feat(halpers): started to add basic armature support
This commit is contained in:
20
client.py
20
client.py
@ -82,7 +82,7 @@ class RCFClient(object):
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serial_agent.start()
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self.serial_agents.append(serial_agent)
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# Database and connexion agent
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# Sync Watchdog
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self.watchdog_agent = threading.Thread(
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target=watchdog_worker, args=(self.serial_feed, 2, self.stop_event), name="watchdog-agent")
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self.watchdog_agent.daemon = True
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@ -507,14 +507,16 @@ def watchdog_worker(feed,interval, stop_event):
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for datatype in helpers.SUPPORTED_TYPES:
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for item in getattr(bpy.data, helpers.CORRESPONDANCE[datatype]):
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key = "{}/{}".format(datatype, item.name)
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if item.id == 'None':
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item.id = bpy.context.scene.session_settings.username
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feed.put(('DUMP',key,None))
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elif item.is_dirty:
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logger.info("{} needs update".format(item.name))
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feed.put(('DUMP',key,None))
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item.is_dirty = False
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try:
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if item.id == 'None':
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item.id = bpy.context.scene.session_settings.username
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feed.put(('DUMP',key,None))
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elif item.is_dirty:
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logger.info("{} needs update".format(item.name))
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feed.put(('DUMP',key,None))
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item.is_dirty = False
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except:
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pass
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time.sleep(interval)
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logger.info("watchdog thread stopped")
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68
helpers.py
68
helpers.py
@ -11,11 +11,11 @@ from .libs import dump_anything
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CORRESPONDANCE = {'Collection': 'collections', 'Mesh': 'meshes', 'Object': 'objects', 'Material': 'materials',
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'Texture': 'textures', 'Scene': 'scenes', 'Light': 'lights', 'Camera': 'cameras', 'Action': 'actions', 'Armature': 'armatures', 'Grease Pencil': 'grease_pencils'}
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SUPPORTED_TYPES = ['Material',
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'Texture', 'Light', 'Camera', 'Mesh', 'Grease Pencil', 'Object', 'Action', 'Armature', 'Collection', 'Scene']
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SUPPORTED_TYPES = [ 'Armature', 'Material',
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'Texture', 'Light', 'Camera', 'Mesh', 'Grease Pencil', 'Object', 'Action', 'Collection', 'Scene']
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logger = logging.getLogger(__name__)
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logging.basicConfig(level=logging.DEBUG)
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# UTILITY FUNCTIONS
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@ -23,6 +23,35 @@ def refresh_window():
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import bpy
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bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
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def get_armature_edition_context(armature):
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override = bpy.context.copy()
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# Set correct area
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for area in bpy.data.window_managers[0].windows[0].screen.areas :
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if area.type == 'VIEW_3D':
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override['area'] = area
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break
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# Set correct armature settings
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override['mode'] = 'EDIT_ARMATURE'
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override['active_object'] = armature
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override['selected_objects'] = [armature]
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edit_object_ref = None
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for o in bpy.data.objects:
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if o.data == armature:
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edit_object_ref = o
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break
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if edit_object_ref is None:
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edit_object_ref = bpy.data.objects.new(armature.name, armature)
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override['edit_object'] = edit_object_ref
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return override
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def get_selected_objects(scene):
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selected_objects = []
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@ -76,6 +105,9 @@ def load(key, value):
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elif target_type == 'Camera':
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load_default(target=target, data=value,
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create=True, type=target_type)
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elif target_type == 'Armature':
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load_armature(target=target, data=value,
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create=True)
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elif target_type == 'Client':
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load_client(key.split('/')[1], value)
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@ -106,6 +138,29 @@ def load_client(client=None, data=None):
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draw.renderer.draw_client(data)
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draw.renderer.draw_client_selected_objects(data)
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def load_armature(target=None, data=None, create=False):
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if not target or not target.is_editmode:
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target = bpy.data.armatures.new(data['name'])
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# Construct a correct execution context
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# context = get_armature_edition_context(target)
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dump_anything.load(target, data)
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# for eb in data['edit_bones']:
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# if eb in target.edit_bones.keys():
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# # Update the bone
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# pass
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# else:
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# # Add new edit bone and load it
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# bpy.ops.armature.bone_primitive_add(context)
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# target_new_eb = target.edit_bones[eb]
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# dump_anything.load(target_new_eb, data['edit_bones'][eb])
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# logger.info(eb)
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target.id = data['id']
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def load_mesh(target=None, data=None, create=False):
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import bmesh
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@ -160,6 +215,8 @@ def load_object(target=None, data=None, create=False):
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pointer = bpy.data.cameras[data["data"]]
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elif data["data"] in bpy.data.curves.keys():
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pointer = bpy.data.curves[data["data"]]
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elif data["data"] in bpy.data.armatures.keys():
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pointer = bpy.data.armatures[data["data"]]
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elif data["data"] in bpy.data.grease_pencils.keys():
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pointer = bpy.data.grease_pencils[data["data"]]
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@ -365,8 +422,6 @@ def load_default(target=None, data=None, create=False, type=None):
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logger.error("default loading error {}".format(e))
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# DUMP HELPERS
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def dump(key):
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target = resolve_bpy_path(key)
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target_type = key.split('/')[0]
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@ -391,6 +446,9 @@ def dump(key):
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elif target_type == 'Scene':
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data = dump_datablock_attibute(
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target, ['name', 'collection', 'id', 'camera', 'grease_pencil'], 4)
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elif target_type == 'Armature':
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data = dump_datablock(target, 4)
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return data
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@ -28,10 +28,10 @@ server = None
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context = None
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update_list = {}
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SUPPORTED_DATABLOCKS = ['collections', 'meshes', 'objects',
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'materials', 'textures', 'lights', 'cameras', 'actions', 'armatures', 'grease_pencils']
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SUPPORTED_TYPES = ['Material',
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'Texture', 'Light', 'Camera', 'Mesh', 'Grease Pencil', 'Object', 'Action', 'Armature', 'Collection', 'Scene']
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SUPPORTED_DATABLOCKS = ['collections','armatures', 'meshes', 'objects',
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'materials', 'textures', 'lights', 'cameras', 'actions', 'grease_pencils']
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SUPPORTED_TYPES = [ 'Armature', 'Material',
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'Texture', 'Light', 'Camera', 'Mesh', 'Grease Pencil', 'Object', 'Action', 'Collection', 'Scene']
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# UTILITY FUNCTIONS
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@ -9,7 +9,7 @@ logger = logging.getLogger("Server")
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logging.basicConfig(level=logging.DEBUG)
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SUPPORTED_TYPES = [ 'Client', 'Material',
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'Texture', 'Light', 'Camera','Mesh', 'Grease Pencil', 'Object', 'Action', 'Armature','Collection', 'Scene']
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'Texture', 'Light', 'Camera','Mesh', 'Grease Pencil','Armature', 'Object', 'Action', 'Collection', 'Scene']
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class RCFServerAgent():
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def __init__(self, context=zmq.Context.instance(), id="admin"):
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