feat(halpers): started to add basic armature support

This commit is contained in:
Swann Martinez
2019-05-03 14:55:18 +02:00
parent 13915df48b
commit 44da21f825
4 changed files with 79 additions and 19 deletions

View File

@ -82,7 +82,7 @@ class RCFClient(object):
serial_agent.start() serial_agent.start()
self.serial_agents.append(serial_agent) self.serial_agents.append(serial_agent)
# Database and connexion agent # Sync Watchdog
self.watchdog_agent = threading.Thread( self.watchdog_agent = threading.Thread(
target=watchdog_worker, args=(self.serial_feed, 2, self.stop_event), name="watchdog-agent") target=watchdog_worker, args=(self.serial_feed, 2, self.stop_event), name="watchdog-agent")
self.watchdog_agent.daemon = True self.watchdog_agent.daemon = True
@ -507,14 +507,16 @@ def watchdog_worker(feed,interval, stop_event):
for datatype in helpers.SUPPORTED_TYPES: for datatype in helpers.SUPPORTED_TYPES:
for item in getattr(bpy.data, helpers.CORRESPONDANCE[datatype]): for item in getattr(bpy.data, helpers.CORRESPONDANCE[datatype]):
key = "{}/{}".format(datatype, item.name) key = "{}/{}".format(datatype, item.name)
try:
if item.id == 'None': if item.id == 'None':
item.id = bpy.context.scene.session_settings.username item.id = bpy.context.scene.session_settings.username
feed.put(('DUMP',key,None)) feed.put(('DUMP',key,None))
elif item.is_dirty: elif item.is_dirty:
logger.info("{} needs update".format(item.name)) logger.info("{} needs update".format(item.name))
feed.put(('DUMP',key,None)) feed.put(('DUMP',key,None))
item.is_dirty = False item.is_dirty = False
except:
pass
time.sleep(interval) time.sleep(interval)
logger.info("watchdog thread stopped") logger.info("watchdog thread stopped")

