feat: Timer for blender main thread
This commit is contained in:
627
utils.py
627
utils.py
@ -82,9 +82,6 @@ def get_selected_objects(scene):
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return selected_objects
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# LOAD HELPERS
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def load_dict(src_dict, target):
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try:
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for item in src_dict:
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@ -95,51 +92,6 @@ def load_dict(src_dict, target):
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logger.error(e)
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pass
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def load(key, value):
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target = resolve_bpy_path(key)
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target_type = key.split('/')[0]
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logger.debug("load{}, {}".format(target_type, key))
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if value == "None":
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return
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if target_type == 'Object':
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load_object(target=target, data=value,
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create=True)
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elif target_type == 'Image':
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load_image(target=target, data=value)
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elif target_type == 'Mesh':
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load_mesh(target=target, data=value,
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create=True)
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elif target_type == 'Collection':
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load_collection(target=target, data=value,
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create=True)
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elif target_type == 'Material':
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load_material(target=target, data=value,
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create=True)
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elif target_type == 'GreasePencil':
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load_gpencil(target=target, data=value,
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create=True)
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elif target_type == 'Scene':
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load_scene(target=target, data=value,
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create=True)
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elif 'Light' in target_type:
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load_light(target=target, data=value,
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create=True)
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elif target_type == 'Camera':
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load_default(target=target, data=value,
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create=True, type=target_type)
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elif target_type == 'Armature':
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load_armature(target=target, data=value,
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create=True)
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elif target_type == 'Curve':
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load_curve(target=target, data=value,
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create=True)
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elif target_type == 'Client':
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load_client(key.split('/')[1], value)
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def resolve_bpy_path(path):
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"""
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Get bpy property value from path
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@ -167,33 +119,6 @@ def load_client(client=None, data=None):
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draw.renderer.draw_client_selected_objects(data)
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def load_image(target=None, data=None):
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try:
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if not target:
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image = bpy.data.images.new(
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name=data['name'],
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width=data['size'][0],
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height=data['size'][1]
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)
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else:
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image = target
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img_name = "{}.png".format(image.name)
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logger.info("updating {} cache file".format(image.name))
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img_path = os.path.join(environment.CACHE_DIR, img_name)
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file = open(img_path, 'wb')
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file.write(data["pixels"])
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file.close()
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image.source = 'FILE'
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image.filepath = img_path
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# dump_anything.load(target, data)
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except Exception as e:
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logger.error(e)
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def load_armature(target=None, data=None, create=False):
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file = "cache_{}.json".format(data['name'])
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context = bpy.context
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@ -240,475 +165,6 @@ def load_armature(target=None, data=None, create=False):
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import os
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os.remove(file)
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def load_mesh(target=None, data=None, create=False):
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import bmesh
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if not target or not target.is_editmode:
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# 1 - LOAD GEOMETRY
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mesh_buffer = bmesh.new()
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for i in data["verts"]:
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v = mesh_buffer.verts.new(data["verts"][i]["co"])
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mesh_buffer.verts.ensure_lookup_table()
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for i in data["edges"]:
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verts = mesh_buffer.verts
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v1 = data["edges"][i]["verts"][0]
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v2 = data["edges"][i]["verts"][1]
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mesh_buffer.edges.new([verts[v1], verts[v2]])
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for p in data["faces"]:
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verts = []
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for v in data["faces"][p]["verts"]:
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verts.append(mesh_buffer.verts[v])
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if len(verts) > 0:
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f = mesh_buffer.faces.new(verts)
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uv_layer = mesh_buffer.loops.layers.uv.verify()
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f.material_index = data["faces"][p]['material_index']
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# UV loading
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for i, loop in enumerate(f.loops):
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loop_uv = loop[uv_layer]
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loop_uv.uv = data["faces"][p]["uv"][i]
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if target is None and create:
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target = bpy.data.meshes.new(data["name"])
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mesh_buffer.to_mesh(target)
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# mesh_buffer.from_mesh(target)
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# 2 - LOAD METADATA
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# uv's
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for uv_layer in data['uv_layers']:
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target.uv_layers.new(name=uv_layer)
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bevel_layer = mesh_buffer.verts.layers.bevel_weight.verify()
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skin_layer = mesh_buffer.verts.layers.skin.verify()
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# for face in mesh_buffer.faces:
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# # Face metadata
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# for loop in face.loops:
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# loop_uv = loop[uv_layer]
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# loop_uv.uv = data['faces'][face.index]["uv"]
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dump_anything.load(target, data)
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# 3 - LOAD MATERIAL SLOTS
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material_to_load = []
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material_to_load = revers(data["materials"])
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target.materials.clear()
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# SLots
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i = 0
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for m in data["material_list"]:
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target.materials.append(bpy.data.materials[m])
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target.id = data['id']
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else:
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logger.error("Mesh can't be loaded")
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def load_object(target=None, data=None, create=False):
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try:
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if target is None and create:
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pointer = None
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# Object specific constructor...
