feat(rcf): bring back selected object lock
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15
helpers.py
15
helpers.py
@ -78,14 +78,15 @@ def load_client(client=None, data=None):
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# localy_selected = get_selected_objects(C.scene)
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# Draw client
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client_data = data
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# Load selected object
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if data['active_objects']:
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for obj in C.scene.objects:
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if obj.name in data['active_objects']:
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D.objects[obj.name].hide_select = True
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else:
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D.objects[obj.name].hide_select = False
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pass
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for obj in C.scene.objects:
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if client_data['active_objects'] and obj.name in client_data['active_objects']:
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D.objects[obj.name].hide_select = True
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else:
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D.objects[obj.name].hide_select = False
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def load_mesh(target=None, data=None, create=False):
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