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@ -11,11 +11,11 @@ from .libs import dump_anything
CORRESPONDANCE = {'Collection': 'collections', 'Mesh': 'meshes', 'Object': 'objects', 'Material': 'materials', CORRESPONDANCE = {'Collection': 'collections', 'Mesh': 'meshes', 'Object': 'objects', 'Material': 'materials',
'Texture': 'textures', 'Scene': 'scenes', 'Light': 'lights', 'Camera': 'cameras', 'Action': 'actions', 'Armature': 'armatures', 'Grease Pencil': 'grease_pencils'} 'Texture': 'textures', 'Scene': 'scenes', 'Light': 'lights', 'Camera': 'cameras', 'Action': 'actions', 'Armature': 'armatures', 'Grease Pencil': 'grease_pencils'}
SUPPORTED_TYPES = ['Material', SUPPORTED_TYPES = [ 'Armature', 'Material',
'Texture', 'Light', 'Camera', 'Mesh', 'Grease Pencil', 'Object', 'Action', 'Armature', 'Collection', 'Scene'] 'Texture', 'Light', 'Camera', 'Mesh', 'Grease Pencil', 'Object', 'Action', 'Collection', 'Scene']
logger = logging.getLogger(__name__) logger = logging.getLogger(__name__)
logging.basicConfig(level=logging.DEBUG)
# UTILITY FUNCTIONS # UTILITY FUNCTIONS
@ -23,6 +23,35 @@ def refresh_window():
import bpy import bpy
bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1) bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
def get_armature_edition_context(armature):
override = bpy.context.copy()
# Set correct area
for area in bpy.data.window_managers[0].windows[0].screen.areas :
if area.type == 'VIEW_3D':
override['area'] = area
break
# Set correct armature settings
override['mode'] = 'EDIT_ARMATURE'
override['active_object'] = armature
override['selected_objects'] = [armature]
edit_object_ref = None
for o in bpy.data.objects:
if o.data == armature:
edit_object_ref = o
break
if edit_object_ref is None:
edit_object_ref = bpy.data.objects.new(armature.name, armature)
override['edit_object'] = edit_object_ref
return override
def get_selected_objects(scene): def get_selected_objects(scene):
selected_objects = [] selected_objects = []
@ -76,6 +105,9 @@ def load(key, value):
elif target_type == 'Camera': elif target_type == 'Camera':
load_default(target=target, data=value, load_default(target=target, data=value,
create=True, type=target_type) create=True, type=target_type)
elif target_type == 'Armature':
load_armature(target=target, data=value,
create=True)
elif target_type == 'Client': elif target_type == 'Client':
load_client(key.split('/')[1], value) load_client(key.split('/')[1], value)
@ -106,6 +138,29 @@ def load_client(client=None, data=None):
draw.renderer.draw_client(data) draw.renderer.draw_client(data)
draw.renderer.draw_client_selected_objects(data) draw.renderer.draw_client_selected_objects(data)
def load_armature(target=None, data=None, create=False):
if not target or not target.is_editmode:
target = bpy.data.armatures.new(data['name'])
# Construct a correct execution context
# context = get_armature_edition_context(target)
dump_anything.load(target, data)
# for eb in data['edit_bones']:
# if eb in target.edit_bones.keys():
# # Update the bone
# pass
# else:
# # Add new edit bone and load it
# bpy.ops.armature.bone_primitive_add(context)
# target_new_eb = target.edit_bones[eb]
# dump_anything.load(target_new_eb, data['edit_bones'][eb])
# logger.info(eb)
target.id = data['id']
def load_mesh(target=None, data=None, create=False): def load_mesh(target=None, data=None, create=False):
import bmesh import bmesh
@ -160,6 +215,8 @@ def load_object(target=None, data=None, create=False):
pointer = bpy.data.cameras[data["data"]] pointer = bpy.data.cameras[data["data"]]
elif data["data"] in bpy.data.curves.keys(): elif data["data"] in bpy.data.curves.keys():
pointer = bpy.data.curves[data["data"]] pointer = bpy.data.curves[data["data"]]
elif data["data"] in bpy.data.armatures.keys():
pointer = bpy.data.armatures[data["data"]]
elif data["data"] in bpy.data.grease_pencils.keys(): elif data["data"] in bpy.data.grease_pencils.keys():
pointer = bpy.data.grease_pencils[data["data"]] pointer = bpy.data.grease_pencils[data["data"]]
@ -365,8 +422,6 @@ def load_default(target=None, data=None, create=False, type=None):
logger.error("default loading error {}".format(e)) logger.error("default loading error {}".format(e))
# DUMP HELPERS # DUMP HELPERS
def dump(key): def dump(key):
target = resolve_bpy_path(key) target = resolve_bpy_path(key)
target_type = key.split('/')[0] target_type = key.split('/')[0]
@ -391,6 +446,9 @@ def dump(key):
elif target_type == 'Scene': elif target_type == 'Scene':
data = dump_datablock_attibute( data = dump_datablock_attibute(
target, ['name', 'collection', 'id', 'camera', 'grease_pencil'], 4) target, ['name', 'collection', 'id', 'camera', 'grease_pencil'], 4)
elif target_type == 'Armature':
data = dump_datablock(target, 4)
return data return data

View File

@ -28,10 +28,10 @@ server = None
context = None context = None
update_list = {} update_list = {}
SUPPORTED_DATABLOCKS = ['collections', 'meshes', 'objects', SUPPORTED_DATABLOCKS = ['collections','armatures', 'meshes', 'objects',
'materials', 'textures', 'lights', 'cameras', 'actions', 'armatures', 'grease_pencils'] 'materials', 'textures', 'lights', 'cameras', 'actions', 'grease_pencils']
SUPPORTED_TYPES = ['Material', SUPPORTED_TYPES = [ 'Armature', 'Material',
'Texture', 'Light', 'Camera', 'Mesh', 'Grease Pencil', 'Object', 'Action', 'Armature', 'Collection', 'Scene'] 'Texture', 'Light', 'Camera', 'Mesh', 'Grease Pencil', 'Object', 'Action', 'Collection', 'Scene']
# UTILITY FUNCTIONS # UTILITY FUNCTIONS

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@ -9,7 +9,7 @@ logger = logging.getLogger("Server")
logging.basicConfig(level=logging.DEBUG) logging.basicConfig(level=logging.DEBUG)
SUPPORTED_TYPES = [ 'Client', 'Material', SUPPORTED_TYPES = [ 'Client', 'Material',
'Texture', 'Light', 'Camera','Mesh', 'Grease Pencil', 'Object', 'Action', 'Armature','Collection', 'Scene'] 'Texture', 'Light', 'Camera','Mesh', 'Grease Pencil','Armature', 'Object', 'Action', 'Collection', 'Scene']
class RCFServerAgent(): class RCFServerAgent():
def __init__(self, context=zmq.Context.instance(), id="admin"): def __init__(self, context=zmq.Context.instance(), id="admin"):