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if data["data"] in bpy.data.meshes.keys():
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pointer = bpy.data.meshes[data["data"]]
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elif data["data"] in bpy.data.lights.keys():
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pointer = bpy.data.lights[data["data"]]
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elif data["data"] in bpy.data.cameras.keys():
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pointer = bpy.data.cameras[data["data"]]
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elif data["data"] in bpy.data.curves.keys():
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pointer = bpy.data.curves[data["data"]]
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elif data["data"] in bpy.data.armatures.keys():
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pointer = bpy.data.armatures[data["data"]]
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elif data["data"] in bpy.data.grease_pencils.keys():
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pointer = bpy.data.grease_pencils[data["data"]]
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elif data["data"] in bpy.data.curves.keys():
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pointer = bpy.data.curves[data["data"]]
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target = bpy.data.objects.new(data["name"], pointer)
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# Load other meshes metadata
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# dump_anything.load(target, data)
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target.matrix_world = mathutils.Matrix(data["matrix_world"])
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target.id = data['id']
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client = bpy.context.window_manager.session.username
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# Load modifiers
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if hasattr(target,'modifiers'):
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for local_modifier in target.modifiers:
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if local_modifier.name not in data['modifiers']:
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target.modifiers.remove(local_modifier)
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for modifier in data['modifiers']:
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target_modifier = target.modifiers.get(modifier)
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if not target_modifier:
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target_modifier = target.modifiers.new(data['modifiers'][modifier]['name'],data['modifiers'][modifier]['type'])
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dump_anything.load(target_modifier, data['modifiers'][modifier])
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if target.id == client or target.id == "Common":
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target.hide_select = False
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else:
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target.hide_select = True
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except Exception as e:
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logger.error("Object {} loading error: {} ".format(data["name"], e))
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def load_curve(target=None, data=None, create=False):
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try:
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if target is None and create:
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target = bpy.data.curves.new(data["name"], 'CURVE')
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dump_anything.load(target, data)
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target.splines.clear()
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# load splines
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for spline in data['splines']:
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# Update existing..
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# if spline in target.splines.keys():
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new_spline = target.splines.new(data['splines'][spline]['type'])
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dump_anything.load(new_spline, data['splines'][spline])
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# Load curve geometry data
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for bezier_point_index in data['splines'][spline]["bezier_points"]:
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new_spline.bezier_points.add(1)
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dump_anything.load(
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new_spline.bezier_points[bezier_point_index], data['splines'][spline]["bezier_points"][bezier_point_index])
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for point_index in data['splines'][spline]["points"]:
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new_spline.points.add(1)
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dump_anything.load(
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new_spline.points[point_index], data['splines'][spline]["points"][point_index])
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target.id = data['id']
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except Exception as e:
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logger.error("curve loading error: {}".format(e))
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def load_collection(target=None, data=None, create=False):
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try:
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if target is None and create:
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target = bpy.data.collections.new(data["name"])
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# Load other meshes metadata
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# dump_anything.load(target, data)
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# link objects
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for object in data["objects"]:
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if object not in target.objects.keys():
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target.objects.link(bpy.data.objects[object])
