj in context.selected_objects:
if obj.name not in client_data[0][1]['active_objects']:
client_data[0][1]['active_objects'] = selected_objects
client_instance.set(client_key,client_data[0][1])
break
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elif client_data[0][1]['active_objects']:
client_data[0][1]['active_objects'] = []
client_instance.set(client_key,client_data[0][1])
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# for update in local_updates:
# client_instance.get('')
# if session.active_object is not context.selected_objects[0] or session.active_object.is_evaluated:
# session.active_object = context.selected_objects[0]
# key = "net/objects/{}".format(client_instance.id.decode())
# data = {}
# data['color'] = [session.client_instance_color.r,
# session.client_instance_color.g, session.client_instance_color.b]
# data['object'] = session.active_object.name
# client_instance.push_update(
# key, 'client_instanceObject', data)
# return True
# elif len(context.selected_objects) == 0 and session.active_object:
# session.active_object = None
# data = {}
# data['color'] = [session.client_instance_color.r,
# session.client_instance_color.g, session.client_instance_color.b]
# data['object'] = None
# key = "net/objects/{}".format(client_instance.id.decode())
# client_instance.push_update(key, 'client_instanceObject', data)
# return True
# return False
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def init_datablocks():
global client_instance
for datatype in SUPPORTED_TYPES:
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for item in getattr(bpy.data, helpers.CORRESPONDANCE[datatype]):
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item.id= bpy.context.scene.session_settings.username
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key = "{}/{}".format(datatype, item.name)
client_instance.add(key)
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def default_tick():
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bpy.ops.session.refresh()
# global client_instance
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# if not client_instance.queue.empty():
# update = client_instance.queue.get()
# helpers.load(update[0],update[1])
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return 0.5
def draw_tick():
# drawing
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global drawer
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drawer.draw()
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# refresh_window()
# Upload
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upload_client_instance_position()
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return .2
def register_ticks():
# REGISTER Updaters
bpy.app.timers.register(draw_tick)
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bpy.app.timers.register(default_tick)
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def unregister_ticks():
# REGISTER Updaters
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global drawer
drawer.unregister_handlers()
bpy.app.timers.unregister(draw_tick)
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bpy.app.timers.unregister(default_tick)
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# OPERATORS
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class session_join(bpy.types.Operator):
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bl_idname = "session.join"
bl_label = "join"
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bl_description = "connect to a net server"
bl_options = {"REGISTER"}
@classmethod
def poll(cls, context):
return True
def execute(self, context):
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global client_instance, drawer
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net_settings = context.scene.session_settings
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# Scene setup
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if net_settings.session_mode == "CONNECT" and net_settings.clear_scene:
clean_scene()
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# Session setup
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if net_settings.username == "DefaultUser":
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net_settings.username = "{}_{}".format(
net_settings.username, randomStringDigits())
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username = str(context.scene.session_settings.username)
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if len(net_settings.ip) < 1:
net_settings.ip = "127.0.0.1"
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client_instance = client.RCFClient()
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client_instance.connect(net_settings.username,
net_settings.ip, net_settings.port)
# net_settings.is_running = True
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drawer = draw.HUD(client_instance=client_instance)
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register_ticks()
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return {"FINISHED"}
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class session_refresh(bpy.types.Operator):
bl_idname = "session.refresh"
bl_label = "refresh"
bl_description = "refresh client ui keys "
bl_options = {"REGISTER"}
@classmethod
def poll(cls, context):
return True
def execute(self, context):
global client_instance, client_keys,client_state
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client_keys = client_instance.list()
client_state = client_instance.state()
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return {"FINISHED"}
class session_add_property(bpy.types.Operator):
bl_idname = "session.add_prop"
bl_label = "add"
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bl_description = "broadcast a property to connected client_instances"
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bl_options = {"REGISTER"}
property_path: bpy.props.StringProperty(default="None")
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depth: bpy.props.IntProperty(default=1)
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@classmethod
def poll(cls, context):
return True
def execute(self, context):
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global client_instance
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client_instance.add(self.property_path)
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return {"FINISHED"}
