feat: add mode overlay
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@ -406,6 +406,57 @@ class UserNameWidget(Widget):
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blf.color(0, color[0], color[1], color[2], color[3])
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blf.draw(0, self.username)
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class UserModeWidget(Widget):
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draw_type = 'POST_PIXEL'
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def __init__(
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self,
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username):
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self.username = username
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self.settings = bpy.context.window_manager.session
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@property
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def data(self):
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user = session.online_users.get(self.username)
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if user:
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return user.get('metadata')
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else:
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return None
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def poll(self):
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if self.data is None:
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return False
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scene_current = self.data.get('scene_current')
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mode_current = self.data.get('mode_current')
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user_selection = self.data.get('selected_objects')
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return (scene_current == bpy.context.scene.name or
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mode_current == bpy.context.mode or
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self.settings.presence_show_far_user) and \
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user_selection and \
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self.settings.presence_show_user and \
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self.settings.enable_presence
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def draw(self):
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user_selection = self.data.get('selected_objects')
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for select_obj in user_selection:
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obj = find_from_attr("uuid", select_obj, bpy.data.objects)
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if not obj:
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return
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else :
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vertex_pos, vertex_indices = bbox_from_obj(obj)
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mode_current = self.data.get('mode_current')
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color = self.data.get('color')
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coords = project_to_screen(vertex_pos[1])
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if coords:
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blf.position(0, coords[0], coords[1]+10, 0)
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blf.size(0, 16, 72)
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blf.color(0, color[0], color[1], color[2], color[3])
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blf.draw(0, mode_current)
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class SessionStatusWidget(Widget):
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draw_type = 'POST_PIXEL'
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