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for object in target.objects.keys():
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if object not in data["objects"]:
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target.objects.unlink(bpy.data.objects[object])
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# Link childrens
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for collection in data["children"]:
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if collection not in target.children.keys():
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if bpy.data.collections.find(collection) == -1:
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target.children.link(
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bpy.data.collections[collection])
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else:
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logger.debug(target.name)
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for collection in target.children.keys():
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if collection not in data["children"]:
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target.collection.children.unlink(
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bpy.data.collections[collection])
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target.id = data['id']
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client = bpy.context.window_manager.session.username
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if target.id == client or target.id == "Common":
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target.hide_select = False
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else:
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target.hide_select = True
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except Exception as e:
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logger.error("Collection loading error: {}".format(e))
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def load_scene(target=None, data=None, create=False):
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try:
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if target is None and create:
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target = bpy.data.scenes.new(data["name"])
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# Load other meshes metadata
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dump_anything.load(target, data)
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# Load master collection
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for object in data["collection"]["objects"]:
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if object not in target.collection.objects.keys():
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target.collection.objects.link(bpy.data.objects[object])
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for object in target.collection.objects.keys():
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if object not in data["collection"]["objects"]:
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target.collection.objects.unlink(bpy.data.objects[object])
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# load collections
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# TODO: Recursive link
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logger.debug("check for scene childs")
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for collection in data["collection"]["children"]:
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logger.debug(collection)
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if collection not in target.collection.children.keys():
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target.collection.children.link(
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bpy.data.collections[collection])
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logger.debug("check for scene child to remove")
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for collection in target.collection.children.keys():
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if collection not in data["collection"]["children"]:
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target.collection.children.unlink(
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bpy.data.collections[collection])
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target.id = data['id']
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# Load annotation
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# if data["grease_pencil"]:
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# target.grease_pencil = bpy.data.grease_pencils[data["grease_pencil"]["name"]]
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# else:
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# target.grease_pencil = None
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except Exception as e:
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logger.error("Scene loading error: {}".format(e))
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def load_material(target=None, data=None, create=False):
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try:
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if target is None:
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target = bpy.data.materials.new(data["name"])
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if data['is_grease_pencil']:
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if not target.is_grease_pencil:
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bpy.data.materials.create_gpencil_data(target)
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dump_anything.load(target.grease_pencil, data['grease_pencil'])
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load_dict(data['grease_pencil'], target.grease_pencil)
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elif data["use_nodes"]:
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if target.node_tree is None:
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target.use_nodes = True
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target.node_tree.nodes.clear()
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for node in data["node_tree"]["nodes"]:
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# fix None node tree error
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index = target.node_tree.nodes.find(node)
