feat(draw): get selected object draw code back

This commit is contained in:
Swann Martinez
2019-05-02 17:52:32 +02:00
parent 2caf909267
commit 824c70eaff
5 changed files with 94 additions and 75 deletions

View File

@ -71,7 +71,7 @@ class RCFClient(object):
# Database and connexion agent # Database and connexion agent
self.net_agent = threading.Thread( self.net_agent = threading.Thread(
target=rcf_client_agent, args=(self.ctx, self.store, peer, self.serial_product,self.serial_feed), name="net-agent") target=rcf_client_worker, args=(self.ctx, self.store, peer, self.serial_product,self.serial_feed), name="net-agent")
self.net_agent.daemon = True self.net_agent.daemon = True
self.net_agent.start() self.net_agent.start()
@ -81,7 +81,7 @@ class RCFClient(object):
for a in range(0, DUMP_AGENTS_NUMBER): for a in range(0, DUMP_AGENTS_NUMBER):
serial_agent = threading.Thread( serial_agent = threading.Thread(
target=dumper_agent, args=(self.serial_product, self.serial_feed), name="serial-agent") target=serial_worker, args=(self.serial_product, self.serial_feed), name="serial-agent")
serial_agent.daemon = True serial_agent.daemon = True
serial_agent.start() serial_agent.start()
self.serial_agents.append(serial_agent) self.serial_agents.append(serial_agent)
@ -373,7 +373,7 @@ class RCFClientAgent(object):
self.pipe.send(umsgpack.packb(self.state.value)) self.pipe.send(umsgpack.packb(self.state.value))
def rcf_client_agent(ctx,store, pipe, serial_product, serial_feed): def rcf_client_worker(ctx,store, pipe, serial_product, serial_feed):
agent = RCFClientAgent(ctx,store, pipe) agent = RCFClientAgent(ctx,store, pipe)
server = None server = None
net_feed = serial_product net_feed = serial_product
@ -473,7 +473,7 @@ def rcf_client_agent(ctx,store, pipe, serial_product, serial_feed):
# agent.state = State.INITIAL # agent.state = State.INITIAL
def dumper_agent(product, feed): def serial_worker(product, feed):
while True: while True:
command,key,value = feed.get() command,key,value = feed.get()
@ -487,4 +487,4 @@ def dumper_agent(product, feed):
elif command == 'LOAD': elif command == 'LOAD':
if value: if value:
helpers.load(key, value) helpers.load(key, value)

96
draw.py
View File

@ -7,6 +7,8 @@ import mathutils
from bpy_extras import view3d_utils from bpy_extras import view3d_utils
from gpu_extras.batch import batch_for_shader from gpu_extras.batch import batch_for_shader
global renderer
def view3d_find(): def view3d_find():
for area in bpy.data.window_managers[0].windows[0].screen.areas: for area in bpy.data.window_managers[0].windows[0].screen.areas:
@ -80,7 +82,7 @@ def get_client_2d(coords):
return (0, 0) return (0, 0)
class HUD(object): class DrawFactory(object):
def __init__(self): def __init__(self):
self.d3d_items = {} self.d3d_items = {}
@ -92,9 +94,11 @@ class HUD(object):
self.active_object = None self.active_object = None
# self.draw_clients() def run(self):
self.register_handlers() self.register_handlers()
def stop(self):
self.unregister_handlers()
def register_handlers(self): def register_handlers(self):
self.draw3d_handle = bpy.types.SpaceView3D.draw_handler_add( self.draw3d_handle = bpy.types.SpaceView3D.draw_handler_add(
self.draw3d_callback, (), 'WINDOW', 'POST_VIEW') self.draw3d_callback, (), 'WINDOW', 'POST_VIEW')
@ -115,55 +119,50 @@ class HUD(object):
self.d3d_items.clear() self.d3d_items.clear()
self.d2d_items.clear() self.d2d_items.clear()
def draw_selected_object(self): def draw_client_selected_objects(self, client):
clients = self.client.get("Client") if client:
name = client['id']
local_username = bpy.context.scene.session_settings.username
if clients: if name != local_username:
for client in clients: if client['active_objects']:
name = client[0].split('/')[1] for select_ob in client['active_objects']:
local_username = bpy.context.scene.session_settings.username indices = (
(0, 1), (1, 2), (2, 3), (0, 3),
if name != local_username: (4, 5), (5, 6), (6, 7), (4, 7),
if client[1]['active_objects']: (0, 4), (1, 5), (2, 6), (3, 7)
for select_ob in client[1]['active_objects']: )
indices = (
(0, 1), (1, 2), (2, 3), (0, 3),
(4, 5), (5, 6), (6, 7), (4, 7),
(0, 4), (1, 5), (2, 6), (3, 7)
)
if select_ob in bpy.data.objects.keys(): if select_ob in bpy.data.objects.keys():
ob = bpy.data.objects[select_ob] ob = bpy.data.objects[select_ob]
else: else:
return return
bbox_corners = [ob.matrix_world @ mathutils.Vector(corner) for corner in ob.bound_box] bbox_corners = [ob.matrix_world @ mathutils.Vector(corner) for corner in ob.bound_box]
coords = [(point.x, point.y, point.z) coords = [(point.x, point.y, point.z)
for point in bbox_corners] for point in bbox_corners]
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR') shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
color = client[1]['color'] color = client['color']
batch = batch_for_shader( batch = batch_for_shader(
shader, 'LINES', {"pos": coords}, indices=indices) shader, 'LINES', {"pos": coords}, indices=indices)
self.d3d_items["{}/{}".format(client[0], self.d3d_items["{}/{}".format(client['id'],
select_ob)] = (shader, batch, color) select_ob)] = (shader, batch, color)
else: else:
key_to_remove = [] key_to_remove = []
for k in self.d3d_items.keys(): for k in self.d3d_items.keys():
if "{}/".format(client[0]) in k: if "{}/".format(client['id']) in k:
key_to_remove.append(k) key_to_remove.append(k)
for k in key_to_remove: for k in key_to_remove:
del self.d3d_items[k] del self.d3d_items[k]
def draw_client(self, client): def draw_client(self, client):
clients = self.client.get("Client")
if client: if client:
name = client['id'] name = client['id']
local_username = bpy.context.scene.session_settings.username local_username = bpy.context.scene.session_settings.username
@ -181,8 +180,8 @@ class HUD(object):
batch = batch_for_shader( batch = batch_for_shader(
shader, 'LINES', {"pos": position}, indices=indices) shader, 'LINES', {"pos": position}, indices=indices)
self.d3d_items[client[0]] = (shader, batch, color) self.d3d_items[name] = (shader, batch, color)
self.d2d_items[client[0]] = (position[1], name, color) self.d2d_items[name] = (position[1], name, color)
except Exception as e: except Exception as e:
print("Draw client exception {}".format(e)) print("Draw client exception {}".format(e))
@ -210,3 +209,14 @@ class HUD(object):
except Exception as e: except Exception as e:
print("2D EXCEPTION") print("2D EXCEPTION")
def register():
global renderer
renderer = DrawFactory()
def unregister():
global renderer
renderer.unregister_handlers()
del renderer

