feat(rcf): bring back selected object lock

This commit is contained in:
Swann Martinez
2019-04-18 16:10:55 +02:00
parent 91611f01e2
commit 331b8794da
3 changed files with 70 additions and 48 deletions

View File

@ -78,14 +78,15 @@ def load_client(client=None, data=None):
# localy_selected = get_selected_objects(C.scene)
# Draw client
client_data = data
# Load selected object
if data['active_objects']:
for obj in C.scene.objects:
if obj.name in data['active_objects']:
D.objects[obj.name].hide_select = True
else:
D.objects[obj.name].hide_select = False
pass
for obj in C.scene.objects:
if client_data['active_objects'] and obj.name in client_data['active_objects']:
D.objects[obj.name].hide_select = True
else:
D.objects[obj.name].hide_select = False
def load_mesh(target=None, data=None, create=False):