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if index is -1:
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node_type = data["node_tree"]["nodes"][node]["bl_idname"]
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target.node_tree.nodes.new(type=node_type)
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dump_anything.load(
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target.node_tree.nodes[index], data["node_tree"]["nodes"][node])
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if data["node_tree"]["nodes"][node]['type'] == 'TEX_IMAGE':
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target.node_tree.nodes[index].image = bpy.data.images[data["node_tree"]
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["nodes"][node]['image']['name']]
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for input in data["node_tree"]["nodes"][node]["inputs"]:
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try:
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if hasattr(target.node_tree.nodes[index].inputs[input], "default_value"):
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target.node_tree.nodes[index].inputs[input].default_value = data[
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"node_tree"]["nodes"][node]["inputs"][input]["default_value"]
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except Exception as e:
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logger.error("Fail loading {} node value from {} ({}) ".format(
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target.name, target.node_tree.nodes[index].inputs[input].default_value, e))
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continue
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# Load nodes links
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target.node_tree.links.clear()
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for link in data["node_tree"]["links"]:
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current_link = data["node_tree"]["links"][link]
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input_socket = target.node_tree.nodes[current_link['to_node']
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['name']].inputs[current_link['to_socket']['name']]
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output_socket = target.node_tree.nodes[current_link['from_node']
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['name']].outputs[current_link['from_socket']['name']]
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target.node_tree.links.new(input_socket, output_socket)
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# Load other meshes metadata
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# dump_anything.load(target, data)
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target.id = data['id']
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except Exception as e:
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logger.error("Material loading error: {}".format(e))
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def load_gpencil_layer(target=None, data=None, create=False):
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dump_anything.load(target, data)
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for frame in data["frames"]:
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try:
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tframe = target.frames[frame]
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except:
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tframe = target.frames.new(frame)
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dump_anything.load(tframe, data["frames"][frame])
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for stroke in data["frames"][frame]["strokes"]:
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try:
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tstroke = tframe.strokes[stroke]
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except:
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tstroke = tframe.strokes.new()
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dump_anything.load(
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tstroke, data["frames"][frame]["strokes"][stroke])
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for point in data["frames"][frame]["strokes"][stroke]["points"]:
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p = data["frames"][frame]["strokes"][stroke]["points"][point]
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tstroke.points.add(1)
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tpoint = tstroke.points[len(tstroke.points)-1]
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dump_anything.load(tpoint, p)
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def load_gpencil(target=None, data=None, create=False):
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try:
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if target is None and create:
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target = bpy.data.grease_pencils.new(data["name"])
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for layer in target.layers:
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target.layers.remove(layer)
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if "layers" in data.keys():
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for layer in data["layers"]:
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if layer not in target.layers.keys():
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gp_layer = target.layers.new(data["layers"][layer]["info"])
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else:
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gp_layer = target.layers[layer]
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load_gpencil_layer(
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target=gp_layer, data=data["layers"][layer], create=create)
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dump_anything.load(target, data)
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target.materials.clear()
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if "materials" in data.keys():
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for mat in data['materials']:
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target.materials.append(bpy.data.materials[mat])
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target.id = data['id']
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except:
