fix: geonode socket loading
This commit is contained in:
@ -81,9 +81,9 @@ def on_scene_update(scene):
|
||||
|
||||
# NOTE: maybe we don't need to check each update but only the first
|
||||
for update in reversed(dependency_updates):
|
||||
update_uuid = getattr(update.id, 'uuid', None)
|
||||
update_uuid = getattr(update.id.original, 'uuid', None)
|
||||
if update_uuid:
|
||||
node = session.repository.graph.get(update.id.uuid)
|
||||
node = session.repository.graph.get(update_uuid)
|
||||
check_common = session.repository.rdp.get_implementation(update.id).bl_check_common
|
||||
|
||||
if node and (node.owner == session.repository.username or check_common):
|
||||
|
Reference in New Issue
Block a user