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class session_get_property(bpy.types.Operator):
bl_idname = "session.get_prop"
bl_label = "get"
bl_description = "broadcast a property to connected client_instances"
bl_options = {"REGISTER"}
@classmethod
def poll(cls, context):
return True
def execute(self, context):
global client_instance
client_instance.get("client")
return {"FINISHED"}
class session_remove_property(bpy.types.Operator):
bl_idname = "session.remove_prop"
bl_label = "remove"
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bl_description = "broadcast a property to connected client_instances"
bl_options = {"REGISTER"}
property_path: bpy.props.StringProperty(default="None")
@classmethod
def poll(cls, context):
return True
def execute(self, context):
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global client_instance
try:
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del client_instance.property_map[self.property_path]
return {"FINISHED"}
except:
return {"CANCELED"}
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class session_create(bpy.types.Operator):
bl_idname = "session.create"
bl_label = "create"
bl_description = "create to a net session"
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bl_options = {"REGISTER"}
@classmethod
def poll(cls, context):
return True
def execute(self, context):
global server
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global client_instance
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net_settings = context.scene.session_settings
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server = subprocess.Popen(
['python', 'server.py'], shell=False, stdout=subprocess.PIPE)
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time.sleep(0.1)
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bpy.ops.session.join()
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if net_settings.init_scene:
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init_datablocks()
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net_settings.is_admin = True
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return {"FINISHED"}
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class session_stop(bpy.types.Operator):
bl_idname = "session.stop"
bl_label = "close"
bl_description = "stop net service"
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bl_options = {"REGISTER"}
@classmethod
def poll(cls, context):
return True
def execute(self, context):
global server
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global client_instance, client_keys, client_state
net_settings = context.scene.session_settings
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if server:
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server.kill()
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time.sleep(0.25)
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server = None
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if client_instance:
client_instance.exit()
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time.sleep(0.25)
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del client_instance
client_instance = None
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client_keys = None
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net_settings.is_admin = False
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client_state = 1
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unregister_ticks()
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else:
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logger.debug("No server/client_instance running.")
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return {"FINISHED"}
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class session_rights(bpy.types.Operator):
bl_idname = "session.right"
bl_label = "close"
bl_description = "stop net service"
bl_options = {"REGISTER"}
key: bpy.props.StringProperty(default="None")
@classmethod
def poll(cls, context):
return True
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
def draw(self, context):
layout = self.layout
net_settings = context.scene.session_settings
col = layout.column()
col.prop(net_settings,"clients")
def execute(self, context):
global server
global client_instance, client_keys, client_state
net_settings = context.scene.session_settings
if net_settings.is_admin:
val = client_instance.get(self.key)
val[0][1]['id'] = net_settings.clients
client_instance.set(key=self.key, value=val[0][1],override=True)
print("Updating rights")
else:
print("Not admin")
return {"FINISHED"}
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class session_settings(bpy.types.PropertyGroup):
username = bpy.props.StringProperty(
name="Username", default="user_{}".format(randomStringDigits()))
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ip = bpy.props.StringProperty(
name="ip", description='Distant host ip', default="127.0.0.1")
port = bpy.props.IntProperty(
name="port", description='Distant host port', default=5555)
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add_property_depth = bpy.props.IntProperty(
name="add_property_depth", default=1)
buffer = bpy.props.StringProperty(name="None")
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is_admin = bpy.props.BoolProperty(name="is_admin", default=False)
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load_data = bpy.props.BoolProperty(name="load_data", default=True)
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init_scene = bpy.props.BoolProperty(name="load_data", default=True)
clear_scene = bpy.props.BoolProperty(name="clear_scene", default=True)
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update_frequency = bpy.props.FloatProperty(
name="update_frequency", default=0.008)
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active_object = bpy.props.PointerProperty(
name="active_object", type=bpy.types.Object)
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session_mode = bpy.props.EnumProperty(
name='session_mode',
description='session mode',
items={
('HOST', 'hosting', 'host a session'),
('CONNECT', 'connexion', 'connect to a session')},
default='HOST')
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client_color = bpy.props.FloatVectorProperty(name="client_instance_color",
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subtype='COLOR',
default=randomColor())