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logger.error("default loadi\ng error")
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def load_light(target=None, data=None, create=False, type=None):
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try:
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if target is None and create:
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target = bpy.data.lights.new(data["name"], data["type"])
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dump_anything.load(target, data)
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target.id = data['id']
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except Exception as e:
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logger.error("light loading error: {}".format(e))
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pass
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def load_default(target=None, data=None, create=False, type=None):
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try:
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if target is None and create:
|
||||
target = getattr(bpy.data, BPY_TYPES[type]).new(data["name"])
|
||||
|
||||
dump_anything.load(target, data)
|
||||
|
||||
target.id = data['id']
|
||||
except Exception as e:
|
||||
logger.error("default loading error {}".format(e))
|
||||
|
||||
# DUMP HELPERS
|
||||
def dump(key):
|
||||
target = resolve_bpy_path(key)
|
||||
target_type = key.split('/')[0]
|
||||
data = None
|
||||
|
||||
if target_type == 'Image':
|
||||
data = {}
|
||||
data['pixels'] = dump_image(target)
|
||||
dump_datablock_attibutes(target, [], 2, data)
|
||||
data = dump_datablock_attibutes(
|
||||
target,
|
||||
["name", 'size', 'height', 'alpha', 'float_buffer', 'filepath', 'source'],
|
||||
2,
|
||||
data)
|
||||
elif target_type == 'Material':
|
||||
data = dump_datablock(target, 2)
|
||||
if target.node_tree:
|
||||
dump_datablock_attibutes(
|
||||
target.node_tree, ["nodes", "links"], 5, data['node_tree'])
|
||||
elif target.grease_pencil:
|
||||
dump_datablock_attibutes(target, ["grease_pencil"], 3, data)
|
||||
elif target_type == 'GreasePencil':
|
||||
data = dump_datablock(target, 2)
|
||||
dump_datablock_attibutes(
|
||||
target, ['layers'], 9, data)
|
||||
elif target_type == 'Camera':
|
||||
data = dump_datablock(target, 1)
|
||||
elif 'Light' in target_type:
|
||||
data = dump_datablock(target, 3)
|
||||
elif target_type == 'Mesh':
|
||||
data = dump_datablock(target, 2)
|
||||
data = dump_mesh(target, data)
|
||||
# dump_datablock_attibutes(
|
||||
# target, ['name', 'polygons', 'edges', 'vertices', 'id'], 6, data)
|
||||
|
||||
# Fix material index
|
||||
m_list = []
|
||||
for m in target.materials:
|
||||
m_list.append(m.name)
|
||||
|
||||
data['material_list'] = m_list
|
||||
elif target_type == 'Curve':
|
||||
data = dump_datablock(target, 1)
|
||||
dump_datablock_attibutes(
|
||||
target, ['splines'], 5, data)
|
||||
# for index, spline in enumerate(target.splines):
|
||||
# data["splines"][index] = dump_datablock_attibutes(target.splines[index],"Curve/{}".format(index), ["bezier_points", "material_index", "points", "order_u", "order_v", "point_count_u", "point_count_v",
|
||||
# "radius_interpolation", "resolution_v", "use_bezier_u", "use_bezier_v", "use_cyclic_u", "use_cyclic_v", "use_endpoint_u", "use_endpoint_v"], 3)
|
||||
elif target_type == 'Object':
|
||||
data = dump_datablock(target, 1)
|
||||
|
||||
if hasattr(target,'modifiers'):
|
||||
dump_datablock_attibutes(
|
||||
target, ['modifiers'], 3, data)
|
||||
elif target_type == 'Collection':
|
||||
data = dump_datablock(target, 4)
|
||||
elif target_type == 'Scene':
|
||||
data = dump_datablock_attibutes(
|
||||
target, ['name', 'collection', 'id', 'camera', 'grease_pencil'], 2)
|
||||
dump_datablock_attibutes(
|
||||
target, ['collection'], 4, data)
|
||||
|
||||
# elif target_type == 'Armature':
|
||||
# data = dump_datablock(target, 4)
|
||||
|
||||
return data
|
||||
|
||||
|
||||
def dump_datablock(datablock, depth):
|
||||
if datablock:
|
||||
dumper = dump_anything.Dumper()
|
||||
@ -744,89 +200,6 @@ def dump_datablock_attibutes(datablock=None, attributes=[], depth=1, dickt=None)
|
||||
return data
|
||||
|
||||
|
||||
def dump_image(image):
|
||||
pixels = None
|
||||
if image.source == "GENERATED":
|
||||
img_name = "{}.png".format(image.name)
|
||||
|
||||
image.filepath_raw = os.path.join(environment.CACHE_DIR, img_name)
|
||||
image.file_format = "PNG"
|
||||
image.save()
|
||||
|
||||
if image.source == "FILE":
|
||||
image.save()
|
||||
file = open(image.filepath_raw, "rb")
|
||||
pixels = file.read()
|
||||
logger.debug("Reading image file {}".format(image.name))
|
||||
else:
|
||||
logger.error("image format not supported")
|
||||
return pixels
|
||||
|
||||
|
||||
def dump_mesh(mesh, data={}):
|
||||
import bmesh
|
||||
|
||||
mesh_data = data
|
||||
mesh_buffer = bmesh.new()
|
||||
|
||||
mesh_buffer.from_mesh(mesh)
|
||||
|
||||
uv_layer = mesh_buffer.loops.layers.uv.verify()
|
||||
bevel_layer = mesh_buffer.verts.layers.bevel_weight.verify()
|
||||
skin_layer = mesh_buffer.verts.layers.skin.verify()
|
||||
|
||||
verts = {}
|
||||
for vert in mesh_buffer.verts:
|
||||
v = {}
|
||||
v["co"] = list(vert.co)
|
||||
|
||||
# vert metadata
|
||||
v['bevel'] = vert[bevel_layer]
|
||||
# v['skin'] = list(vert[skin_layer])
|
||||
|
||||
verts[str(vert.index)] = v
|
||||
|
||||
mesh_data["verts"] = verts
|
||||
|
||||
edges = {}
|
||||
for edge in mesh_buffer.edges:
|
||||
e = {}
|
||||
e["verts"] = [edge.verts[0].index, edge.verts[1].index]
|
||||
|
||||
# Edge metadata
|
||||
e["smooth"] = edge.smooth
|
||||
|
||||
edges[edge.index] = e
|
||||
mesh_data["edges"] = edges
|
||||
|
||||
faces = {}
|
||||
for face in mesh_buffer.faces:
|
||||
f = {}
|
||||
fverts = []
|
||||
for vert in face.verts:
|
||||
fverts.append(vert.index)
|
||||
|
||||
f["verts"] = fverts
|
||||
f["material_index"] = face.material_index
|
||||
|
||||
uvs = []
|
||||
# Face metadata
|
||||
for loop in face.loops:
|
||||
loop_uv = loop[uv_layer]
|
||||
|
||||
uvs.append(list(loop_uv.uv))
|
||||
|
||||
f["uv"] = uvs
|
||||
faces[face.index] = f
|
||||
|
||||
mesh_data["faces"] = faces
|
||||
|
||||
uv_layers = []
|
||||
for uv_layer in mesh.uv_layers:
|
||||
uv_layers.append(uv_layer.name)
|
||||
|
||||
mesh_data["uv_layers"] = uv_layers
|
||||
return mesh_data
|
||||
|
||||
|
||||
def init_client(key=None):
|
||||
|
Reference in New Issue
Block a user