feat(draw): get selected object draw code back
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@ -71,7 +71,7 @@ class RCFClient(object):
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# Database and connexion agent
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self.net_agent = threading.Thread(
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target=rcf_client_agent, args=(self.ctx, self.store, peer, self.serial_product,self.serial_feed), name="net-agent")
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target=rcf_client_worker, args=(self.ctx, self.store, peer, self.serial_product,self.serial_feed), name="net-agent")
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self.net_agent.daemon = True
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self.net_agent.start()
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@ -81,7 +81,7 @@ class RCFClient(object):
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for a in range(0, DUMP_AGENTS_NUMBER):
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serial_agent = threading.Thread(
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target=dumper_agent, args=(self.serial_product, self.serial_feed), name="serial-agent")
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target=serial_worker, args=(self.serial_product, self.serial_feed), name="serial-agent")
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serial_agent.daemon = True
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serial_agent.start()
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self.serial_agents.append(serial_agent)
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@ -373,7 +373,7 @@ class RCFClientAgent(object):
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self.pipe.send(umsgpack.packb(self.state.value))
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def rcf_client_agent(ctx,store, pipe, serial_product, serial_feed):
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def rcf_client_worker(ctx,store, pipe, serial_product, serial_feed):
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agent = RCFClientAgent(ctx,store, pipe)
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server = None
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net_feed = serial_product
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@ -473,7 +473,7 @@ def rcf_client_agent(ctx,store, pipe, serial_product, serial_feed):
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# agent.state = State.INITIAL
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def dumper_agent(product, feed):
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def serial_worker(product, feed):
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while True:
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command,key,value = feed.get()
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92
draw.py
92
draw.py
@ -7,6 +7,8 @@ import mathutils
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from bpy_extras import view3d_utils
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from gpu_extras.batch import batch_for_shader
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global renderer
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def view3d_find():
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for area in bpy.data.window_managers[0].windows[0].screen.areas:
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@ -80,7 +82,7 @@ def get_client_2d(coords):
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return (0, 0)
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class HUD(object):
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class DrawFactory(object):
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def __init__(self):
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self.d3d_items = {}
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@ -92,9 +94,11 @@ class HUD(object):
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self.active_object = None
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# self.draw_clients()
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def run(self):
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self.register_handlers()
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def stop(self):
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self.unregister_handlers()
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def register_handlers(self):
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self.draw3d_handle = bpy.types.SpaceView3D.draw_handler_add(
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self.draw3d_callback, (), 'WINDOW', 'POST_VIEW')
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@ -115,55 +119,50 @@ class HUD(object):
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self.d3d_items.clear()
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self.d2d_items.clear()
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def draw_selected_object(self):
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clients = self.client.get("Client")
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def draw_client_selected_objects(self, client):
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if client:
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name = client['id']
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local_username = bpy.context.scene.session_settings.username
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if clients:
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for client in clients:
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name = client[0].split('/')[1]
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local_username = bpy.context.scene.session_settings.username
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if name != local_username:
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if client[1]['active_objects']:
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for select_ob in client[1]['active_objects']:
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indices = (
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(0, 1), (1, 2), (2, 3), (0, 3),
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(4, 5), (5, 6), (6, 7), (4, 7),
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(0, 4), (1, 5), (2, 6), (3, 7)
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)
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if name != local_username:
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if client['active_objects']:
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for select_ob in client['active_objects']:
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indices = (
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(0, 1), (1, 2), (2, 3), (0, 3),
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(4, 5), (5, 6), (6, 7), (4, 7),
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(0, 4), (1, 5), (2, 6), (3, 7)
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)
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if select_ob in bpy.data.objects.keys():
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ob = bpy.data.objects[select_ob]
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else:
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return
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if select_ob in bpy.data.objects.keys():
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ob = bpy.data.objects[select_ob]
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else:
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return
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bbox_corners = [ob.matrix_world @ mathutils.Vector(corner) for corner in ob.bound_box]
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bbox_corners = [ob.matrix_world @ mathutils.Vector(corner) for corner in ob.bound_box]
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coords = [(point.x, point.y, point.z)
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for point in bbox_corners]
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coords = [(point.x, point.y, point.z)
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for point in bbox_corners]
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shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
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shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
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color = client[1]['color']
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color = client['color']
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batch = batch_for_shader(
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shader, 'LINES', {"pos": coords}, indices=indices)
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batch = batch_for_shader(
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shader, 'LINES', {"pos": coords}, indices=indices)
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self.d3d_items["{}/{}".format(client[0],
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select_ob)] = (shader, batch, color)
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else:
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key_to_remove = []
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for k in self.d3d_items.keys():
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if "{}/".format(client[0]) in k:
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key_to_remove.append(k)
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self.d3d_items["{}/{}".format(client['id'],
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select_ob)] = (shader, batch, color)
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else:
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key_to_remove = []
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for k in self.d3d_items.keys():
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if "{}/".format(client['id']) in k:
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key_to_remove.append(k)
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for k in key_to_remove:
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del self.d3d_items[k]
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for k in key_to_remove:
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del self.d3d_items[k]
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def draw_client(self, client):
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clients = self.client.get("Client")
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if client:
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name = client['id']
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local_username = bpy.context.scene.session_settings.username
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@ -181,8 +180,8 @@ class HUD(object):
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batch = batch_for_shader(
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shader, 'LINES', {"pos": position}, indices=indices)
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self.d3d_items[client[0]] = (shader, batch, color)
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self.d2d_items[client[0]] = (position[1], name, color)
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self.d3d_items[name] = (shader, batch, color)
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self.d2d_items[name] = (position[1], name, color)
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except Exception as e:
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print("Draw client exception {}".format(e))
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@ -210,3 +209,14 @@ class HUD(object):
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except Exception as e:
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print("2D EXCEPTION")
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def register():
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global renderer