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clients = bpy.props.EnumProperty(
name="clients",
description="client enum",
items=client_list_callback
)
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class session_snapview(bpy.types.Operator):
bl_idname = "session.snapview"
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bl_label = "draw client_instances"
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bl_description = "Description that shows in blender tooltips"
bl_options = {"REGISTER"}
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target_client = bpy.props.StringProperty()
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@classmethod
def poll(cls, context):
return True
def execute(self, context):
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global client_instance
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area, region, rv3d = draw.view3d_find()
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client = client_instance.get("Client/{}".format(self.target_client))
if client:
rv3d.view_location = client[0][1]['location'][0]
rv3d.view_distance = 30.0
return {"FINISHED"}
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return {"CANCELLED"}
pass
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# TODO: Rename to match official blender convention
classes = (
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session_join,
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session_refresh,
session_add_property,
session_get_property,
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session_stop,
session_create,
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session_settings,
session_remove_property,
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session_snapview,
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session_rights,
)
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def ordered(updates):
# sorted = sorted(updates, key=lambda tup: SUPPORTED_TYPES.index(tup[1].id.bl_rna.name))
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uplist = []
for item in updates.items():
if item[1].id.bl_rna.name in SUPPORTED_TYPES:
uplist.append((SUPPORTED_TYPES.index(
item[1].id.bl_rna.name), item[1].id.bl_rna.name, item[1].id.name))
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uplist.sort(key=itemgetter(0))
return uplist
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def exist(update):
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global client_keys
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key = "{}/{}".format(update.id.bl_rna.name, update.id.name)
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if key in client_keys:
return True
else:
return False
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def depsgraph_update(scene):
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global client_instance
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global client_keys
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if client_instance and client_instance.agent.is_alive():
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updates = bpy.context.depsgraph.updates
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username = bpy.context.scene.session_settings.username
update_selected_object(bpy.context)
selected_objects = helpers.get_selected_objects(scene)
# if len(selected_objects) > 0:
# for update in updates:
# update_key = "{}/{}".format(update.id.bl_rna.name, update.id.name)
# remote_update = client_instance.get(update_key)
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# if remote_update and remote_update[0][1]["uuid"] == update.id.uuid:
# print("{} sending update".format(username))
# client_instance.set(
# "{}/{}".format(update.id.bl_rna.name, update.id.name))
# else:
# print("{} applying update".format(username))
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# for update in ordered(updates):
# if update[2] == "Master Collection":
# pass
# elif update[1] in SUPPORTED_TYPES:
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# key = "{}/{}".format(update[1], update[2])
# data = client_instance.get(key)
# if data:
# # Queue update
# client_instance.set(key)
# else:
# # Instance new object ?
# print("new")
# client_instance.add(key)
if hasattr(bpy.context, 'selected_objects'):
selected_objects = helpers.get_selected_objects(scene)
if len(selected_objects) > 0:
for updated_data in updates:
if updated_data.id.name in selected_objects:
if updated_data.is_updated_transform or updated_data.is_updated_geometry:
client_instance.set(
"{}/{}".format(updated_data.id.bl_rna.name, updated_data.id.name))
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def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)
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bpy.types.ID.id = bpy.props.StringProperty(default="None")
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bpy.types.Scene.session_settings = bpy.props.PointerProperty(
type=session_settings)
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bpy.app.handlers.depsgraph_update_post.append(depsgraph_update)
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def unregister():
global server
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global client_instance, client_keys
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try:
bpy.app.handlers.depsgraph_update_post.remove(depsgraph_update)
except:
pass
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if server:
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server.kill()
server = None
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del server
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if client_instance:
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client_instance.exit()
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client_instance = None
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del client_instance
del client_keys
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from bpy.utils import unregister_class
for cls in reversed(classes):
unregister_class(cls)
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del bpy.types.Scene.session_settings
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del bpy.types.ID.id
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if __name__ == "__main__":
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register()