feat: progress on armature loading
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@ -15,7 +15,7 @@ __all__ = [
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'bl_action',
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'bl_world',
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'bl_metaball'
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] # Order here defines execution order
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]
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from . import *
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from ..libs.replication.replication.data import ReplicatedDataFactory
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@ -3,7 +3,7 @@ import mathutils
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from ..libs.overrider import Overrider
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from .. import utils
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from .. import presence
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from .. import presence, operators
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from .bl_datablock import BlDatablock
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# WIP
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@ -43,15 +43,22 @@ class BlArmature(BlDatablock):
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bpy.context.view_layer.objects.active = parent_object
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# override = bpy.context.copy()
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override = operators.ui_context
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override['editable_objects'] =[bpy.data.objects['Armature']]
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override['object'] =bpy.data.objects['Armature']
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override['active_object'] = bpy.data.objects['Armature']
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# override['']
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# override['window'] = bpy.data.window_managers[0].windows[0]
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# override['mode'] = 'EDIT_ARMATURE'
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# # override['mode'] = 'EDIT_ARMATURE'
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# override['window_manager'] = bpy.data.window_managers[0]
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# override['area'] = area
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# override['region'] = region
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# override['region_data'] = rv3d
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# override['screen'] = bpy.data.window_managers[0].windows[0].screen
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bpy.ops.object.mode_set(mode='EDIT')
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# bpy.ops.object.mode_set(override,mode='EDIT')
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bpy.ops.object.editmode_toggle(override)
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# override['mode'] = 'EDIT_ARMATURE'
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for bone in data['bones']:
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if bone not in self.pointer.edit_bones:
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new_bone = self.pointer.edit_bones.new(bone)
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@ -59,15 +66,16 @@ class BlArmature(BlDatablock):
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new_bone = self.pointer.edit_bones[bone]
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new_bone.tail = data['bones'][bone]['tail_local']
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new_bone.head = data['bones'][bone]['head_local']
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new_bone.head = data['bones'][bone]['head_local']
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new_bone.tail_radius = data['bones'][bone]['tail_radius']
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new_bone.head_radius = data['bones'][bone]['head_radius']
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if 'parent' in data['bones'][bone]:
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new_bone.parent = self.pointer.edit_bones[data['bones'][bone]['parent']['name']]
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new_bone.use_connect = data['bones'][bone]['use_connect']
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bpy.ops.object.mode_set(mode='OBJECT')
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bpy.ops.object.editmode_toggle(override)
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print("toto")
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# bpy_.mode = 'EDIT_ARMATURE'
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# bpy_.active_object = armature
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Submodule multi_user/libs/replication updated: f4bbe3b897...cc4458ff30
@ -55,14 +55,14 @@ class SessionStartOperator(bpy.types.Operator):
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return True
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def execute(self, context):
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global client, delayables
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global client, delayables, ui_context
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settings = context.window_manager.session
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# save config
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settings.save(context)
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bpy_factory = ReplicatedDataFactory()
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supported_bl_types = []
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ui_context = context.copy()
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# init the factory with supported types
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for type in bl_types.types_to_register():
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_type = getattr(bl_types, type)
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