doc: quickstart revamp
refactor: ttl start on connection
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@ -1,70 +1,121 @@
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===========
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Quick start guide
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Quick start
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===========
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*All settings are located under: `View3D -> Sidebar -> Multiuser panel`*
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.. hint::
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*All settings are located under: `View3D -> Sidebar -> Multiuser panel`*
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Session setup
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=============
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This section describe how to create or join a collaborative session.
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The multi-user is based on a session management system. Under the
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In this this guide you will learn how to master the collaborative session system in three part:
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---------------------
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1. User information's
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---------------------
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- :ref:`how-to-host`
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- :ref:`how-to-join`
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- :ref:`how-to-manage`
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.. image:: img/quickstart_user_infos.png
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- **name**: username.
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- **color**: color used to represent the user into other user workspace.
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.. _how-to-host:
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----------
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2. Network
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----------
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How to host a session
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=====================
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.. note:: If you host a session over internet, special network configuration is needed.
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TODO: Speak about local/DEDICATED HERE
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.. _user-info:
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-----------------------------
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1. Fill your user information
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-----------------------------
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In the **User Info** panel (See image below) allow you to constomize your online identity.
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.. figure:: img/quickstart_user_info.png
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:align: center
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User info panel
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Let's fill those tow field:
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- **name**: your online name.
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- **color**: a color used to represent you into other user workspace(see image below).
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During online sessions, other users will see your selected object and camera hilghlited in your profile color.
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.. _user-representation:
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.. figure:: img/quickstart_user_representation.png
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:align: center
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User viewport representation
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--------------------
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2. Setup the network
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--------------------
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When the hosting process will start, the multi-user addon will lauch a local server instance.
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The **Host panel**(see image below) allow you to configure this server according to:
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* **Port**: Port on wich the server is listening
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* **Start from**: The session initialisation method
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* **current scenes**: start with the current blendfile datas
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* **an empty scene**: clear a data and start over
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.. danger::
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By starting from an empty, all of the blend data will be removed !
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Ensure to save your existing work before launching the session.
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* **Admin password**: The session administration password
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.. figure:: img/quickstart_host.png
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:align: center
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:alt: host menu
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Host network panel
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.. note:: Additionnal configuration setting can be found in the :ref:`advanced` section.
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Once everything is setup you can hit the **HOST** button to launch the session !
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It will start the server and connect to it in few steps.
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.. _how-to-join:
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How to join a session
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=====================
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This section describe how join a session.
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-----------------------------
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1. Fill your user information
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-----------------------------
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Follow the user-info_ section for this step.
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----------------
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2. Network setup
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----------------
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Connection are done from this panel.
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.. image:: img/quickstart_join.png
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:align: center
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IP: server ip
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Port: server port
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Hosting and connection are done from this panel.
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+-----------------------------------+-------------------------------------+
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| Host | Join |
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+===================================+=====================================+
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|.. image:: img/quickstart_host.png | .. image:: img/quickstart_join.png |
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+-----------------------------------+-------------------------------------+
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| | Start empty: Cleanup the file | | IP: server ip |
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| | before hosting | | Port: server port |
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+-----------------------------------+-------------------------------------+
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| **HOST**: Host a session | **CONNECT**: Join a session |
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+-----------------------------------+-------------------------------------+
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**Port configuration:**
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For now, a session use 4 ports to run.
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---------------------
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2.1 Advanced settings
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---------------------
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This section contains optionnal settings to configure the session behavior.
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.. image:: img/quickstart_advanced.png
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.. _how-to-manage:
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**Synchronise render settings** (only host) enable replication of EEVEE and CYCLES render settings to match render between clients.
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**Right strategy** (only host) enable you to choose between a strict and a relaxed pattern:
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- **Strict**: Host is the king, by default the host own each properties, only him can grant modification rights.
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- **Common**: Each properties are under common rights by default, on selection, a property is only modifiable by the owner.
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On each strategy, when a user is the owner he can choose to pass his rights to someone else.
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**Properties frequency gird** allow to set a custom replication frequency for each type of data-block:
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- **Refresh**: pushed data update rate (in second)
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- **Apply**: pulled data update rate (in second)
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.. note:: Per-data type settings will soon be revamped for simplification purposes
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Session Management
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==================
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How to manage a session
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=======================
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This section describe tools available during a collaborative session.
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@ -73,6 +124,7 @@ Connected users
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---------------
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.. image:: img/quickstart_users.png
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:align: center
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This panel displays all connected users information's, including yours.
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By selecting a user in the list you'll have access to different **actions**:
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@ -116,7 +168,22 @@ Since the replication architecture is based on commit/push/pull mechanisms, a re
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| .. image:: img/quickstart_remove.png | **Delete** | Remove the data-block from network replication |
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+---------------------------------------+-------------------+------------------------------------------------------------------------------------+
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.. _advanced:
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Advanced configuration
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======================
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This section contains optionnal settings to configure the session behavior.
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.. image:: img/quickstart_advanced.png
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**Synchronise render settings** (only host) enable replication of EEVEE and CYCLES render settings to match render between clients.
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**Properties frequency gird** allow to set a custom replication frequency for each type of data-block:
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- **Refresh**: pushed data update rate (in second)
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- **Apply**: pulled data update rate (in second)
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.. note:: Per-data type settings will soon be revamped for simplification purposes
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