fix: mesh uv loading issue

refacotr: loading status
refactor: cleanup logs
This commit is contained in:
Swann
2020-02-08 23:23:00 +01:00
parent b182632723
commit 378f52a1ab
4 changed files with 12 additions and 11 deletions

View File

@ -18,9 +18,9 @@ ICONS_PROP_STATES = ['TRIA_DOWN', # ADDED
def get_state_str(state):
state_str = 'None'
if state == STATE_WAITING:
state_str = 'COMMITING DATA'
state_str = 'WRMING UP DATA'
elif state == STATE_SYNCING:
state_str = 'SYNCING'
state_str = 'FETCHING FROM SERVER'
elif state == STATE_AUTH:
state_str = 'AUTHENTIFICATION'
elif state == STATE_CONFIG:
@ -28,7 +28,7 @@ def get_state_str(state):
elif state == STATE_ACTIVE:
state_str = 'ACTIVE'
elif state == STATE_SRV_SYNC:
state_str = 'SERVER SYNC'
state_str = 'PUSHING TO SERVER'
return state_str
class SESSION_PT_settings(bpy.types.Panel):
@ -274,7 +274,8 @@ class SESSION_PT_presence(bpy.types.Panel):
@classmethod
def poll(cls, context):
return True
return not operators.client \
or (operators.client and operators.client.state['STATE'] in [STATE_INITIAL, STATE_ACTIVE])
def draw_header(self, context):
self.layout.prop(context.window_manager.session, "enable_presence", text="")