fix(rcf): hide select on selected objects

This commit is contained in:
Swann Martinez
2019-03-14 10:09:46 +01:00
parent 1441ddeb80
commit 756c3faf67
2 changed files with 54 additions and 45 deletions

View File

@ -470,42 +470,43 @@ class session_draw_clients(bpy.types.Operator):
index = 0 index = 0
index_object = 0 index_object = 0
for key, values in client.property_map.items(): for key, values in client.property_map.items():
if values.mtype == "object": if values.body is not None:
if values.id != client.id: if values.mtype == "object":
indices = ( if values.id != client.id:
(0, 1), (1, 2), (2, 3), (0, 3), indices = (
(4, 5), (5, 6), (6, 7), (4, 7), (0, 1), (1, 2), (2, 3), (0, 3),
(0, 4), (1, 5), (2, 6), (3, 7) (4, 5), (5, 6), (6, 7), (4, 7),
) (0, 4), (1, 5), (2, 6), (3, 7)
)
ob = bpy.data.objects[values.body] ob = bpy.data.objects[values.body]
bbox_corners = [ob.matrix_world @ mathutils.Vector(corner) for corner in ob.bound_box] bbox_corners = [ob.matrix_world @ mathutils.Vector(corner) for corner in ob.bound_box]
coords= [(point.x,point.y,point.z) for point in bbox_corners] coords= [(point.x,point.y,point.z) for point in bbox_corners]
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR') shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
batch = batch_for_shader( batch = batch_for_shader(
shader, 'LINES', {"pos": coords}, indices=indices) shader, 'LINES', {"pos": coords}, indices=indices)
self.draw_items.append( self.draw_items.append(
(shader, batch, (None,None), COLOR_TABLE[index_object])) (shader, batch, (None,None), COLOR_TABLE[index_object]))
index_object+=1 index_object+=1
if values.mtype == "client": if values.mtype == "client":
if values.id != client.id: if values.id != client.id:
indices = ( indices = (
(1, 3), (2, 1), (3, 0), (2, 0) (1, 3), (2, 1), (3, 0), (2, 0)
) )
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR') shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
batch = batch_for_shader( batch = batch_for_shader(
shader, 'LINES', {"pos": values.body}, indices=indices) shader, 'LINES', {"pos": values.body}, indices=indices)
self.draw_items.append( self.draw_items.append(
(shader, batch, (values.body[1], values.id.decode()), COLOR_TABLE[index])) (shader, batch, (values.body[1], values.id.decode()), COLOR_TABLE[index]))
index+=1 index+=1
def draw3d_callback(self): def draw3d_callback(self):
@ -528,6 +529,17 @@ class session_draw_clients(bpy.types.Operator):
except: except:
pass pass
def is_object_selected(self,obj):
#TODO: function to find occurence
global client
for k,v in client.property_map.items():
if v.mtype == 'object':
if client.id != v.id:
if obj.name in v.body:
return True
return False
def modal(self, context, event): def modal(self, context, event):
if context.area: if context.area:
@ -550,27 +562,24 @@ class session_draw_clients(bpy.types.Operator):
client.push_update(key, 'client', current_coords) client.push_update(key, 'client', current_coords)
# Active object bounding box # Hide selected objects
if len(context.selected_objects) > 0: for object in context.scene.objects:
for object in context.scene.objects: if self.is_object_selected(object):
# TODO: fix object.hide_select = True
try: else:
#TODO: function to find occurence object.hide_select = False
for k,v in client.property_map.items():
if v.mtype == 'object':
if client.id.decode() not in k:
if object.name in v.body:
object.hide_select = True
break
object.hide_select = False
except:
pass
# Active object bounding box
if len(context.selected_objects) > 0:
if session.active_object is not context.selected_objects[0] or session.active_object.is_evaluated : if session.active_object is not context.selected_objects[0] or session.active_object.is_evaluated :
session.active_object = context.selected_objects[0] session.active_object = context.selected_objects[0]
key = "net/objects/{}".format(client.id.decode()) key = "net/objects/{}".format(client.id.decode())
client.push_update(key, 'object', session.active_object.name) client.push_update(key, 'object', session.active_object.name)
elif len(context.selected_objects) == 0 and session.active_object:
session.active_object = None
key = "net/objects/{}".format(client.id.decode())
client.push_update(key, 'object', None)
# Draw clients # Draw clients
if len(client.property_map) > 0: if len(client.property_map) > 0:

View File

@ -120,7 +120,7 @@ class SessionPropertiesPanel(bpy.types.Panel):
item_box = area_msg.box() item_box = area_msg.box()
detail_item_box = item_box.row() detail_item_box = item_box.row()
# detail_item_box = item_box.row() # detail_item_box = item_box.row()
detail_item_box.label(text="{} ({}) ".format(key, values.mtype, values.id.decode())) detail_item_box.label(text="{} ({}) {} ".format(key, values.mtype, values.id.decode()))
detail_item_box.operator("session.remove_prop",text="",icon="X").property_path = key detail_item_box.operator("session.remove_prop",text="",icon="X").property_path = key
else: else:
area_msg.label(text="Empty") area_msg.label(text="Empty")