View File

@ -4,6 +4,7 @@ import mathutils
from .libs import dump_anything from .libs import dump_anything
from uuid import uuid4 from uuid import uuid4
import logging import logging
from . import draw
CORRESPONDANCE = {'Collection': 'collections', 'Mesh': 'meshes', 'Object': 'objects', 'Material': 'materials', CORRESPONDANCE = {'Collection': 'collections', 'Mesh': 'meshes', 'Object': 'objects', 'Material': 'materials',
'Texture': 'textures', 'Scene': 'scenes', 'Light': 'lights', 'Camera': 'cameras', 'Action': 'actions', 'Armature': 'armatures', 'Grease Pencil': 'grease_pencils'} 'Texture': 'textures', 'Scene': 'scenes', 'Light': 'lights', 'Camera': 'cameras', 'Action': 'actions', 'Armature': 'armatures', 'Grease Pencil': 'grease_pencils'}
@ -91,12 +92,17 @@ def resolve_bpy_path(path):
def load_client(client=None, data=None): def load_client(client=None, data=None):
C = bpy.context C = bpy.context
D = bpy.data D = bpy.data
net_settings = C.scene.session_settings
if client and data: if client and data:
if net_settings.enable_draw:
draw.renderer.draw_client(data)
draw.renderer.draw_client_selected_objects(data)
# localy_selected = get_selected_objects(C.scene) # localy_selected = get_selected_objects(C.scene)
# Draw client # Draw client
client_data = data
# Load selected object # Load selected object
# for obj in C.scene.objects: # for obj in C.scene.objects:
# if obj.id == client: # if obj.id == client:

View File

@ -25,7 +25,6 @@ client_keys = None
client_state = 1 client_state = 1
server = None server = None
context = None context = None
drawer = None
update_list = {} update_list = {}
SUPPORTED_DATABLOCKS = ['collections', 'meshes', 'objects', SUPPORTED_DATABLOCKS = ['collections', 'meshes', 'objects',
@ -160,6 +159,7 @@ def init_datablocks():
def default_tick(): def default_tick():
bpy.ops.session.refresh() bpy.ops.session.refresh()
upload_client_instance_position()
# global client_instance # global client_instance
# if not client_instance.queue.empty(): # if not client_instance.queue.empty():
@ -169,22 +169,9 @@ def default_tick():
return 1 return 1
def draw_tick():
# drawing
global drawer
# drawer.draw()
# Upload
upload_client_instance_position()
return .2
def sync(): def sync():
global client_instance global client_instance
if client_instance: if client_instance:
for datatype in SUPPORTED_TYPES: for datatype in SUPPORTED_TYPES:
for item in getattr(bpy.data, helpers.CORRESPONDANCE[datatype]): for item in getattr(bpy.data, helpers.CORRESPONDANCE[datatype]):
@ -198,21 +185,17 @@ def sync():
def register_ticks(): def register_ticks():
# REGISTER Updaters # REGISTER Updaters
# bpy.app.timers.register(draw_tick)
bpy.app.timers.register(sync) bpy.app.timers.register(sync)
bpy.app.timers.register(default_tick) bpy.app.timers.register(default_tick)
pass pass
def unregister_ticks(): def unregister_ticks():
# REGISTER Updaters # REGISTER Updaters
global drawer
drawer.unregister_handlers()
# bpy.app.timers.unregister(draw_tick)
bpy.app.timers.unregister(sync) bpy.app.timers.unregister(sync)
bpy.app.timers.unregister(default_tick) bpy.app.timers.unregister(default_tick)
pass pass
# OPERATORS
# OPERATORS
class session_join(bpy.types.Operator): class session_join(bpy.types.Operator):
bl_idname = "session.join" bl_idname = "session.join"
@ -225,7 +208,7 @@ class session_join(bpy.types.Operator):
return True return True
def execute(self, context): def execute(self, context):
global client_instance, drawer global client_instance
net_settings = context.scene.session_settings net_settings = context.scene.session_settings
# Scene setup # Scene setup
@ -247,9 +230,13 @@ class session_join(bpy.types.Operator):
net_settings.ip, net_settings.port) net_settings.ip, net_settings.port)
# net_settings.is_running = True # net_settings.is_running = True
drawer = draw.HUD()
# bpy.ops.session.refresh() # bpy.ops.session.refresh()
register_ticks() register_ticks()
# Launch drawing module
if net_settings.enable_draw:
draw.renderer.run()
return {"FINISHED"} return {"FINISHED"}
@ -400,6 +387,9 @@ class session_stop(bpy.types.Operator):
net_settings.is_admin = False net_settings.is_admin = False
client_state = 1 client_state = 1
unregister_ticks() unregister_ticks()
# Stop drawing
draw.renderer.stop()
else: else:
logger.debug("No server/client_instance running.") logger.debug("No server/client_instance running.")
@ -485,7 +475,7 @@ class session_settings(bpy.types.PropertyGroup):
description="client enum", description="client enum",
items=client_list_callback items=client_list_callback
) )
enable_draw = bpy.props.BoolProperty(name="enable_draw", description='Enable overlay drawing module', default=True)
class session_snapview(bpy.types.Operator): class session_snapview(bpy.types.Operator):
bl_idname = "session.snapview" bl_idname = "session.snapview"
@ -581,12 +571,15 @@ def register():
bpy.types.Scene.session_settings = bpy.props.PointerProperty( bpy.types.Scene.session_settings = bpy.props.PointerProperty(
type=session_settings) type=session_settings)
bpy.app.handlers.depsgraph_update_post.append(depsgraph_update) bpy.app.handlers.depsgraph_update_post.append(depsgraph_update)
draw.register()
def unregister(): def unregister():
global server global server
global client_instance, client_keys global client_instance, client_keys
draw.unregister()
try: try:
bpy.app.handlers.depsgraph_update_post.remove(depsgraph_update) bpy.app.handlers.depsgraph_update_post.remove(depsgraph_update)
except: except:
@ -609,6 +602,7 @@ def unregister():
del bpy.types.Scene.session_settings del bpy.types.Scene.session_settings
del bpy.types.ID.id del bpy.types.ID.id
if __name__ == "__main__": if __name__ == "__main__":
register() register()

15
ui.py
View File

@ -25,20 +25,29 @@ class SessionSettingsPanel(bpy.types.Panel):
row = layout.row() row = layout.row()
if operators.client_instance is None: if operators.client_instance is None:
row = layout.row() row = layout.row()
box = row.box() box = row.box()
row = box.row() row = box.row()
row.label(text="User infos") row.label(text="USER", icon='GHOST_ENABLED')
row = box.row() row = box.row()
row.prop(scene.session_settings, "username", text="id") row.prop(scene.session_settings, "username", text="id")
row = box.row() row = box.row()
row.prop(scene.session_settings, "client_color", text="color") row.prop(scene.session_settings, "client_color", text="color")
row = box.row()
row = layout.row() row = layout.row()
box = row.box()
row = box.row()
row.label(text="NETWORK", icon = "TOOL_SETTINGS")
row = box.row()
row.label(text="draw overlay:")
row.prop(net_settings, "enable_draw", text="")
row = box.row()
row.prop(scene.session_settings, "session_mode", expand=True) row.prop(scene.session_settings, "session_mode", expand=True)
row = layout.row() row = box.row()
if scene.session_settings.session_mode == 'HOST': if scene.session_settings.session_mode == 'HOST':
box = row.box() box = row.box()