feat: ground work for dynamic replicated types
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@ -78,15 +78,19 @@ def save_session_config(self,context):
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for bloc in self.supported_datablock:
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for bloc in self.supported_datablock:
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config["replicated_types"][bloc.type_name] = bloc.is_replicated
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config["replicated_types"][bloc.type_name] = bloc.is_replicated
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# config["replicated_types"] = rep_type
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# Generate ordered replicate types
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environment.genereate_replicated_types(config["replicated_types"])
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# Save out the configuration file
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environment.save_config(config)
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environment.save_config(config)
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class ReplicatedDatablock(bpy.types.PropertyGroup):
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class ReplicatedDatablock(bpy.types.PropertyGroup):
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'''name = StringProperty() '''
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'''name = StringProperty() '''
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type_name: bpy.props.StringProperty()
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type_name: bpy.props.StringProperty()
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is_replicated: bpy.props.BoolProperty()
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is_replicated: bpy.props.BoolProperty()
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class SessionProps(bpy.types.PropertyGroup):
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class SessionProps(bpy.types.PropertyGroup):
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username: bpy.props.StringProperty(
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username: bpy.props.StringProperty(
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name="Username",
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name="Username",
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@ -191,9 +195,6 @@ class SessionProps(bpy.types.PropertyGroup):
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environment.save_config(config)
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environment.save_config(config)
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classes = (
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classes = (
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ReplicatedDatablock,
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ReplicatedDatablock,
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SessionProps
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SessionProps
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@ -38,6 +38,27 @@ DEFAULT_CONFIG = {
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}
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}
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}
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}
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ORDERED_TYPES = [
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'Image',
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'Texture',
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'Curve',
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'Material',
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'Light',
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'SunLight',
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'SpotLight',
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'AreaLight',
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'PointLight',
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'Camera',
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'Mesh',
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'Armature',
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'GreasePencil',
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'Object',
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'Action',
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'Collection',
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'Scene',
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]
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rtypes = []
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def load_config():
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def load_config():
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try:
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try:
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@ -48,6 +69,11 @@ def load_config():
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return DEFAULT_CONFIG
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return DEFAULT_CONFIG
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def genereate_replicated_types(replicated_types):
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for t in ORDERED_TYPES:
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if replicated_types[t]:
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rtypes.append(t)
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def save_config(config):
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def save_config(config):
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logger.info("saving config")
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logger.info("saving config")
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@ -11,7 +11,7 @@ from .libs import dump_anything
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# TODO: replace hardcoded values...
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# TODO: replace hardcoded values...
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BPY_TYPES = {'Image':'images', 'Texture': 'textures','Material': 'materials', 'GreasePencil': 'grease_pencils', 'Curve': 'curves', 'Collection': 'collections', 'Mesh': 'meshes', 'Object': 'objects',
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BPY_TYPES = {'Image':'images', 'Texture': 'textures','Material': 'materials', 'GreasePencil': 'grease_pencils', 'Curve': 'curves', 'Collection': 'collections', 'Mesh': 'meshes', 'Object': 'objects',
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'Scene': 'scenes', 'Light': 'lights', 'SunLight': 'lights', 'SpotLight': 'lights', 'AreaLight': 'lights', 'PointLight': 'lights', 'Camera': 'cameras', 'Action': 'actions', 'Armature': 'armatures', 'Grease Pencil': 'grease_pencils'}
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'Scene': 'scenes', 'Light': 'lights', 'SunLight': 'lights', 'SpotLight': 'lights', 'AreaLight': 'lights', 'PointLight': 'lights', 'Camera': 'cameras', 'Action': 'actions', 'Armature': 'armatures'}
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logger = logging.getLogger(__name__)
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logger = logging.getLogger(__name__)
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logging.basicConfig(level=logging.DEBUG)
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logging.basicConfig(level=logging.DEBUG)
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