feat: replay
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@ -100,18 +100,6 @@ def get_state_str(state):
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return state_str
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def clean_scene():
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for type_name in dir(bpy.data):
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try:
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type_collection = getattr(bpy.data, type_name)
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for item in type_collection:
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type_collection.remove(item)
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except:
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continue
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# Clear sequencer
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bpy.context.scene.sequence_editor_clear()
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def get_selected_objects(scene, active_view_layer):
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return [obj.uuid for obj in scene.objects if obj.select_get(view_layer=active_view_layer)]
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