fix: timeout error on connection
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@ -95,13 +95,14 @@ def initialize_session():
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for d in deleyables:
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d.register()
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bpy.app.handlers.depsgraph_update_post.append(depsgraph_evaluation)
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bpy.ops.session.apply_armature_operator('INVOKE_DEFAULT')
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# Step 0: Clearing history
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# Step 5: Clearing history
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utils.flush_history()
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# Step 6: Launch deps graph update handling
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bpy.app.handlers.depsgraph_update_post.append(depsgraph_evaluation)
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@session_callback('on_exit')
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def on_connection_end(reason="none"):
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@ -958,17 +959,24 @@ def depsgraph_evaluation(scene):
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settings = utils.get_preferences()
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# NOTE: maybe we don't need to check each update but only the first
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for update in reversed(dependency_updates):
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# Is the object tracked ?
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if update.id.uuid:
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# Retrieve local version
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node = session.get(uuid=update.id.uuid)
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# Check if the update needs to be replicated else ignore it
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if update.is_updated_transform \
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or update.is_updated_shading \
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or update.is_updated_geometry \
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or isinstance(update.id,bpy.types.Collection):
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else:
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continue
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# Check our right on this update:
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# - if its ours or ( under common and diff), launch the
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# update process
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# - if its to someone else, ignore the update (go deeper ?)
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# - if its to someone else, ignore the update
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if node and node.owner in [session.id, RP_COMMON]:
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if node.state == UP:
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# Avoid slow geometry update
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@ -979,11 +987,7 @@ def depsgraph_evaluation(scene):
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if node.uuid not in stagging:
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stagging.append(node.uuid)
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else:
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# Distant update
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continue
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# else:
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# # New items !
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# logger.error("UPDATE: ADD")
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@persistent
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def clear_staging(dummy):
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