fix: node_groups unordered socket loading
fix: geometry_node sample texture handling fix: geometry node dependencies
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@ -27,7 +27,7 @@ from .dump_anything import Loader, Dumper
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from .bl_datablock import BlDatablock, get_datablock_from_uuid
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NODE_SOCKET_INDEX = re.compile('\[(\d*)\]')
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IGNORED_SOCKETS = ['GEOMETRY', 'SHADER']
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IGNORED_SOCKETS = ['GEOMETRY', 'SHADER', 'CUSTOM']
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def load_node(node_data: dict, node_tree: bpy.types.ShaderNodeTree):
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""" Load a node into a node_tree from a dict
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@ -54,8 +54,8 @@ def load_node(node_data: dict, node_tree: bpy.types.ShaderNodeTree):
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if inputs_data:
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inputs = [i for i in target_node.inputs if i.type not in IGNORED_SOCKETS]
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for idx, inpt in enumerate(inputs):
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loaded_input = inputs_data[idx]
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if idx < len(inputs_data) and hasattr(inpt, "default_value"):
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loaded_input = inputs_data[idx]
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try:
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if inpt.type in ['OBJECT', 'COLLECTION']:
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inpt.default_value = get_datablock_from_uuid(loaded_input, None)
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@ -69,13 +69,17 @@ def load_node(node_data: dict, node_tree: bpy.types.ShaderNodeTree):
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outputs_data = node_data.get('outputs')
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if outputs_data:
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outputs = [o for o in target_node.outputs if o.type not in IGNORED_SOCKETS]
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for idx, output in enumerate(outputs_data):
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if idx < len(outputs) and hasattr(outputs[idx], "default_value"):
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for idx, output in enumerate(outputs):
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if idx < len(outputs_data) and hasattr(output, "default_value"):
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loaded_output = outputs_data[idx]
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try:
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outputs[idx].default_value = output
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if output.type in ['OBJECT', 'COLLECTION']:
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output.default_value = get_datablock_from_uuid(loaded_output, None)
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else:
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output.default_value = loaded_output
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except Exception as e:
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logging.warning(
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f"Node {target_node.name} output {outputs[idx].name} parameter not supported, skipping ({e})")
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f"Node {target_node.name} output {output.name} parameter not supported, skipping ({e})")
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else:
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logging.warning(
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f"Node {target_node.name} output length mismatch.")
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@ -328,6 +332,8 @@ def get_node_tree_dependencies(node_tree: bpy.types.NodeTree) -> list:
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def has_node_group(node): return (
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hasattr(node, 'node_tree') and node.node_tree)
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def has_texture(node): return (
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node.type in ['ATTRIBUTE_SAMPLE_TEXTURE','TEXTURE'] and node.texture)
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deps = []
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for node in node_tree.nodes:
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@ -335,6 +341,8 @@ def get_node_tree_dependencies(node_tree: bpy.types.NodeTree) -> list:
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deps.append(node.image)
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elif has_node_group(node):
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deps.append(node.node_tree)
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elif has_texture(node):
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deps.append(node.texture)
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return deps
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@ -23,6 +23,7 @@ import mathutils
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from replication.exception import ContextError
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from .bl_datablock import BlDatablock, get_datablock_from_uuid
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from .bl_material import IGNORED_SOCKETS
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from .dump_anything import (
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Dumper,
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Loader,
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@ -43,10 +44,15 @@ else:
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logging.warning("Geometry node Float parameter not supported in \
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blender 2.92.")
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def get_input_index(e):
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return int(re.findall('[0-9]+', e)[0])
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def get_node_group_inputs(node_group):
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inputs = []
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for inpt in node_group.inputs:
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if inpt.type in IGNORED_SOCKETS:
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continue
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else:
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inputs.append(inpt)
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return inputs
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# return [inpt.identifer for inpt in node_group.inputs if inpt.type not in IGNORED_SOCKETS]
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def dump_modifier_geometry_node_inputs(modifier: bpy.types.Modifier) -> list:
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""" Dump geometry node modifier input properties
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@ -54,11 +60,10 @@ def dump_modifier_geometry_node_inputs(modifier: bpy.types.Modifier) -> list:
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:arg modifier: geometry node modifier to dump
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:type modifier: bpy.type.Modifier
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"""
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inputs_name = [p for p in dir(modifier) if "Input_" in p]
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inputs_name.sort(key=get_input_index)
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dumped_inputs = []
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for inputs_index, input_name in enumerate(inputs_name):
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input_value = modifier[input_name]
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for inpt in get_node_group_inputs(modifier.node_group):
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input_value = modifier[inpt.identifier]
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dumped_input = None
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if isinstance(input_value, bpy.types.ID):
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dumped_input = input_value.uuid
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@ -80,18 +85,16 @@ def load_modifier_geometry_node_inputs(dumped_modifier: dict, target_modifier: b
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:type target_modifier: bpy.type.Modifier
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"""
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inputs_name = [p for p in dir(target_modifier) if "Input_" in p]
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inputs_name.sort(key=get_input_index)
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for input_index, input_name in enumerate(inputs_name):
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for input_index, inpt in enumerate(get_node_group_inputs(target_modifier.node_group)):
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dumped_value = dumped_modifier['inputs'][input_index]
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input_value = target_modifier[input_name]
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input_value = target_modifier[inpt.identifier]
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if isinstance(input_value, SUPPORTED_GEOMETRY_NODE_PARAMETERS):
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target_modifier[input_name] = dumped_value
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target_modifier[inpt.identifier] = dumped_value
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elif hasattr(input_value, 'to_list'):
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for index in range(len(input_value)):
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input_value[index] = dumped_value[index]
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elif input_value and isinstance(input_value, bpy.types.ID):
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target_modifier[input_name] = get_datablock_from_uuid(
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elif inpt.type in ['COLLECTION', 'OBJECT']:
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target_modifier[inpt.identifier] = get_datablock_from_uuid(
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dumped_value, None)
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@ -168,19 +171,23 @@ def find_textures_dependencies(modifiers: bpy.types.bpy_prop_collection) -> [bpy
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return textures
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def find_geometry_nodes(modifiers: bpy.types.bpy_prop_collection) -> [bpy.types.NodeTree]:
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""" Find geometry nodes group from a modifier stack
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def find_geometry_nodes_dependencies(modifiers: bpy.types.bpy_prop_collection) -> [bpy.types.NodeTree]:
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""" Find geometry nodes dependencies from a modifier stack
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:arg modifiers: modifiers collection
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:type modifiers: bpy.types.bpy_prop_collection
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:return: list of bpy.types.NodeTree pointers
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"""
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nodes_groups = []
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for item in modifiers:
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if item.type == 'NODES' and item.node_group:
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nodes_groups.append(item.node_group)
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return nodes_groups
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dependencies = []
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for mod in modifiers:
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if mod.type == 'NODES' and mod.node_group:
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dependencies.append(mod.node_group)
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for inpt in get_node_group_inputs(mod.node_group):
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parameter = mod.get(inpt.identifier)
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if parameter and isinstance(parameter, bpy.types.ID):
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dependencies.append(parameter)
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logging.info(dependencies)
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return dependencies
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def dump_vertex_groups(src_object: bpy.types.Object) -> dict:
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@ -597,6 +604,6 @@ class BlObject(BlDatablock):
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if self.instance.modifiers:
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deps.extend(find_textures_dependencies(self.instance.modifiers))
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deps.extend(find_geometry_nodes(self.instance.modifiers))
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deps.extend(find_geometry_nodes_dependencies(self.instance.modifiers))
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return deps
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