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renderer = DrawFactory()
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def unregister():
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global renderer
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renderer.unregister_handlers()
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del renderer
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@ -4,6 +4,7 @@ import mathutils
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from .libs import dump_anything
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from uuid import uuid4
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import logging
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from . import draw
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CORRESPONDANCE = {'Collection': 'collections', 'Mesh': 'meshes', 'Object': 'objects', 'Material': 'materials',
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'Texture': 'textures', 'Scene': 'scenes', 'Light': 'lights', 'Camera': 'cameras', 'Action': 'actions', 'Armature': 'armatures', 'Grease Pencil': 'grease_pencils'}
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@ -91,12 +92,17 @@ def resolve_bpy_path(path):
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def load_client(client=None, data=None):
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C = bpy.context
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D = bpy.data
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net_settings = C.scene.session_settings
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if client and data:
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if net_settings.enable_draw:
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draw.renderer.draw_client(data)
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draw.renderer.draw_client_selected_objects(data)
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# localy_selected = get_selected_objects(C.scene)
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# Draw client
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client_data = data
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# Load selected object
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# for obj in C.scene.objects:
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# if obj.id == client:
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38
operators.py
38
operators.py
@ -25,7 +25,6 @@ client_keys = None
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client_state = 1
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server = None
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context = None
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drawer = None
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update_list = {}
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SUPPORTED_DATABLOCKS = ['collections', 'meshes', 'objects',
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@ -160,6 +159,7 @@ def init_datablocks():
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def default_tick():
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bpy.ops.session.refresh()
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upload_client_instance_position()
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# global client_instance
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# if not client_instance.queue.empty():
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@ -169,19 +169,6 @@ def default_tick():
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return 1
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def draw_tick():
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# drawing
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global drawer
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# drawer.draw()
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# Upload
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upload_client_instance_position()
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return .2
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def sync():
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global client_instance
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@ -198,21 +185,17 @@ def sync():
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def register_ticks():
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# REGISTER Updaters
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# bpy.app.timers.register(draw_tick)
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bpy.app.timers.register(sync)
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bpy.app.timers.register(default_tick)
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pass
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def unregister_ticks():
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# REGISTER Updaters
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global drawer
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drawer.unregister_handlers()
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# bpy.app.timers.unregister(draw_tick)
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bpy.app.timers.unregister(sync)
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bpy.app.timers.unregister(default_tick)
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pass
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# OPERATORS
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# OPERATORS
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class session_join(bpy.types.Operator):
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bl_idname = "session.join"
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@ -225,7 +208,7 @@ class session_join(bpy.types.Operator):
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return True
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def execute(self, context):
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global client_instance, drawer
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global client_instance
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net_settings = context.scene.session_settings
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# Scene setup
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@ -247,9 +230,13 @@ class session_join(bpy.types.Operator):
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net_settings.ip, net_settings.port)
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# net_settings.is_running = True
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drawer = draw.HUD()
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# bpy.ops.session.refresh()
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register_ticks()
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# Launch drawing module
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if net_settings.enable_draw:
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draw.renderer.run()
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return {"FINISHED"}
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@ -400,6 +387,9 @@ class session_stop(bpy.types.Operator):
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net_settings.is_admin = False
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client_state = 1
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unregister_ticks()
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# Stop drawing
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draw.renderer.stop()
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else:
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logger.debug("No server/client_instance running.")
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@ -485,7 +475,7 @@ class session_settings(bpy.types.PropertyGroup):
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description="client enum",
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items=client_list_callback
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)
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enable_draw = bpy.props.BoolProperty(name="enable_draw", description='Enable overlay drawing module', default=True)
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class session_snapview(bpy.types.Operator):
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bl_idname = "session.snapview"
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@ -581,12 +571,15 @@ def register():
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bpy.types.Scene.session_settings = bpy.props.PointerProperty(
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type=session_settings)
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bpy.app.handlers.depsgraph_update_post.append(depsgraph_update)
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draw.register()
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def unregister():
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global server
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global client_instance, client_keys
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draw.unregister()
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try:
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bpy.app.handlers.depsgraph_update_post.remove(depsgraph_update)
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except:
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@ -610,5 +603,6 @@ def unregister():
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del bpy.types.Scene.session_settings
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del bpy.types.ID.id
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if __name__ == "__main__":
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register()
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15
ui.py
15
ui.py
@ -25,20 +25,29 @@ class SessionSettingsPanel(bpy.types.Panel):
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row = layout.row()
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if operators.client_instance is None:
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row = layout.row()
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box = row.box()
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row = box.row()
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row.label(text="User infos")
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row.label(text="USER", icon='GHOST_ENABLED')
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row = box.row()
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row.prop(scene.session_settings, "username", text="id")
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row = box.row()
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row.prop(scene.session_settings, "client_color", text="color")
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row = box.row()
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row = layout.row()
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box = row.box()
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row = box.row()
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row.label(text="NETWORK", icon = "TOOL_SETTINGS")
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row = box.row()
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row.label(text="draw overlay:")
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row.prop(net_settings, "enable_draw", text="")
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row = box.row()
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row.prop(scene.session_settings, "session_mode", expand=True)
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row = layout.row()
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row = box.row()
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if scene.session_settings.session_mode == 'HOST':
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box = row.box()
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