fix: mesh uv loading issue
refacotr: loading status refactor: cleanup logs
This commit is contained in:
@ -18,9 +18,9 @@ ICONS_PROP_STATES = ['TRIA_DOWN', # ADDED
|
||||
def get_state_str(state):
|
||||
state_str = 'None'
|
||||
if state == STATE_WAITING:
|
||||
state_str = 'COMMITING DATA'
|
||||
state_str = 'WRMING UP DATA'
|
||||
elif state == STATE_SYNCING:
|
||||
state_str = 'SYNCING'
|
||||
state_str = 'FETCHING FROM SERVER'
|
||||
elif state == STATE_AUTH:
|
||||
state_str = 'AUTHENTIFICATION'
|
||||
elif state == STATE_CONFIG:
|
||||
@ -28,7 +28,7 @@ def get_state_str(state):
|
||||
elif state == STATE_ACTIVE:
|
||||
state_str = 'ACTIVE'
|
||||
elif state == STATE_SRV_SYNC:
|
||||
state_str = 'SERVER SYNC'
|
||||
state_str = 'PUSHING TO SERVER'
|
||||
return state_str
|
||||
|
||||
class SESSION_PT_settings(bpy.types.Panel):
|
||||
@ -274,7 +274,8 @@ class SESSION_PT_presence(bpy.types.Panel):
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return True
|
||||
return not operators.client \
|
||||
or (operators.client and operators.client.state['STATE'] in [STATE_INITIAL, STATE_ACTIVE])
|
||||
|
||||
def draw_header(self, context):
|
||||
self.layout.prop(context.window_manager.session, "enable_presence", text="")
|
||||
|
Reference in New Issue
Block a user